Wammu Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -2, D:1) 6 stones (10, 2, D:1) a +0 ring mail (11, -7, D:1) a +0 dagger (25, 5, D:1) a +0 ring mail (31, 5, D:1) a +0 scale mail (35, 19, D:1) a +0 helmet (36, -21, D:1) 8 stones (40, 21, D:1) a scarf of harm (47, -15, D:1) a +0 dagger (50, 25, D:1) 2 boomerangs (51, 33, D:1) a +0 club (52, -12, D:1) a scroll of vulnerability (56, -21, D:1) a +0 club (58, -16, D:1) a +0 club 2 stones (60, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 3 stones (11, 5, D:2) a +2 dagger of venom (21, -20, D:2) a giant cockroach corpse (26, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (29, -1, D:2) a stone (29, 0, D:2) a hobgoblin corpse (skeletalised by now) (34, -8, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ityvvon's Weapon Emporium 7 stones (8 gold) the +7 staff of the Meek {protect, meekguard} (561 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. a +2 dagger of protection (172 gold) a +0 hand axe (36 gold) a +0 trident (42 gold) 2 stones (2 gold) a +0 club (12 gold) a +2 bardiche of pain (414 gold) (0, 0, D:3) 3 stones (2, -16, D:3) a +0 scale mail (4, -10, D:3) a hobgoblin corpse (17, -7, D:3) a +0 quarterstaff (19, -18, D:3) a +0 club (23, -18, D:3) a human corpse (28, -39, D:3) a +0 leather armour (29, -47, D:3) 13 gold pieces (30, -23, D:3) 4 stones