Welwordion Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 22, D:1) a cursed +0 club (12, 3, D:1) a +0 club (16, 23, D:1) a +0 scale mail (19, 24, D:1) a +0 club (29, 20, D:1) a +0 chain mail (32, 20, D:1) a +0 whip a stone (35, 27, D:1) a +0 helmet (39, -4, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 13, D:2) a +0 robe (12, 4, D:2) a +0 club (13, 7, D:2) 26 arrows (14, -15, D:2) 17 arrows (16, 7, D:2) a +0 hand axe (21, -14, D:2) a +0 plate armour (23, -14, D:2) a +0 robe (28, -16, D:2) a +0 mace (35, 19, D:2) a +0 robe (37, -14, D:2) a +0 leather armour (46, 9, D:2) a +0 club (46, 10, D:2) a cursed +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 mace "Delu" {pain, rF+ Int+5 Dex-4 Stlth+} (6140 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your dexterity (-4). It protects you from fire. It makes you more stealthy. the +3 leather armour of the Grue {rN+} (2820 gold) It protects you from negative energy. the +6 short sword of the Median {pain, +Fly rF+ Stlth-} (5220 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It lets you fly. It makes you less stealthy. the ring "Lovaant" {rF+ Int+4 SInv} (4460 gold) [ring of protection from fire] It affects your intelligence (+4). It protects you from fire. It lets you see invisible. (12, 1, D:3) a cursed -2 chain mail (26, -22, D:3) a +0 hand axe (26, -21, D:3) a +0 scale mail (28, 13, D:3) a +0 leather armour (32, -22, D:3) a +0 robe (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a cursed +0 club (still there?) (40, -4, D:3) a +0 short sword (59, -13, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a scroll of immolation (1, 22, D:4) a +0 falchion (9, 28, D:4) a worker ant corpse (19, 16, D:4) a +0 mace a +0 ring mail (19, 17, D:4) a worker ant corpse