Vontreibholz Level 1 of the Dungeon (0, 0, D:1) a stone (13, -45, D:1) a +0 short sword (13, -32, D:1) a +0 whip (19, -11, D:1) 5 stones (21, -42, D:1) a +0 helmet (23, -25, D:1) a +0 sling (28, -35, D:1) a +0 dagger 4 stones (28, -31, D:1) a +0 short sword (29, -45, D:1) a +0 dagger 3 stones (38, -37, D:1) 8 stones Level 2 of the Dungeon (0, 3, D:2) a +0 dagger (5, -8, D:2) a +0 short sword (9, -19, D:2) a +0 scale mail (9, 27, D:2) 4 stones (11, -5, D:2) a +0 dagger (14, 23, D:2) a +0 short sword (17, -9, D:2) a +0 sling (20, 11, D:2) a +0 club (28, 16, D:2) a staff of death (32, 9, D:2) 6 stones (34, 7, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 7 stones (1, 7, D:3) a +0 club (5, 32, D:3) a +1 scale mail (8, 10, D:3) a +0 dagger a +0 robe (9, 10, D:3) a +0 dagger a +0 robe a +0 dagger a +0 trident (9, 11, D:3) a +0 hand axe (11, 8, D:3) a +0 flail a +0 leather armour a +0 mace a +0 leather armour a +0 hand axe a +0 dagger a +0 robe (11, 20, D:3) a +0 dagger (12, 32, D:3) a +0 club a +0 scale mail (26, 6, D:3) 8 stones (33, 18, D:3) a +0 hand axe a +0 ring mail (42, 23, D:3) a potion of degeneration Level 4 of the Dungeon [Shop] Jemepp's Jewellery Boutique an amulet of faith (560 gold) a ring of resist corrosion (280 gold) the ring of Abymmumpak {rPois Will+ Dex+6 Stlth+} (778 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). rPois: It protects you from poison Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +6 ring of intelligence (504 gold) a ring of willpower (350 gold) a ring of positive energy (280 gold) a ring of flight (245 gold) a +6 ring of dexterity (504 gold) an amulet of magic regeneration (420 gold) (4, -7, D:4) a +0 ring mail (7, 9, D:4) a +0 club a +0 spear (8, 9, D:4) a +0 flail (8, 10, D:4) a +0 club a scroll of noise (17, -4, D:4) a +0 sling (19, -3, D:4) a +0 club (19, 19, D:4) a +0 leather armour (19, 20, D:4) 3 scrolls of torment (20, 21, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (24, 5, D:4) a +0 flail (24, 42, D:4) a +0 halberd (25, 5, D:4) a +0 leather armour a +0 hand axe a +0 chain mail a +0 hand axe (25, 6, D:4) a +0 giant club (25, 43, D:4) a +0 spear (26, 1, D:4) 7 stones (26, 42, D:4) a +0 flail (26, 43, D:4) a +0 whip (27, -3, D:4) a +0 short sword (32, 22, D:4) a +0 robe (32, 30, D:4) 2 boomerangs (37, 19, D:4) a +0 dagger a goblin corpse (skeletalised by now) (37, 40, D:4) 5 stones (38, 33, D:4) a +0 falchion (41, 40, D:4) a +0 whip (44, 41, D:4) a scroll of immolation (48, 32, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 5 stones (1, 1, D:5) a +2 short sword of venom a boomerang an orc corpse (2, 2, D:5) a +0 sling (5, -21, D:5) a +0 falchion (7, -6, D:5) an adder corpse (11, -8, D:5) a +0 short sword a +0 hand axe a +0 whip a +0 dagger an orc corpse an orc corpse an orc corpse (12, -7, D:5) a +0 dagger a +0 robe (18, 8, D:5) a potion of degeneration (36, -20, D:5) a +0 club an orc corpse (37, -21, D:5) a +0 flail a +0 leather armour a +0 club a +0 scale mail a +0 short sword a +0 ring mail a +0 dagger a +0 broad axe a +0 chain mail a +0 dagger a +0 short sword a +0 leather armour a +0 falchion a +0 whip a +0 leather armour a +0 mace an orc corpse an orc corpse an orc corpse an orc corpse an orc corpse (38, -22, D:5) a +0 club 2 boomerangs a +0 scale mail a +0 short sword an orc corpse (38, -21, D:5) a +0 mace a +0 leather armour an orc corpse (38, -20, D:5) a +0 club a +0 leather armour a +0 flail an orc corpse (50, -21, D:5) 5 stones the Ecumenical Temple