Dungeon Crawl Stone Soup version 0.28.0-56-g4927b6849a (webtiles) character file. Game seed: 10030311580231385349 38 Wanderer2 the Magician (level 3, -5/21 HPs) Began as an Octopode Hedge Wizard on Feb 4, 2023. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:09 (2166 turns). Wanderer2 the Magician (Octopode Hedge Wizard) Turns: 2166, Time: 00:04:09 Health: -5/21 AC: 1 Str: 9 XL: 3 Next: 43% Magic: 7/7 EV: 13 Int: 16 God: Gold: 60 SH: 0 Dex: 19 Spells: 4/8 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . i - ring of Voloiseg {Dex+6 SInv Stlth+} rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles f - 10 stones g - 6 silver boomerangs h - 44 arrows Armour b - a +0 hat (worn) Jewellery i - the ring of Voloiseg (left tentacle) {Dex+6 SInv Stlth+} (You found it on level 2 of the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth: It makes you more stealthy. Scrolls d - a scroll of blinking {unknown} j - a scroll of noise {unknown} Potions c - a potion of heal wounds {unknown} e - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations + Level 1.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 q - Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Blink Tloc 10% N/A 19% 2 Call Imp Summ 5% N/A 19% 2 Corpse Rot Necr/Air 8% N/A 22% 2 Poisonous Vapours Pois/Air 8% N/A 22% 2 Conjure Flame Conj/Fire 7% 6-21 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Found a stone staircase leading up. A bat comes into view. A bat is nearby! 4 gnolls come into view. The helpless gnoll fails to defend itself. You puncture the gnoll! You kill the gnoll! Your Air Magic skill increases to level 1! The helpless gnoll fails to defend itself. You puncture the gnoll! You grab the gnoll. You squeeze the gnoll, but do no damage. The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club! The bat hits you. You hit the gnoll but do no damage. You squeeze the gnoll. The gnoll is almost dead. You constrict the gnoll, but do no damage. The bat hits you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You release your grip on the gnoll. The bat hits you but does no damage. The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. There is a stone staircase leading up here. The bat misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club! You die... # #...# #.....#.## # #...# ##......... # #...# #........# #<..# #).......# ######...######........# ......................### ................g........ .................g....### ######...######.@b....# #.รท.# #######.# #...# .# .....# . .....# # ......# .......# .....#### ###.## You could see 2 gnolls and a bat. Vanquished Creatures A gnoll (D:2) A worm (D:2) 4 ball pythons 3 endoplasms A giant cockroach (D:1) 4 jackals (D:2) A quokka (D:2) A bat (D:2) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wanderer2 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 477 | D:1 | Reached XP level 2. HP: 15/17 MP: 6/6 1082 | D:2 | Identified the ring of Voloiseg {Dex+6 SInv Stlth+} 1657 | D:2 | Noticed Terence 1888 | D:2 | Reached XP level 3. HP: 7/21 MP: 7/7 1903 | D:2 | Learned a level 3 spell: Mephitic Cloud 2156 | D:2 | Reached skill level 1 in Air Magic 2166 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring D:2: layout_loops_cross, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.0 Air Magic | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 65 Constrict || 17 Tentacles || 16 Cast: Magic Dart || 14 Stab: Sleeping || 7 Armor: Skin || 11 Dodge: Dodged || 40