Walipp Level 1 of the Dungeon (0, 17, D:1) a hobgoblin skeleton (9, -16, D:1) a goblin skeleton (12, 3, D:1) a rat skeleton (15, 20, D:1) a hobgoblin corpse (skeletalised by now) (28, -14, D:1) a goblin skeleton (29, -21, D:1) a quokka corpse (skeletalised by now) (34, -2, D:1) a ball python corpse (skeletalised by now) (49, -9, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a ring of see invisible (9, 4, D:2) a +0 dagger (22, -1, D:2) a +0 dagger (23, -6, D:2) a frilled lizard corpse (skeletalised by now) (24, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (28, 12, D:2) a +0 whip (32, 3, D:2) a jackal corpse (skeletalised by now) (35, 6, D:2) 2 stones a kobold skeleton (37, 20, D:2) 4 poisoned darts (37, 21, D:2) a book of Burglary (37, 22, D:2) 10 gold pieces (38, 20, D:2) a potion of magic (38, 21, D:2) a scroll of noise (38, 22, D:2) 7 gold pieces (38, 38, D:2) a +0 mace (39, 20, D:2) a potion of mutation (39, 21, D:2) 15 gold pieces a +0 robe (39, 22, D:2) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (unseen) (44, 16, D:2) a rat skeleton (46, 32, D:2) a ring of magical power (53, 1, D:2) a +0 sling Level 3 of the Dungeon (8, 7, D:3) a +0 mace an orc corpse (43, 0, D:3) a +0 hand axe