WLBjork

the Dungeon
(3, 2, D)
  a +5 triple sword (still there?)
  a +5 great sword (still there?)
  a +5 double sword (still there?)
  a +5 demon blade (still there?)
(3, 3, D)
  a +5 lajatang
  (unseen)
(3, 4, D)
  a +5 sling (still there?)
  a +5 longbow (still there?)
  a +5 orcbow (still there?)
  a +5 shortbow (still there?)
  a +5 triple crossbow (still there?)
  a +5 arbalest (still there?)
  a +5 hand cannon (still there?)
(4, 2, D)
  a +5 rapier
  a +5 dagger
(4, 3, D)
  a +5 giant spiked club (still there?)
  a +5 giant club (still there?)
  a +5 great mace (still there?)
  a +5 demon whip (still there?)
(4, 4, D)
  a +5 bardiche (still there?)
  a +5 partisan (still there?)
  a +5 demon trident (still there?)
(4, 5, D)
  a +5 executioner's axe (still there?)
  a +5 battleaxe (still there?)
  a +5 broad axe (still there?)
(4, 7, D)
  an orb of mayhem (still there?)
  an orb of guile (still there?)
  a +3 tower shield (still there?)
  a +3 kite shield (still there?)
  a +3 buckler (still there?)
(4, 8, D)
  a +5 crystal plate armour
  +5 golden dragon scales
  +5 shadow dragon scales
  +5 storm dragon scales
  +5 ice dragon scales
  +5 fire dragon scales
  a +5 plate armour
(5, 2, D)
  a +0 dagger
(6, 2, D)
  a +6 ring of strength
  a +6 ring of strength
  a +6 ring of intelligence
  a +6 ring of intelligence
(7, 7, D)
  2 potions of berserk rage
(10, 0, D)
  the +6 Majin-Bo {spellvamp, MP+6 Int+6}
    MP+6:       It affects your magic capacity (+6).
    Int+6:      It affects your intelligence (+6).
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +10 dark maul {heavy}
  the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr}
    -Cast:      It prevents spellcasting.
    -Tele:      It prevents most forms of teleportation.
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}
    Loud:       It is deafeningly noisy when blocking attacks.
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
    EV-5:       It affects your evasion (-5).
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    ^Drain:     It drains your maximum health when unequipped.
    Fly:        It grants you flight.
    SInv:       It lets you see invisible.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a maw talisman
  a beast talisman
(10, 5, D)
  a ring of flight
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    AC+3:       It affects your AC (+3).
  the +9 sword of Zonguldrok {reap}
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +11 Singing Sword {sonic wave}
  the +8 storm bow {elec, penet}
(61, 0, D)
  a ring of positive energy
(61, 8, D)
  a staff of air
(62, 9, D)
  the +4 mace "Ismoc" {flame, rF+ Int-4 SInv Stlth+}
    rF+:        It protects you from fire.
    Int-4:      It affects your intelligence (-4).
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
(66, 2, D)
  a +0 trident
(67, 0, D)
  a staff of fire
(67, 2, D)
  a +0 dire flail
(69, 0, D)
  a +6 ring of strength
(70, 8, D)
  a staff of death
(71, 16, D)
  a staff of alchemy
(71, 17, D)
  the +2 flail of Isaithroogh {protect, rPois Int+2}
    rPois:      It protects you from poison.
    Int+2:      It affects your intelligence (+2).
(71, 26, D)
  a +0 phantom mirror
(71, 27, D)
  a +4 morningstar of draining
  (unseen)
(72, 16, D)
  a +2 sling of freezing
(72, 26, D)
  a staff of death
  (unseen)
(72, 27, D)
  a +0 condenser vane
(73, 1, D)
  a staff of death
  (unseen)
(73, 17, D)
  a +0 long sword of protection
(73, 26, D)
  a staff of air
  (unseen)
(73, 27, D)
  a +1 spear of venom
  (unseen)
(75, 1, D)
  a +0 hand axe of freezing