WLBjork the Dungeon (2, 5, D) a +0 shortbow (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (47, 29, D) a +0 war axe a +0 plate armour a +2 tower shield (49, 36, D) a staff of cold (49, 37, D) an orb spider corpse (50, 25, D) a staff of death (unseen) (50, 36, D) a +3 heavy spear (50, 37, D) a +0 shortbow of electrocution (51, 25, D) an amulet of magic regeneration (51, 36, D) Rexumeh's Handbook of Artifice Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Awaken Armour Earth/Forgecraft 4 c - Forge Blazeheart Golem Fire/Forgecraft 4 (52, 36, D) the +8 morningstar of Vaic {flame, *Corrode Str+5 SInv} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (52, 37, D) a +2 falchion of flaming an entropy weaver corpse (53, 36, D) a staff of air (53, 37, D) a +0 leather armour of fire resistance (54, 36, D) a +1 trident of pain (59, 36, D) a staff of conjuration (59, 37, D) a +3 falchion of holy wrath (60, 36, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (61, 0, D) a +2 robe of cold resistance (61, 8, D) a +3 whip of draining (61, 26, D) the staff "Duvennu" {rElec rCorr MP+9 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (61, 36, D) a ring of fire (61, 37, D) a +1 flail of protection (62, 1, D) a ring of fire a +0 leather armour (62, 8, D) a ring of fire (62, 26, D) a +5 triple crossbow a +5 hand cannon the ring of Raurytoi {Will+ Str+3 Slay+4} [ring of slaying] Will+: It increases your willpower. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an amulet of the acrobat (62, 36, D) a +2 chain mail of cold resistance (62, 37, D) the +4 kite shield of Faischen {rElec Regen+ Dex+3} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (63, 0, D) a +5 shortbow a +5 orcbow a +5 arbalest (63, 8, D) a +1 heavy hand axe (63, 16, D) a +0 short sword (63, 17, D) a +0 spear a +0 buckler a +1 chain mail of fire resistance a spriggan corpse (skeletalised by now) (63, 26, D) a +2 heavy arbalest (unseen) (63, 27, D) a staff of air (unseen) (63, 36, D) a +2 dire flail of draining (63, 37, D) the +4 chain mail "Qofigow" {rF- Str+3 Dex+5} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (64, 17, D) a +4 halberd of protection (64, 26, D) a +1 rapier of holy wrath (unseen) (64, 27, D) a +2 ring mail of fire resistance (unseen) (65, 19, D) a +2 spear of venom a +0 robe a spriggan corpse (skeletalised by now) (65, 20, D) a +0 spear (65, 26, D) the +9 quarterstaff "Notas" {flame, rF+} rF+: It protects you from fire. (unseen) (67, 0, D) a ring of flight a +6 ring of dexterity (67, 20, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (67, 41, D) a +0 arbalest 4 large rocks a cyclops corpse (skeletalised by now) (68, 0, D) the +9 war axe of Vobeam {venom, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (68, 41, D) a +7 great sword of protection a +0 arbalest (69, 9, D) the +5 mace "Zirec" {drain, rElec Will- Str+2 Int+4} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (69, 37, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 38, D) a +0 arbalest the staff of Ithais {rC+ Ice Earth} [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. a yaktaur corpse (skeletalised by now) (70, 8, D) a +1 plate armour of poison resistance (70, 9, D) a staff of cold (70, 31, D) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (70, 37, D) a +0 arbalest the +0 plate armour "Onewayla" {rPois Str+2 Int-2 Dex+4} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (70, 38, D) a +0 arbalest (70, 43, D) a +0 arbalest (71, 26, D) a staff of alchemy (71, 36, D) a dragon-coil talisman (71, 37, D) the +5 chain mail "Jaweb" {rF- Regen+ SInv} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (71, 38, D) 3 large rocks (72, 8, D) a +3 hand axe of freezing (72, 17, D) a staff of alchemy (unseen) (72, 26, D) a +1 ring mail of cold resistance (73, 16, D) a +6 giant club (73, 17, D) a staff of earth (unseen) (73, 26, D) a +0 plate armour of poison resistance (73, 27, D) the +1 battleaxe of Superiority {freeze, rElec rC- rCorr Str+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (74, 3, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (75, 1, D) a staff of fire (75, 3, D) a +0 long sword a +0 robe