Dungeon Crawl Stone Soup version 0.28.0-56-g4927b6849a (webtiles) character file. Game seed: 4541811890538260817 9 Wanderer2 the Magician (level 2, -1/17 HPs) Began as an Octopode Hedge Wizard on Feb 2, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (173 turns). Wanderer2 the Magician (Octopode Hedge Wizard) Turns: 173, Time: 00:01:35 Health: -1/17 AC: 1 Str: 9 XL: 2 Next: 16% Magic: 1/6 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - a throwing net Armour b - a +0 hat (worn) Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.1 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Blink Tloc 10% N/A 19% 2 Call Imp Summ 5% N/A 19% 2 Conjure Flame Conj/Fire 5% 6-21 34% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the jackal. The jackal barely misses you. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, constricted by you, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm misses you. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. The endoplasm hits you. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm misses you. Unknown command. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ..##.......# .#########.# ##......##.#.# . ##+## ...#.##....#.#.# ..... ##.#.#...###.#.# #.⌠...⌠.# #.#.#.#.##....###.......# #.#.#.#.##....#.'...⌠...+ #.#.#.#.##....#J#......[ #...#.#.##....#@# ⌠hJ.⌠ .####.#..)....#.# .... . ..###.......####+#### . #...#+#...>.......# #.###.##.........## ...# #.......####.# ##..# ###..##.# .# #..# #.....# # ...# ##.#..# You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 4 jackals (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wanderer2 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 163 | D:1 | Reached XP level 2. HP: 9/17 MP: 3/6 173 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic, roderic_serpentine_path, grunt_decor_resistance, chequers_serial_rivers_micro_b, minmay_fountain_box, minmay_ruptured Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 16 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 13 Armor: Skin || 1 Dodge: Dodged || 13