WLBjork the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (6, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 robe (unseen) (59, 37, D) a staff of cold (unseen) (60, 9, D) a jackal corpse (skeletalised by now) (60, 36, D) a +2 heavy hand axe (unseen) (60, 37, D) a staff of death (unseen) (60, 40, D) a +2 morningstar of freezing (still there?) a +2 morningstar of protection (still there?) (61, 8, D) a staff of alchemy (61, 16, D) a +0 dagger of speed (61, 26, D) a +2 short sword of venom (61, 29, D) a +0 glaive a naga corpse (61, 31, D) an adder corpse (61, 36, D) a staff of death (unseen) (61, 37, D) a +0 condenser vane (61, 41, D) Sif Muna's Parchment of the Volley Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Irradiate Conjuration/Alchemy 5 c - Starburst Conjuration/Fire 6 d - Bombard Conjuration/Earth 6 e - Lehudib's Crystal Spear Conjuration/Earth 8 (62, 2, D) a +0 long sword a +0 leather armour a +2 halberd of protection an elf corpse (skeletalised by now) (62, 8, D) a staff of air (62, 9, D) a staff of fire (62, 26, D) a staff of death (62, 27, D) the Precepts of Firn Spells Type Level a - Frozen Ramparts Ice 3 b - Ozocubu's Armour Ice 3 (62, 31, D) a water moccasin corpse (62, 36, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (unseen) (62, 37, D) the +5 glaive of the Guard {elec, spectral} (unseen) (63, 0, D) a +0 sling of flaming (63, 2, D) a glowing shapeshifter corpse (skeletalised by now) (63, 10, D) an iguana corpse (skeletalised by now) (63, 11, D) an iguana corpse (skeletalised by now) (63, 16, D) a +0 heavy hand axe (63, 17, D) a staff of air (63, 27, D) the +0 leather armour of Zecus {+Blink} +Blink: It lets you blink. (63, 28, D) a +0 halberd a naga corpse (63, 37, D) a staff of cold (unseen) (64, 16, D) a +1 hand axe of flaming (64, 17, D) a +2 war axe of freezing (64, 26, D) the +2 quarterstaff of Yredelemnul, Dancing {heavy, *Rage rF+++ rCorr Dex-2} *Rage: It berserks you when you make melee attacks (+20% chance). rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (64, 29, D) a +0 mace a +0 robe (65, 26, D) the +7 falchion "Uroros" {elec, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (68, 0, D) the +0 demon trident "Uqozo" {drain, Dex+2} Dex+2: It affects your dexterity (+2). (68, 40, D) a +0 orcbow a +0 shortbow a centaur corpse (69, 29, D) a +2 arbalest of flaming a +0 orcbow (69, 36, D) the +10 orcbow of the Old World {freeze, rF+ Str-3 Dex+2 Stlth+} rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (69, 40, D) a wind drake corpse (70, 8, D) the +1 whip of the Well-Known Spirits {flame, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (70, 28, D) 4 large rocks a cyclops corpse (70, 29, D) a +0 orcbow a centaur corpse (70, 30, D) a +0 orcbow (70, 37, D) a staff of fire (70, 40, D) a +0 trident a +0 trident a wind drake corpse a merfolk corpse (71, 17, D) a talisman of death (71, 26, D) a staff of earth (71, 29, D) 3 large rocks a cyclops corpse (71, 37, D) a +1 heavy sling (71, 40, D) a +0 shortbow a +0 trident a centaur corpse a merfolk corpse (72, 8, D) a staff of air (72, 9, D) the +6 flail of the Glimmering Sybil {freeze, *Rage +Blink Int+3 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (72, 12, D) Sif Muna's Collected Works on Hurtful Breath Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Flame Wave Conjuration/Fire 4 c - Vhi's Electric Charge Translocation/Air 4 d - Fulsome Fusillade Conjuration/Alchemy 8 (72, 16, D) a +3 scimitar of protection (72, 17, D) a staff of earth (unseen) (72, 19, D) a +0 war axe (72, 27, D) a +2 heavy hand axe (72, 37, D) a +2 heavy broad axe (73, 1, D) a +1 heavy hand axe (unseen) (73, 3, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (73, 17, D) a +2 orcbow of flaming (73, 26, D) the +6 plate armour "Riphemin" {Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. (73, 27, D) a staff of cold (73, 36, D) a +2 great mace of protection (73, 37, D) a maw talisman (73, 39, D) a +0 trident a merfolk corpse (74, 3, D) a +0 long sword of holy wrath a +0 robe (74, 19, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (74, 20, D) a ball python corpse (skeletalised by now) (75, 1, D) a staff of air