Dungeon Crawl Stone Soup version 0.33-a0-544-ga893128bbb (webtiles) character file. Game seed: 3229351519917160231 128590 Vruhak the Stormcaller (level 16, -2/139 HPs) Began as a Pale Draconian Conjurer on Dec 7, 2024. Was an Elder of Sif Muna. Slain by a six-headed hydra (12 damage) ... on level 4 of the Swamp. The game lasted 01:45:32 (41946 turns). Vruhak the Stormcaller (Pale Draconian Conjurer) Turns: 41946, Time: 01:45:33 Health: -2/139 AC: 16 Str: 10 XL: 16 Next: 48% Magic: 20/32 EV: 10 Int: 32 God: Sif Muna [****..] Gold: 1940 SH: 7 Dex: 10 Spells: 4/39 levels left rFire + + . G - staff of alchemy rCold + . . R - +2 buckler {reflect} rNeg . . . (body armour unavailable) rPois + P - +2 hat rElec + F - scarf {rC+ rF+} rCorr . (no gloves) SInv + H - +4 pair of boots of the Dragon {rElec rF+} Will +.... q - amulet of regeneration Stlth + D - ring of see invisible HPRegen 1.23/turn K - +6 ring of intelligence MPRegen 0.23/turn %: reflection @: very slow A: steam breath, AC +9, unfitting armour, cold-blooded, steam resistance a: Steam Breath, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 4 of the Swamp. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 6 branches of the dungeon, and saw 28 of its levels. You also visited: Sewer. You collected 2649 gold pieces. You spent 709 gold pieces at shops. Inventory: Missiles d - 101 poisoned darts r - 2 throwing nets Armour F - a scarf of resistance (worn) H - the +4 pair of boots of the Dragon (worn) {rElec rF+} (You acquired it on level 10 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. P - a +2 hat (worn) R - a +2 buckler of reflection (worn) Magical Staves v - a staff of air G - a staff of alchemy (weapon) L - a staff of fire Jewellery q - an amulet of regeneration (around neck) u - a +5 ring of evasion w - a ring of protection from cold x - a ring of resist corrosion D - a ring of see invisible (left hand) K - a +6 ring of intelligence (right hand) S - a ring of protection from cold Wands e - a wand of mindburst (21) h - a wand of quicksilver (3) y - a wand of iceblast (13) C - a wand of charming (24) J - a wand of flame (22) O - a wand of digging (12) Scrolls b - 2 scrolls of vulnerability c - a scroll of enchant armour f - 2 scrolls of brand weapon j - 3 scrolls of immolation l - a scroll of identify m - 4 scrolls of fear p - 5 scrolls of blinking A - a scroll of silence B - 2 scrolls of fog E - 6 scrolls of enchant weapon Q - 4 scrolls of revelation T - 3 scrolls of teleportation Potions a - a potion of magic g - 4 potions of brilliance i - 7 potions of curing k - 8 potions of might n - 2 potions of haste o - 4 potions of berserk rage s - 2 potions of enlightenment t - 6 potions of heal wounds z - 3 potions of lignification I - 2 potions of attraction M - a potion of mutation N - a potion of invisibility U - a potion of cancellation {unknown} Skills: + Level 11.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth * Level 7.3 Shields + Level 12.2 Spellcasting - Level 9.0 Conjurations - Level 4.0 Translocations - Level 14.1 Fire Magic * Level 16.2 Air Magic + Level 12.7 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 57% 2d12 (+2d62% 4 d - Starburst Conj/Fire 38% 6d11 4% 6 e - Maxwell's Capacitive Air 44% ∞ 26% 8 f - Arcjolt Conj/Air 39% 1d49 1% 5 g - Plasma Beam Fire/Air 43% 2x1d57 1% 6 h - Swiftness Air 89% N/A 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 100% 2d9 0% 2 Apportation Tloc 90% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Blink Tloc 90% N/A 1% 2 Lesser Beckoning Tloc 90% N/A 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 48% 3d10 1% 3 Inner Flame Hex/Fire 59% N/A 1% 3 Maxwell's Portable Pile Tloc 45% (3-9)d5 1% 3 Mephitic Cloud Conj/Alch/Air 84% N/A 1% 3 Teleport Other Tloc 45% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Cigotuvi's Putrefaction Necr/Air 64% N/A 1% 4 Flame Wave Conj/Fire 76% 2d17 1% 4 Forge Lightning Spire Air/Frge 64% 3d9 1% 4 Ignite Poison Fire/Alch 77% N/A 1% 4 Sticky Flame Fire/Alch 77% 2d12 1% 4 Freeze Ice 76% 1d8 3% 1 Call Imp Summ 38% N/A 4% 2 Fulminant Prism Conj/Alch 32% 3d16 5% 4 Passage of Golubria Tloc 45% N/A 6% 4 Call Canine Familiar Summ 19% N/A 10% 3 Confusing Touch Hex 19% N/A 10% 3 Frozen Ramparts Ice 38% 1d6 10% 3 Sigil of Binding Hex 19% N/A 10% 3 Dimensional Bullseye Hex/Tloc 16% N/A 14% 4 Dispel Undead Necr 19% 3d11 32% 4 Leda's Liquefaction Alch/Erth 14% N/A 32% 4 Olgreb's Toxic Radiance Alch 29% N/A 32% 4 Conjure Ball Lightning Conj/Air 39% 3x3d13 2% 6 Forge Monarch Bomb Fire/Frge 29% 4d12 28% 6 Summon Forest Summ/Tloc 16% N/A 38% 5 Ignition Fire 41% 3d12 54% 8 Alistair's Intoxication Alch 19% N/A 67% 5 Alistair's Walking Alem Alch/Frge 29% N/A 67% 5 Summon Mana Viper Hex/Summ 19% N/A 67% 5 Eringya's Noxious Bog Alch 14% 4d6 99% 6 Haunt Necr/Summ 9% N/A 100% 7 Ozocubu's Refrigeration Ice 9% 4d9 100% 7 Summon Hydra Summ 9% N/A 100% 7 Borgnjor's Revivificati Necr 9% N/A 100% 8 Discord Hex 9% N/A 100% 8 Disjunction Tloc 22% N/A 100% 8 Chain Lightning Conj/Air 39% 3d52 100% 9 Death's Door Necr 9% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:2 Snake (1/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Shops: D:5 = D:8 (: D:9 * D:14 * Orc:1 : Orc:2 (:?* Portals: Abyss: Lair:5 Annotations: D:14 2 transporters, Dyahitan's ghost, journeyman DsAr Lair:5 1 runed translucent door Innate Abilities, Weirdness & Mutations You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +9) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are immune to the effects of steam. Message History Press: ? - help, Dir - look around, f - activate The mangrove smoulders and burns. The bolt of fire hits the swamp dragon!!! The swamp dragon is severely wounded. The mangrove smoulders and burns. x2 The bolt of fire hits the six-headed hydra!!! The six-headed hydra is heavily wounded. The mangrove smoulders and burns. The spriggan rider shouts! The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra bites you! x2 You block the six-headed hydra's attack. The six-headed hydra bites you but does no damage. The swamp dragon bites you! The swamp dragon claws you but does no damage. The swamp dragon tramples you! You hold your ground! The seven-headed hydra closely misses you. The seven-headed hydra bites you but does no damage. x2 The seven-headed hydra bites you! The seven-headed hydra bites you. x2 The seven-headed hydra barely misses you. The swamp dragon is engulfed in a cloud of scalding steam. You block the swamp dragon's attack. The swamp dragon claws you! The swamp dragon tramples you but does no damage. The swamp dragon bites you but does no damage. The swamp dragon claws you but does no damage. The swamp dragon tramples you. * * * LOW HITPOINT WARNING * * * You stumble backwards! Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You stop ascending the stairs. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra closely misses you. You block the six-headed hydra's attack. The six-headed hydra barely misses you. The six-headed hydra bites you! You die... ♣♣♣♣♣♣♣ ♣§♣§♣§♣ ♣♣♣♣♣§§§♣♣ ♣§D..