WLBjork the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 2, D) a +0 war axe a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a +0 leather armour of cold resistance (35, 14, D) a +0 leather armour (35, 15, D) an amulet of magic regeneration (35, 18, D) a +0 trident of protection (unseen) (36, 0, D) a +1 sling of flaming (36, 1, D) a staff of death (unseen) (36, 14, D) a scroll of brand weapon (36, 15, D) a wand of flame (14) (36, 16, D) a +0 trident (36, 17, D) a +1 antimagic spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (36, 18, D) a +5 heavy spear 2 javelins a +0 leather armour a merfolk corpse (37, 1, D) a +2 ring mail of poison resistance (37, 14, D) the Elucidation of Lightning and Conjuration Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Magnavolt Earth/Air 7 (unseen) (37, 15, D) a staff of conjuration (unseen) (37, 17, D) a +4 spear (still there?) 2 javelins (still there?) a +1 robe (still there?) a merfolk corpse (still there?) (37, 18, D) a +0 rapier a +0 robe (38, 0, D) a staff of alchemy (38, 1, D) a +5 orcbow of flaming (38, 14, D) a wand of flame (13) (38, 15, D) a +0 dagger of speed (unseen) (38, 17, D) a +0 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (39, 0, D) the +7 pearl dragon scales of Joivam {rC+ rN+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. (39, 15, D) a +0 dire flail of draining (unseen) (40, 0, D) a +2 heavy halberd (40, 14, D) a staff of fire (unseen) (40, 15, D) a book of Burglary (41, 0, D) a +0 sling of electrocution (41, 1, D) a +2 ring mail of cold resistance (41, 14, D) 4 scrolls of enchant weapon (41, 15, D) the Codex of Sweltering Translocation Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Ignite Poison Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 d - Hellfire Mortar Fire/Earth 7 (unseen) (42, 0, D) the staff of the Gnat {rN+ Str+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, 1, D) the +3 dagger "Bab Dut" {vamp, ^Drain rPois rC- Dex+8} Dex+8: It affects your dexterity (+8). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. (42, 14, D) an amulet of the acrobat (42, 15, D) the staff of Vaoquarph {+Blink rF- rN+ Int+5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (43, 14, D) a +0 rapier (43, 15, D) a +2 dagger of freezing (unseen) (48, 12, D) a +6 ring of dexterity a ring of fire a ring of fire an amulet of reflection a +5 ring of evasion a ring of poison resistance (49, 0, D) a +1 heavy battleaxe (49, 24, D) the +1 orcbow "Ywibamn" {freeze, rPois} rPois: It protects you from poison. (49, 37, D) a staff of air (50, 0, D) a +0 glaive (50, 1, D) a staff of fire (50, 12, D) a staff of alchemy (50, 24, D) a staff of cold (50, 25, D) a +2 mace of protection (51, 7, D) a +0 mace (51, 8, D) a +2 lajatang of speed (still there?) a +0 flail (still there?) a +0 hand axe (still there?) an amulet of faith (still there?) (51, 15, D) a +2 long sword of electrocution (51, 16, D) a +6 war axe of draining (51, 17, D) a +0 scimitar a +0 robe (51, 24, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (51, 36, D) a +6 rapier of draining (51, 37, D) a granite talisman (51, 40, D) an apis corpse (skeletalised by now) (52, 0, D) a +0 orcbow of flaming (52, 1, D) a +2 heavy trident (52, 12, D) a +0 dagger (52, 13, D) a +2 ring mail of cold resistance (52, 15, D) a +0 glaive of flaming (52, 24, D) a +4 vampiric hand axe (52, 40, D) +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (52, 41, D) an apis corpse (skeletalised by now) (53, 1, D) a +0 shortbow of draining (53, 6, D) a +0 halberd a red draconian skeleton (53, 7, D) a +4 broad axe of flaming a black draconian skeleton (53, 8, D) a +0 short sword a black draconian skeleton (53, 12, D) a +0 scimitar (53, 13, D) the +0 robe of Afuxiepn {*Corrode rPois Will+ Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (53, 15, D) a staff of death a +0 robe (53, 16, D) a +0 war axe a +0 plate armour (53, 17, D) a +0 dagger a +0 robe (53, 24, D) a +2 eveningstar of protection (53, 25, D) a staff of death (53, 37, D) the +3 war axe "Qigocop" {protect, Fly rF++} rF++: It greatly protects you from fire. Fly: It grants you flight. (54, 0, D) a +0 short sword (54, 13, D) a +1 dagger of venom (54, 24, D) the +3 ring mail "Cinufrag" {Str+2} Str+2: It affects your strength (+2). (54, 25, D) a +0 crystal plate armour (55, 0, D) a +2 hand axe of electrocution (55, 1, D) the +5 shortbow "Tourchiga" {heavy, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (55, 13, D) a staff of conjuration (59, 36, D) a +2 morningstar of draining (59, 37, D) a staff of death (59, 40, D) a water moccasin corpse (skeletalised by now) (59, 42, D) a bullfrog corpse (skeletalised by now) (60, 36, D) a staff of death (60, 40, D) a yak corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (60, 41, D) a cane toad corpse (skeletalised by now) (61, 0, D) a +2 robe of willpower (unseen) (61, 3, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (61, 8, D) a +1 orcbow of flaming (61, 36, D) the +1 scale mail of Amorality {Str+2} Str+2: It affects your strength (+2). (61, 37, D) a staff of conjuration (61, 41, D) a komodo dragon corpse (skeletalised by now) (62, 3, D) a wolf corpse (skeletalised by now) (62, 9, D) a staff of air (62, 16, D) a +1 plate armour of cold resistance (62, 17, D) a +1 sling of flaming (62, 26, D) a +1 mace of draining (62, 36, D) a staff of earth (63, 0, D) a +3 vampiric great sword (unseen) (63, 16, D) a +1 plate armour of poison resistance (63, 26, D) a +2 plate armour of fire resistance (63, 27, D) a +1 rapier of speed (63, 30, D) a hell hound corpse (skeletalised by now) (63, 37, D) the +4 plate armour of the Sun {rPois Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (64, 16, D) a staff of air (64, 26, D) a staff of conjuration (64, 30, D) a hell hound corpse (skeletalised by now) (65, 16, D) a ring of magical power an amulet of magic regeneration a ring of fire 3 scrolls of brand weapon (65, 26, D) a +1 mace of protection (65, 31, D) a hell hound corpse (skeletalised by now) (67, 0, D) a +6 ring of intelligence (68, 0, D) a staff of alchemy (69, 36, D) a +3 dagger of flaming (70, 8, D) a +0 battleaxe of holy wrath (70, 36, D) a staff of alchemy (70, 37, D) the +4 long sword "Luelouck" {protect, rF+ Dex+3 SInv Stlth-} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (71, 8, D) a +1 kite shield of protection (71, 10, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 16, D) the granite talisman of Mekleeguerph {Fly rC+ rN+} [granite talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Fly: It grants you flight. (71, 19, D) a rime drake corpse (skeletalised by now) (71, 26, D) a +3 scale mail of cold resistance (71, 40, D) a shapeshifter corpse (skeletalised by now) (72, 9, D) the +7 executioner's axe of Ysulunnu {vamp, *Noise rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. (72, 16, D) a staff of conjuration (72, 19, D) a swamp drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (72, 36, D) a +1 heavy hand axe (72, 40, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) a +2 heavy trident (unseen) (73, 17, D) a +2 ring mail of positive energy (unseen) (73, 19, D) a rime drake corpse (skeletalised by now) (73, 37, D) the +6 arbalest of the Disturbing Beggars {elec, Str+3 Int+3 Stlth+} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (74, 3, D) a +0 club a draconian corpse (skeletalised by now) (75, 3, D) a +0 club a draconian corpse (skeletalised by now)