Dungeon Crawl Stone Soup version 0.34-a0-386-g2c30cb724a (webtiles) character file. Game seed: 8369294631387147171 32 Vosmos the Magician (level 3, -8/25 HPs) Began as a Djinni Fire Elementalist on July 18, 2025. Mangled by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (17 damage) ... on level 2 of the Dungeon. The game lasted 00:05:26 (1014 turns). Vosmos the Magician (Djinni Fire Elementalist) Turns: 1014, Time: 00:05:26 Health: -8/25 AC: 2 Str: 7 XL: 3 Next: 45% Gold: 69 EV: 5 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-9 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat Scrolls c - 2 scrolls of fear {unknown} e - a scroll of silence {unknown} h - 5 scrolls of identify {unknown} j - a scroll of butterflies {unknown} k - a scroll of teleportation {unknown} l - a scroll of amnesia {unknown} Potions c - a potion of curing Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Shock Conj/Air 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is almost dead. The jackal bites you. Terence hits you with the +7 Throatcutter! It was a potion of curing. You feel better. d -> c - 4 potions of curing The foxfire hits Terence. Terence is lightly wounded. The ribbon worm bites you. Terence misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm's fire resistance burns away. You hear an angry hiss. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Terence hits you with the +7 Throatcutter! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. The jackal barely misses you. The ribbon worm bites you but does no damage. The jackal bites you. x2 Terence screams, "Where's your power now?!" Terence hits you with the +7 Throatcutter! You feel better. The jackal bites you. x2 Terence hits you with the +7 Throatcutter. You feel better. The ribbon worm is no longer more vulnerable to fire. The jackal bites you. x2; The ribbon worm bites you. Terence hits you but does no damage. You feel better. The jackal bites you. x2; The ribbon worm bites you. The jackal closely misses you. The jackal completely misses you. Terence hits you with the +7 Throatcutter! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .... #.. #...# .....#># ##†..## ..w#.# #ß...ß# ...# ###...## # ##.###.....# ###ß #.....<##### ..... #.###### ..)...#w# #...hh@# #.###@h# #### You could see Terence, a ribbon worm and 3 jackals. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 bats A frilled lizard (D:2) 9 goblins A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vosmos the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Vosmos set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 866 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 866 | D:2 | Learned a level 1 spell: Shock 982 | D:2 | Noticed Robin 1005 | D:2 | Noticed Terence 1014 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, serial_bayou, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_shore_b, amcnicky_mini_corridor_feature, minivault_23 D:2: layout_rooms, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_i, corexii_hall_statues_i, chequers_hall_statues_corner_a, chequers_hall_statues_corner_a, corexii_hall_statues_i, uniq_robin, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Foxfire || 56 Scorch || 6 Shock || 2 Use: Potion || 5 Armour: Robe || 23 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1013 | 988 | 25 | 4 | 843 | 2 | 506.5 | Dungeon | 1013 | 988 | 25 | 4 | 843 | 2 | 506.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 861 daAuts D:2: 152 daAuts