Dungeon Sprint DCSS version 0.32-a0-1657-ga96e11e7f4 (webtiles) character file. Game seed: 13462408138560683774 0 WLBjork the Grave Robber (level 1, -8/13 HPs) Began as a Formicid Necromancer on July 4, 2024. Mangled by a river rat (9 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:53 (19 turns). WLBjork the Grave Robber(Formicid Necromancer) Turns: 19, Time: 00:00:55 Health: -8/13 AC: 2 Str: 12 XL: 1 Next: 11% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 3 potions of magic d - a potion of curing e - a potion of heal wounds Skills: + Level 1.8 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 12% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The rat bites your soul wisp. Your magical contamination has completely faded away. The river rat misses your soul wisp. Your soul wisp touches the river rat but does no damage. The rat closely misses your soul wisp. Your soul wisp barely misses the river rat. The river rat bites your soul wisp. Your soul wisp returns to where it belongs. You hit the rat. You kill the rat! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the river rat. The river rat is moderately wounded. The river rat closely misses you. You closely miss the river rat. The river rat is moderately wounded. The river rat barely misses you. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat barely misses you. You closely miss the river rat. The river rat is lightly wounded. The river rat bites you! Ouch! That really hurt! You hit the river rat. The river rat is heavily wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, chance to affect: 54%) The river rat resists with significant effort. The river rat bites you! Ouch! That really hurt! You die... ###### ##### #<..P#.....# #PP.@r.)...+ #PPPP#.....# ###### ##### {{ { {{ You could see a river rat. Vanquished Creatures A rat (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | WLBjork the Formicid Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 19 | D | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Soul Splinter || 3 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 0 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 0 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 19 daAuts