WINT3RMUT3 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -23, D:1) a +0 club 5 stones (6, 22, D:1) a +0 pair of boots (13, -15, D:1) a +0 dagger (18, 7, D:1) a +0 club a +0 flail (33, 17, D:1) a +0 mace (37, -8, D:1) a +0 club a +0 dagger (38, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, 22, D:2) 4 stones (6, 41, D:2) a +0 hand axe (12, -7, D:2) a +0 ring mail (24, -1, D:2) a +0 club (33, 21, D:2) a +0 dagger (34, 23, D:2) a +0 dagger a +0 mace an orc corpse (45, 18, D:2) a +0 ring mail (46, 32, D:2) 3 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a bat corpse (4, -2, D:3) a +0 robe (4, 5, D:3) 8 gold pieces (6, 4, D:3) a Trismegistus Codex (17, 7, D:3) a hobgoblin corpse (skeletalised by now) (18, -12, D:3) the +7 whip of Tulodeit {antimagic, rF++ Int+2 Dex+2 Stlth+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. Stlth: It makes you more stealthy. a +0 robe (still there?) (19, 0, D:3) a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) (28, 0, D:3) 6 stones