Dungeon Crawl Stone Soup version 0.26.1 (webtiles) character file. Game seed: 7639581120020764873 5 Wertik the Conjurer (level 1, -2/14 HPs) Began as a Draconian Conjurer on Feb 7, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:41 (163 turns). Wertik the Conjurer (Draconian Conjurer) Turns: 163, Time: 00:01:43 Health: -2/14 AC: 4 Str: 9 XL: 1 Next: 66% Magic: 1/3 EV: 12 Int: 18 God: Gold: 16 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Scrolls a - a scroll of random uselessness {unknown} c - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 68% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 34% 4% 2 Dazzling Flash Conj/Hex 18% 22% 3 Fulminant Prism Conj/Hex 4% 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You kill the ooze! A jackal comes into view. x2 There is an open door here. You close the door. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal stops to sniff the ground. The jackal closely misses you. x2 You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 0% to evade) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. You die... .......## #.#.# ........## #...# ##.......# #.#.# ###......## #.#.# .##.......# #.#.# .###......## #.#.# ..##.......# #...# ..###......# #.#h###.# ..###......###..@....# ..##........##...####### .###........##......(..# ## #........##.......#.# # ##........##.......#.# #.....>....#..(....#.# #..........#.......#.# ######.#####.......#.# #.....'..>....#.# You could see a jackal. Vanquished Creatures An ooze (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wertik the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 163 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, corner_web_ring Action || total -------------------------++------- Melee: Whip || 6 Cast: Magic Dart || 7 Dodge: Dodged || 4