WLBjork the Dungeon [Shop] Piorunes's Armour Shop a +3 leather armour of willpower (264 gold) a +3 scale mail of poison resistance (253 gold) a +1 plate armour of poison resistance (352 gold) an orb of guile (143 gold) a +1 chain mail of fire resistance (181 gold) a +7 plate armour of ponderousness (385 gold) the +4 robe of the Untouchables {rC+ rCorr Str+3 Stlth-} (497 gold) Str+3: It affects your strength (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. [Shop] Giqauso's Jewellery Shoppe the ring of Okawaru's Approval {+Blink Fly rF+ rC+ Dex-5} (526 gold) [ring of protection from fire] Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rC+: It protects you from cold. Fly: It grants you flight. +Blink: It lets you blink. the amulet of the Quahog {Fly RegenMP+} (547 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Fly: It grants you flight. RegenMP+: It increases your rate of magic regeneration. an amulet of regeneration (420 gold) a ring of protection from cold (350 gold) a ring of fire (350 gold) the amulet "Runt" {+Inv RegenMP+ Int+4 Dex-5} (586 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). +Inv: It lets you turn invisible. RegenMP+: It increases your rate of magic regeneration. a ring of see invisible (210 gold) a ring of wizardry (420 gold) a +4 ring of protection (504 gold) a flux talisman (350 gold) a serpent talisman (420 gold) [Shop] Hatiphoi's Armour Emporium a +1 plate armour of willpower (595 gold) a +2 barding of flying (680 gold) the +1 chain mail "Usokeitz" {rPois MP+10} (708 gold) rPois: It protects you from poison. MP+10: It affects your magic capacity (+10). a +2 robe of fire resistance (300 gold) the +3 robe of Qazlal's Outrage {Str+6} (600 gold) Str+6: It affects your strength (+6). a +2 leather armour of cold resistance (323 gold) [Shop] Dohipum's Assorted Antiques a scroll of identify (66 gold) a +2 great mace of protection (653 gold) a potion of degeneration (33 gold) a wand of flame (8) (184 gold) a +3 chain mail of fire resistance (874 gold) a +2 heavy arbalest (663 gold) a wand of digging (2) (277 gold) a wand of acid (3) (415 gold) a wand of flame (11) (254 gold) a potion of magic (264 gold) a wand of acid (1) (138 gold) [Shop] Weoteig's Jewellery Boutique a +4 ring of protection (612 gold) the ring "Famuys Lue" {Ice ^Drain rElec rPois Dex+5 SInv} (889 gold) [ring of ice] Ice: It enhances your ice magic. Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. the maw talisman of Failure {rF+ Int+4} (1999 gold) [maw talisman] Int+4: It affects your intelligence (+4). rF+: It protects you from fire. a ring of wizardry (510 gold) a ring of ice (425 gold) an amulet of regeneration (510 gold) a +5 ring of evasion (612 gold) the ring of the Bull {Wiz Int+3} (736 gold) [ring of wizardry] It improves your spell success rate. Int+3: It affects your intelligence (+3). Wiz: It increases the success rate of your magical spells. an amulet of regeneration (510 gold) [Shop] Raumaeg's Armour Shop the +2 ring mail of Uskayaw's Grace {*Slow rF- rC++ Dex+7} (649 gold) Dex+7: It affects your dexterity (+7). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. *Slow: It may slow you when you take damage. the +0 helmet "Oplon" {Int+8 Stlth+} (497 gold) Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. a +3 scale mail of fire resistance (416 gold) a +2 helmet of see invisible (344 gold) an orb of wrath (208 gold) a +2 plate armour of fire resistance (640 gold) a +2 hat of willpower (336 gold) a +2 ring mail of cold resistance (336 gold) (0, 52, D) a +2 scimitar of freezing (unseen) (1, 9, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (1, 33, D) a +0 short sword (1, 34, D) a +3 scale mail of willpower (1, 52, D) a +1 spectral quarterstaff (unseen) (2, 14, D) a +3 heavy broad axe (2, 16, D) a +4 short sword of flaming (2, 18, D) a ring of wizardry a +6 ring of dexterity a +6 ring of strength a ring of willpower the +7 spear of the Bruised People {pain, Dex+4} Dex+4: It affects your dexterity (+4). a ring of protection from fire the +6 mace "Neadet" {drain, rF++} rF++: It greatly protects you from fire. a ring of positive energy (2, 32, D) a +4 antimagic sling (unseen) (2, 33, D) a +2 arbalest of draining (2, 34, D) a +0 dagger a +0 longbow a +0 leather armour (2, 52, D) a wand of flame (9) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a book of Winter (3, 15, D) a staff of cold (3, 16, D) a +1 robe of fire resistance (unseen) (3, 34, D) a +0 long sword a +0 leather armour (3, 52, D) a +2 long sword of freezing (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a staff of fire (4, 15, D) a +0 short sword of venom (4, 16, D) a +5 great sword of holy wrath (unseen) (4, 32, D) a +0 short sword (4, 33, D) a book of Spatial Translocations (4, 52, D) 4 potions of haste (4, 54, D) 207 gold pieces (5, 0, D) a +0 scale mail a +0 buckler a +0 war axe (5, 14, D) a +1 heavy longbow (5, 15, D) a +4 sling of freezing (5, 16, D) a staff of air (5, 34, D) a storm talisman (5, 35, D) a +0 long sword (5, 36, D) a +0 short sword (5, 37, D) a +0 dagger a +0 ring mail (5, 38, D) a +0 short sword a +0 ring mail a +1 mace of holy wrath (5, 39, D) a +0 rapier (5, 52, D) a staff of alchemy (unseen) (6, 16, D) a +4 heavy hand axe (6, 33, D) Great Wizards, Vol. VII (6, 34, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (6, 35, D) a +0 short sword a +0 short sword a +0 leather armour an amulet of faith a staff of alchemy a +0 leather armour (6, 36, D) a +0 long sword a +0 ring mail (6, 52, D) 54 gold pieces (still there?) a +0 leather armour of poison resistance (still there?) (6, 58, D) 108 gold pieces (6, 59, D) 126 gold pieces (7, 33, D) a staff of earth (7, 34, D) a +0 short sword a +0 ring mail a +0 rapier a staff of alchemy (7, 35, D) a +0 shortbow a +0 rapier a +0 rapier a +0 leather armour (7, 36, D) a +0 long sword (7, 38, D) a +0 rapier a +0 rapier a +0 leather armour (7, 52, D) a +2 dagger of speed (unseen) (7, 58, D) 324 gold pieces (7, 60, D) 180 gold pieces (8, 15, D) a book of Annihilations (8, 16, D) an amulet of regeneration (8, 32, D) a +0 rapier (8, 33, D) a staff of cold (8, 34, D) the Vellum of Breezy Graupel Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Ice 3 c - Hoarfrost Cannonade Ice/Alchemy 5 d - Magnavolt Earth/Air 7 (8, 35, D) a +0 long sword a +0 leather armour (8, 36, D) a +3 scimitar of holy wrath a +0 ring mail a +0 longbow a +0 leather armour (8, 37, D) a +1 rapier of draining a +1 rapier of draining a +0 leather armour (8, 38, D) a +0 short sword (8, 52, D) a staff of air (unseen) (8, 53, D) 54 gold pieces (8, 58, D) 306 gold pieces (8, 59, D) 225 gold pieces (8, 60, D) 198 gold pieces (9, 32, D) a +0 long sword (9, 33, D) a +0 short sword (9, 34, D) a staff of air a +0 long sword a staff of fire (9, 35, D) a +0 long sword a +0 leather armour a staff of air (9, 37, D) a +0 longbow a +0 leather armour a +0 long sword a +0 leather armour (9, 39, D) a +0 rapier (9, 52, D) a +2 chain mail of cold resistance (unseen) (9, 57, D) 171 gold pieces (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a staff of air (10, 15, D) the staff "Goblinslayer" {Fly rElec rPois rN++ Will- Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Fly: It grants you flight. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (10, 32, D) Ziriqeke's Spellbook of Anthracomancy and Peregrination Spells Type Level a - Foxfire Conjuration/Fire 1 b - Blink Translocation 2 c - Disjunction Translocation 8 (10, 35, D) a +0 dagger a +0 leather armour (10, 52, D) the +0 eveningstar "Culem" {protect, rN+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 15, D) +2 swamp dragon scales (11, 16, D) the +4 spear "Nulil" {venom, rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (11, 35, D) a +0 longbow a +0 dagger a +0 leather armour (11, 52, D) a book of Sloth (12, 14, D) the +8 short sword "Killer Klown's Regret" {freeze, rN+ Dex+6} Dex+6: It affects your dexterity (+6). rN+: It protects you from negative energy. (12, 32, D) a +0 vampiric spear (12, 33, D) a +0 dagger (12, 34, D) a +1 scale mail of fire resistance (12, 52, D) 180 gold pieces a ring of protection from fire (13, 33, D) a staff of alchemy (13, 52, D) a +0 dagger of freezing (still there?) a +0 robe (still there?) a +2 ring mail of cold resistance (still there?) (14, 52, D) a There-And-Back Book (19, 17, D) a +2 chain mail of cold resistance (19, 32, D) a staff of air (unseen) (20, 16, D) a +2 battleaxe of draining (21, 1, D) a staff of alchemy (unseen) (21, 16, D) a +1 spectral lajatang (21, 32, D) the +0 leather armour of the Unbroken {Rampage Str+2 Dex-3} Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). Rampage: It bestows one free step when moving towards enemies. (unseen) (21, 33, D) Sif Muna's Incunable of Geomancy and Imprecation Spells Type Level a - Slow Hexes 1 b - Anguish Hexes/Necromancy 4 c - Silence Hexes/Air 5 d - Shatter Earth 9 (21, 34, D) a staff of earth (unseen) (22, 1, D) a +7 hand axe of flaming (unseen) (22, 3, D) a +6 ring of dexterity a ring of wizardry a ring of flight an amulet of the acrobat (22, 35, D) a +0 flail a +0 chain mail a +0 dagger a +1 robe of fire resistance (22, 36, D) a +0 arbalest (23, 0, D) a +3 falchion of flaming (23, 5, D) a +3 sacred scourge of holy wrath a +0 robe (23, 6, D) a +3 flail of flaming a +0 longbow a +0 robe (23, 17, D) a +0 flail of draining (23, 18, D) a +3 heavy hand axe (23, 23, D) a +0 hand axe a +0 robe (23, 33, D) the staff of Micha {rElec Dex-2 Stlth+ Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (23, 34, D) a +0 dagger a +0 robe (23, 37, D) a +2 long sword of flaming a +0 arbalest a +0 chain mail a +0 scimitar a +0 plate armour 6 large rocks (23, 38, D) 10 large rocks a +0 giant club (23, 39, D) a +0 scimitar (24, 0, D) the +6 trident of Vigifeps {antimagic, +Blink Dex+4} Dex+4: It affects your dexterity (+4). +Blink: It lets you blink. (24, 4, D) a +5 heavy war axe a +0 shortbow a +0 robe (24, 5, D) a +1 sacred scourge of holy wrath a +0 robe (24, 17, D) a +2 demon trident of freezing (24, 18, D) a +5 flail of protection (24, 23, D) a +0 hand axe a +0 leather armour (24, 32, D) a +0 halberd (24, 33, D) the +3 morningstar of Courage {protect, ^Fragile Int+5} Int+5: It affects your intelligence (+5). ^Fragile: It will be destroyed if unequipped. a +0 chain mail a book of Lightning (24, 34, D) a +0 dire flail a +0 great mace a staff of death (24, 35, D) a +0 battleaxe a +0 plate armour (24, 36, D) a +0 giant club (24, 37, D) 4 large rocks a +0 great sword a +0 plate armour of poison resistance (25, 0, D) a staff of earth (unseen) (25, 1, D) a ring of see invisible (25, 4, D) the +12 double sword of Jubbel {spect, rN+ Str-4 Dex+3} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. a +0 sling a +0 robe a +0 buckler (25, 5, D) a +4 scimitar of holy wrath a +0 tower shield (25, 6, D) a +4 eudemon blade of holy wrath a +0 tower shield (25, 17, D) a +2 plate armour of cold resistance (unseen) (25, 33, D) the staff of Big Damage {rF- rC+ rCorr Str+5 Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (25, 35, D) a +0 dagger a +2 robe of willpower (25, 37, D) a +0 orcbow a +0 trident a +0 plate armour a +0 war axe a +0 plate armour a +2 battleaxe a +0 plate armour a +0 dire flail a +0 dire flail (25, 38, D) a +0 war axe a +0 arbalest a +0 chain mail a +0 great sword a +3 chain mail of willpower (25, 39, D) a +2 great mace of holy wrath a +0 plate armour (26, 0, D) a +8 great mace of holy wrath (26, 1, D) a +5 dagger of venom (26, 17, D) a +3 leather armour of fire resistance (unseen) (26, 32, D) a +0 dagger (26, 33, D) a ring of fire a ring of wizardry a ring of protection from fire a ring of protection from fire a ring of see invisible (26, 34, D) a manual of Axes (27, 0, D) a +3 scimitar of flaming (unseen) (27, 1, D) a staff of alchemy (27, 17, D) a +1 great sword of protection (unseen) (27, 32, D) a +1 falchion of protection (27, 33, D) the +2 helmet of Duty {*Slow rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (27, 34, D) the +2 leather armour "Etsux Heu" {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (27, 36, D) a +0 heavy war axe a +0 robe (28, 1, D) the staff of the Indestructible God {rPois rF+ Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (28, 16, D) a +2 chain mail of cold resistance (28, 17, D) a ring of see invisible (28, 32, D) the +1 great mace "Urchar" {drain, ^Contam rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. (29, 0, D) a +0 antimagic sling (unseen) (29, 1, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (29, 32, D) the staff of Causality {rElec rPois rF++ rCorr Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (35, 14, D) a +0 long sword (35, 15, D) a +6 giant spiked club (35, 29, D) the +8 short sword of Mydeoler {venom, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (36, 1, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (36, 14, D) the +2 rapier of the Common Good {heavy, rPois rN+ Int-3 Dex+5 Stlth+} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (36, 15, D) a staff of air (36, 28, D) a ring of flight (37, 0, D) a +5 rapier of holy wrath (37, 1, D) a +0 dagger of electrocution (unseen) (37, 20, D) a +0 halberd a +0 plate armour (37, 21, D) a +0 battleaxe a +0 chain mail (37, 29, D) the +0 trident of Guile {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (38, 6, D) a +0 trident (38, 14, D) a +0 war axe (38, 15, D) a +1 falchion of holy wrath (38, 20, D) a +0 spectral quarterstaff a +0 chain mail a +2 heavy trident a +0 chain mail (38, 21, D) a +2 war axe a +0 chain mail (38, 22, D) a +0 great mace +0 fire dragon scales a +2 long sword a +0 plate armour (38, 29, D) a +2 ring mail of fire resistance (unseen) (39, 0, D) a staff of conjuration (unseen) (39, 1, D) a +3 long sword of holy wrath (39, 14, D) a +0 chain mail (39, 20, D) a +0 great mace a +0 chain mail (39, 21, D) a +0 battleaxe a +7 arbalest of freezing a +0 chain mail a +0 great mace a +0 chain mail a +0 great mace a +0 plate armour a ring of poison resistance a +1 great sword a +0 plate armour (39, 29, D) Great Wizards, Vol. VII (40, 0, D) the +5 storm dragon scales "Lad Wuuq" {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (40, 15, D) a +1 dagger of freezing (40, 21, D) a +1 long sword a +0 chain mail a +0 great sword a +0 plate armour a +0 war axe a +0 plate armour a +0 kite shield (40, 22, D) 2 large rocks a +0 great mace a +0 chain mail (40, 23, D) a +0 arbalest a ring of see invisible (40, 28, D) the staff "Poyhun" {rPois Str-4 Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (40, 29, D) the staff of the Exiled Gods {rElec rPois MP-9 SInv Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (41, 1, D) a +1 robe (41, 29, D) the +0 robe of Geryihur {Harm rCorr MP-8 SInv} MP-8: It affects your magic capacity (-8). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (42, 1, D) a +2 heavy battleaxe (42, 28, D) a +0 dagger of draining (unseen) (42, 29, D) a +1 pair of gloves of stealth (43, 15, D) a +3 ring mail of poison resistance (unseen) (44, 28, D) a +2 antimagic orcbow (unseen) (49, 0, D) a +0 long sword (49, 1, D) a +2 morningstar of protection (49, 4, D) a +0 mace a +0 plate armour (49, 12, D) a +3 ring mail of fire resistance (49, 24, D) an amulet of regeneration (49, 36, D) a +2 flail of holy wrath (50, 0, D) a +0 trident (50, 1, D) a ring of see invisible (50, 12, D) the +0 scale mail "Atefyf" {Will+} Will+: It increases your willpower. (50, 13, D) the +5 dagger "Jyshym" {venom, ^Drain Fly rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (50, 25, D) a +2 shortbow of freezing (50, 36, D) a serpent talisman (50, 37, D) a staff of death (51, 0, D) a ring of magical power a ring of protection from fire (51, 3, D) the +6 arbalest "Damnation" {damnation} a +0 plate armour (51, 4, D) a +5 battleaxe of flaming a +0 plate armour a +0 short sword a +0 plate armour (51, 5, D) a +3 antimagic quarterstaff a +0 chain mail a +0 hand axe (51, 13, D) a +0 crystal plate armour (51, 25, D) Great Wizards, Vol. VII (51, 37, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (52, 0, D) a +0 trident (52, 3, D) a +0 trident a +0 plate armour (52, 4, D) a +0 dire flail a +0 giant club (52, 12, D) a +2 rapier of holy wrath (52, 24, D) a staff of alchemy (52, 25, D) a +2 antimagic rapier (52, 37, D) a staff of alchemy (53, 0, D) a +1 orcbow of freezing (unseen) (53, 1, D) a +2 orcbow of draining (53, 3, D) a +0 arbalest (53, 4, D) a +0 great mace a +0 chain mail (53, 5, D) the +6 short sword of Obrin {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (53, 24, D) a +4 ring of protection a ring of protection from fire (53, 25, D) a +1 ring mail of fire resistance (53, 36, D) the +0 chain mail of Ymno {Rampage *Corrode rN++ MP+9} rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (54, 0, D) a +0 plate armour (54, 2, D) a +0 great sword a +4 scale mail of willpower (54, 12, D) a +3 heavy spear (unseen) (54, 13, D) a +3 great sword of flaming (54, 36, D) a +2 leather armour of cold resistance (55, 0, D) a +0 halberd (55, 1, D) the staff of Vehumet's Favour {rF+ Int+2 Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 12, D) a staff of death (unseen) (55, 24, D) a +3 vampiric hand axe (59, 37, D) a +3 scimitar of distortion (60, 31, D) a +0 trident (60, 33, D) a +0 flail (60, 36, D) a ring of see invisible (60, 37, D) the +6 battleaxe of the Grinning Scorpion {speed, Fly rPois Stlth+} rPois: It protects you from poison. Fly: It grants you flight. Stlth+: It makes you more stealthy. (61, 0, D) a staff of air (61, 31, D) a +0 falchion of freezing (61, 32, D) a +0 flail (61, 36, D) a ring of wizardry (62, 0, D) a +2 long sword of holy wrath (62, 8, D) a +2 quarterstaff (62, 9, D) a +2 ring mail of cold resistance (62, 16, D) a +1 quarterstaff of draining (62, 17, D) a +0 short sword of protection (unseen) (62, 26, D) the +1 robe of Negation {+Inv Regen+ Int+3} Int+3: It affects your intelligence (+3). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (62, 31, D) a +0 trident (62, 32, D) a +0 hand axe a +0 flail (62, 33, D) a +0 flail (62, 36, D) a +2 dagger of speed (62, 37, D) an orb of light (63, 8, D) the staff of Nurawud {rPois Int+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 17, D) a +1 leather armour of cold resistance (unseen) (63, 27, D) a staff of death (unseen) (63, 36, D) a +3 heavy war axe (63, 37, D) a +2 great mace of protection (unseen) (64, 26, D) a +2 vampiric scimitar (64, 27, D) the +5 whip of Luod {antimagic, rF+++ Int+2 Dex-2} Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rF+++: It renders you almost immune to fire. (65, 26, D) a staff of fire (68, 0, D) a +4 shortbow (69, 11, D) a +0 hand axe (69, 36, D) a staff of alchemy (70, 37, D) the +7 captain's cutlass {speed, disarm} (unseen) (71, 8, D) a +1 scale mail of poison resistance (71, 16, D) the staff of Haubry Lism {rF+ rCorr Int-2 Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 31, D) a +0 whip of electrocution (71, 32, D) a +0 falchion (71, 36, D) a ring of positive energy a ring of resist corrosion a +4 ring of protection an amulet of reflection a ring of wizardry a +6 ring of strength a +6 ring of strength a ring of willpower (71, 37, D) a +4 ring mail of fire resistance (72, 8, D) a +2 mace of venom (72, 9, D) the +0 robe of Eternity {Harm Dex+4 Slay-6} Dex+4: It affects your dexterity (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Harm: It increases damage dealt and taken. (72, 16, D) a +2 ring mail of cold resistance (72, 17, D) a +2 chain mail of fire resistance (72, 26, D) the +3 ring mail of the Impassible God {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (72, 27, D) a staff of conjuration (72, 31, D) a +0 hand axe a +0 hand axe (72, 37, D) a +0 long sword of electrocution (unseen) (73, 26, D) the +5 giant spiked club "Xydo" {venom, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (73, 27, D) a +2 spear of venom (73, 31, D) a +0 club (73, 32, D) a +0 scimitar (75, 1, D) the +5 plate armour "Jeracet" {rF+ Int+5} Int+5: It affects your intelligence (+5). rF+: It protects you from fire.