WanderinGondola Level 1 of the Dungeon (0, 0, D:1) 16 sling bullets (35, 4, D:1) a +0 club (-1, 5, D:1) a +0 dagger of venom (47, 5, D:1) 16 stones (2, 6, D:1) a +0 club (34, 9, D:1) a +0 club (-4, 10, D:1) a +0 short sword a stone (-7, 13, D:1) 19 stones (15, 14, D:1) a +0 robe (15, 17, D:1) 25 sling bullets (15, 22, D:1) 17 stones (31, 26, D:1) a +0 dagger (9, 28, D:1) a +0 hand axe (-1, 29, D:1) a stone (-1, 30, D:1) a stone (1, 30, D:1) a stone (2, 37, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 4, D:2) a meat ration (-27, 7, D:2) a +2 hunting sling of flaming 16 stones (-21, 7, D:2) a stone (-20, 7, D:2) 2 stones (-21, 8, D:2) a stone (-13, 8, D:2) a +0 club (17, 15, D:2) a +0 club (0, 16, D:2) a +0 club (-2, 18, D:2) a +0 dagger (15, 21, D:2) a bread ration (-15, 22, D:2) a stone (-15, 23, D:2) 2 stones (-15, 24, D:2) a +0 whip a +0 dagger (2, 24, D:2) a +2 hand axe of freezing (11, 24, D:2) a +0 club (8, 25, D:2) a potion of cure mutation (-23, 28, D:2) a +0 spear (-29, 30, D:2) a beef jerky (-19, 32, D:2) a +0 short sword (-14, 33, D:2) a stone (17, 34, D:2) a potion of curing (-12, 35, D:2) 17 stones (23, 35, D:2) a bread ration (-1, 38, D:2) 11 stones (-19, 41, D:2) 21 sling bullets (-2, 45, D:2) a meat ration (7, 47, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (-8, 4, D:3) a +0 robe (29, 4, D:3) 8 arrows (22, 8, D:3) a +0 whip (5, 13, D:3) a +0 club (36, 15, D:3) a +0 club a +0 hunting sling 17 stones (37, 15, D:3) 2 stones (39, 15, D:3) 2 stones (20, 19, D:3) 17 arrows (18, 27, D:3) 5 stones (36, 29, D:3) 32 arrows (21, 30, D:3) 26 stones (30, 42, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 12 stones (-30, 4, D:4) the +6 hand axe "Timear" {flame, rElec rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It lets you see invisible. (-6, 10, D:4) a +0 dagger (-21, 12, D:4) a book of the Warp (-20, 13, D:4) 11 poisoned needles (-17, 15, D:4) a +0 dagger (-30, 28, D:4) a potion of mutation (3, 29, D:4) a potion of heal wounds (-36, 34, D:4) a potion of curing (-1, 34, D:4) a +0 leather armour (-18, 37, D:4) a potion of resistance (5, 44, D:4) 14 poisoned arrows (-38, 45, D:4) a +0 whip (3, 49, D:4) a wand of enslavement (7) (-42, 54, D:4) a potion of agility (-32, 59, D:4) 21 arrows Level 5 of the Dungeon (-11, 2, D:5) 21 stones (-9, 2, D:5) a potion of curing (-4, 2, D:5) a +0 leather armour (-15, 4, D:5) a potion of curing (14, 4, D:5) a +0 ring mail (5, 6, D:5) a +0 robe (-16, 8, D:5) a +4 ring of dexterity (48, 8, D:5) 16 stones (-10, 9, D:5) a potion of cure mutation (4, 10, D:5) a +0 shortbow (-16, 11, D:5) a scroll of vulnerability (26, 29, D:5) a scroll of blinking (33, 31, D:5) 4 fruits Level 6 of the Dungeon (0, 0, D:6) a scroll of teleportation