Vosmos Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (0, 1, D:1) a jackal corpse (skeletalised by now) (5, -20, D:1) a +0 dagger 3 stones (9, 1, D:1) a +0 club a goblin skeleton (9, 4, D:1) a frilled lizard skeleton (13, -10, D:1) a +0 ring mail (15, 17, D:1) a +0 dagger (17, 9, D:1) 2 boomerangs (31, -15, D:1) a +0 leather armour (40, 22, D:1) a jackal corpse (skeletalised by now) (41, -16, D:1) a parchment of Maxwell's Portable Piledriver (48, -14, D:1) a quokka skeleton a hobgoblin skeleton (52, 23, D:1) a +0 mace Level 2 of the Dungeon (5, -6, D:2) a +0 whip (6, 18, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (13, -24, D:2) a +0 whip a stone (14, 9, D:2) a quokka corpse (skeletalised by now) (16, -26, D:2) a +0 war axe (21, 6, D:2) a rat corpse (skeletalised by now) (23, 5, D:2) a +0 whip (25, -33, D:2) a +0 long sword (32, -30, D:2) a bat corpse (skeletalised by now) (33, -32, D:2) the +5 flail "Taatil" {holy, ^Drain Fly Will+ Dex+3} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (37, 18, D:2) a rat skeleton (49, 13, D:2) a +0 mace (53, 0, D:2) a +0 ring mail (58, -1, D:2) a +0 club Level 3 of the Dungeon (3, 14, D:3) a ring of magical power (3, 35, D:3) a rat corpse (skeletalised by now) (5, -7, D:3) a +0 robe (14, 5, D:3) a rat skeleton (15, 19, D:3) a parchment of Ensorcelled Hibernation (15, 31, D:3) a +0 dagger of draining (15, 39, D:3) a +0 leather armour (21, 5, D:3) a +0 club (31, -5, D:3) a +0 falchion (31, 29, D:3) a parchment of Fireball (35, -2, D:3) a +0 ring mail (40, -3, D:3) a +0 plate armour (40, 48, D:3) a +0 sling (41, 32, D:3) a +0 ring mail (53, 43, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, 4, D:4) a +0 war axe (5, -33, D:4) a +0 dagger (8, -5, D:4) a +3 dagger a +0 ring mail an orc skeleton (9, -4, D:4) a +0 club (9, -3, D:4) a +0 flail a +0 leather armour (10, -3, D:4) a +0 hand axe a +0 war axe (12, -17, D:4) a +0 long sword (14, -31, D:4) a +0 robe (17, -34, D:4) a hound skeleton (17, -29, D:4) 3 flux baubles (17, -3, D:4) a +0 leather armour (18, -31, D:4) a +0 club (21, -31, D:4) the +4 quarterstaff of Grandeur {drain, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (30, -40, D:4) a +0 quarterstaff (30, 2, D:4) a +0 dagger (35, -30, D:4) a +0 leather armour (39, -30, D:4) a parchment of Blink (40, -31, D:4) a +0 kite shield (43, -17, D:4) a +0 club 2 stones a kobold skeleton (45, -18, D:4) an iguana skeleton (47, -4, D:4) a hobgoblin skeleton (54, -17, D:4) a jackal skeleton Level 5 of the Dungeon (0, 0, D:5) a scarab talisman (4, 2, D:5) a +0 spear (4, 7, D:5) a parchment of Martyr's Knell (5, 0, D:5) a +0 spear (5, 1, D:5) a +0 halberd a +0 halberd a +0 ring mail (6, 2, D:5) a +0 spear (7, 2, D:5) a +0 whip a +0 leather armour (9, -1, D:5) a hound skeleton (31, 6, D:5) a +0 ring mail (33, 15, D:5) a +0 giant club (37, 1, D:5) 2 poisoned darts (41, -10, D:5) a parchment of Yara's Violent Unravelling (42, -13, D:5) a +0 leather armour a +3 short sword an orc skeleton (46, 13, D:5) a +0 leather armour (47, 15, D:5) a +0 leather armour (50, 22, D:5) 5 poisoned darts