Vulpy Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 1, D:1) a +0 dagger (5, -11, D:1) a +0 flail (13, 16, D:1) a +0 whip (17, -2, D:1) a +0 whip (26, 31, D:1) a +0 scale mail (27, 10, D:1) a serpent talisman (27, 18, D:1) a +0 club (30, 20, D:1) a +0 ring mail (30, 22, D:1) a +0 club (31, 0, D:1) a +0 dagger (32, -9, D:1) 6 poisoned darts (43, -7, D:1) a +0 dagger (46, 19, D:1) a +0 sling (47, -11, D:1) a +0 club a +0 club Level 2 of the Dungeon (2, 0, D:2) a +0 long sword (8, 0, D:2) a +0 dagger (9, 0, D:2) a +0 dagger (20, 6, D:2) a beast talisman Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (2, -13, D:3) a +0 ring mail (4, 20, D:3) a +0 scale mail (5, 20, D:3) the +1 robe "Ixtun" {Harm rElec Int+7} Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (6, 7, D:3) 2 javelins (7, -6, D:3) a +0 dagger (7, -5, D:3) a +0 club a +0 sling (10, 28, D:3) a +0 scale mail (23, 27, D:3) 2 potions of degeneration (28, 34, D:3) a +0 ring mail (32, 30, D:3) a +0 ring mail (32, 32, D:3) a +0 whip (33, -16, D:3) a +0 helmet (33, 30, D:3) a +0 robe (34, 15, D:3) 6 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 6, D:4) a +0 club (2, -16, D:4) a +0 war axe (2, 8, D:4) a +0 spear (3, 8, D:4) a +0 flail a +0 spear (7, 8, D:4) a +0 dagger (9, 8, D:4) a +0 hand axe (10, -8, D:4) a +0 sling (12, -12, D:4) a +0 dagger a +0 whip (19, -15, D:4) a +0 short sword (19, -14, D:4) a +0 whip (32, 2, D:4) a +0 trident a +0 scale mail (40, -8, D:4) a +0 leather armour (50, -14, D:4) a flux talisman Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (9, 9, D:5) a beast talisman (13, 15, D:5) a +0 robe (14, 1, D:5) a +0 dagger a +0 robe (14, 2, D:5) a +0 club (16, -1, D:5) a +0 whip (30, -3, D:5) a +0 whip (31, -4, D:5) a +3 heavy spear (33, -10, D:5) a +0 whip a +0 leather armour (34, -9, D:5) a +0 flail (34, -8, D:5) a +0 whip a +0 club Level 6 of the Dungeon (3, -15, D:6) a blade talisman (7, -3, D:6) a +0 rapier a +0 leather armour (19, 15, D:6) a +0 war axe (23, -9, D:6) a +0 flail a +0 robe a +0 whip a +0 scale mail a +2 flail of protection (24, -9, D:6) a +0 flail a +0 halberd (38, -17, D:6) a +0 hammer (39, -8, D:6) a +0 leather armour (46, -4, D:6) 6 javelins Level 7 of the Dungeon (4, 0, D:7) a +0 giant spiked club (5, -1, D:7) a +1 heavy hand axe a +0 leather armour an orc corpse (14, 21, D:7) a +0 orcbow (15, 21, D:7) a +3 halberd a +0 robe (15, 22, D:7) a +2 trident of draining a +0 robe a +0 dagger a +0 robe (16, 21, D:7) an orb of guile a +0 halberd a +0 robe (18, -5, D:7) 4 stones (19, 14, D:7) a +0 sling (26, -19, D:7) a +0 war axe (32, 19, D:7) a +0 leather armour the Ecumenical Temple Level 1 of the Abyss (0, 0, Abyss:1) the ring "Utrim" {Fly rF- rN+++ rCorr Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (1, 1, Abyss:1) a potion of heal wounds