WLBjork the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 4, D) a +0 shortbow (9, 1, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (9, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (58, 42, D) a +0 hand axe (59, 37, D) a +0 halberd (still there?) a +0 robe (still there?) a +1 short sword of speed (still there?) (60, 19, D) an adder corpse (60, 37, D) a +1 dire flail of protection a ball python corpse (60, 40, D) a guardian serpent corpse (60, 41, D) a +0 whip (61, 0, D) a +0 dagger a +0 robe (61, 12, D) a hell hound corpse (skeletalised by now) (61, 26, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (61, 37, D) a +1 quarterstaff of draining (unseen) (62, 0, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 1, D) a +0 hand axe a dragon-coil talisman an orc corpse (skeletalised by now) (62, 9, D) a +3 scale mail of willpower (unseen) (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) a +0 short sword a +0 robe a naga corpse (62, 17, D) a +4 longbow an adder corpse (62, 18, D) a black mamba corpse (62, 26, D) a staff of cold (62, 27, D) a staff of alchemy (unseen) (62, 37, D) a +1 robe of fire resistance (still there?) a ball python corpse (still there?) (63, 0, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (63, 17, D) a +6 plate armour of ponderousness (63, 26, D) a +0 flail a +0 robe (63, 27, D) a +2 heavy trident (unseen) (63, 37, D) a ring of poison resistance (64, 16, D) a staff of death (64, 17, D) a staff of conjuration (64, 26, D) the +4 morningstar of the Shimmering Gods {antimagic, *Rage rPois rN+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (65, 26, D) a +5 heavy mace (unseen) (66, 2, D) a +0 hand axe a +0 robe a +3 scythe of protection the orc corpse of Blorkula the Orcula (skeletalised by now) (66, 20, D) a black mamba corpse (67, 2, D) a +0 leather armour (67, 5, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (68, 0, D) a staff of death (unseen) (68, 37, D) a staff of earth a +2 scale mail of fire resistance (69, 0, D) a +2 dagger of holy wrath (unseen) (69, 22, D) a bullfrog corpse a black mamba corpse a wolf corpse (70, 23, D) a river rat corpse (70, 37, D) a +0 long sword of freezing (71, 8, D) a +3 chain mail of fire resistance (71, 17, D) a +0 morningstar of protection (71, 37, D) a +0 robe of willpower (71, 38, D) the +6 sling of Untettao {flame, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a staff of alchemy (72, 9, D) the +5 triple crossbow of Tartarus {freeze, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (72, 16, D) the staff of Nifout {rF+ Str+2 Int+2 Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (72, 26, D) a +1 hat (72, 27, D) a +0 morningstar of freezing (unseen) (72, 37, D) a +4 sling (73, 16, D) a +0 chain mail of willpower (73, 17, D) a +0 long sword of holy wrath (73, 26, D) a book of Blood (73, 37, D) the +4 whip of Aklumas {flame, rC+ rN+++ rCorr Int+3} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3).