WLBjork the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 animal skin the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 1, D) a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 mace of protection (61, 3, D) an adder corpse (skeletalised by now) (61, 8, D) a +2 orcbow of freezing (unseen) (61, 11, D) a bullfrog corpse (skeletalised by now) (61, 18, D) a +0 shortbow a centaur corpse (61, 26, D) the ring "Byaley" {rElec rCorr Int+2 Dex-5} [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). (unseen) (62, 3, D) an adder corpse (skeletalised by now) (62, 9, D) a +4 dagger of venom (62, 16, D) a staff of air (62, 18, D) a +0 shortbow (62, 19, D) a +0 trident 3 boomerangs (62, 26, D) the +6 broad axe of Givvud {freeze, ^Fragile rN++} ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. (unseen) (62, 27, D) a potion of might (63, 0, D) a +2 morningstar of protection (63, 11, D) a river rat corpse (skeletalised by now) (63, 18, D) a +0 trident a wind drake corpse a merfolk corpse (63, 19, D) a +0 trident a merfolk corpse (63, 26, D) a +0 war axe of electrocution (unseen) (63, 27, D) the Atlas of Fey Arrival Spells Type Level a - Confusing Touch Hexes 3 b - Martyr's Knell Necromancy/Summoning 4 c - Dragon's Call Summoning 9 (unseen) (64, 16, D) a staff of death (unseen) (64, 17, D) the +6 scale mail of a Gauntlet {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (64, 20, D) a +0 trident (64, 26, D) a book of Callings (64, 27, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (65, 26, D) a staff of air (unseen) (67, 0, D) the +1 flail of Hiuwagg {spect, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (69, 4, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (70, 8, D) a +2 scale mail of cold resistance (70, 9, D) a +1 spectral giant club (70, 18, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (70, 28, D) a +0 dagger a +0 robe (71, 16, D) a staff of air (71, 17, D) a +4 shortbow of freezing (71, 21, D) a +0 rapier of draining a +0 robe an elf corpse (skeletalised by now) (71, 26, D) a staff of conjuration (71, 27, D) an amulet of guardian spirit (71, 28, D) a +0 flail a +0 hand axe a +4 orcbow a +0 chain mail an orc corpse an orc corpse (71, 30, D) a +0 trident a +0 plate armour (72, 8, D) a staff of earth (72, 9, D) a +4 spectral giant club (72, 16, D) a +2 leather armour of fire resistance (72, 17, D) a +2 long sword of electrocution (72, 22, D) a +3 war axe of venom (72, 27, D) the +1 broad axe "Dytinuob" {freeze, rC+ Str+4 Int-4} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). (72, 28, D) a +2 flail of protection (still there?) a +0 chain mail (still there?) (72, 29, D) a +0 short sword (73, 22, D) a +0 dagger a +0 robe (73, 26, D) a +3 shortbow of flaming (unseen) (73, 27, D) the +0 plate armour of Soft Creativity {rC- Regen+ Str+3 Dex+5} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5).