WhatIsLove Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 10, D:1) a +0 ring mail (14, -28, D:1) a +0 club (15, 1, D:1) a +0 dagger (18, -13, D:1) a +0 club (19, 3, D:1) a +0 club (20, 21, D:1) a +0 dagger (21, -4, D:1) a +0 leather armour (22, 3, D:1) a +0 club (26, -32, D:1) a stone (27, -32, D:1) a +0 dagger a stone (28, -2, D:1) 18 stones (30, -32, D:1) a stone (30, -18, D:1) a +0 ring mail (42, -2, D:1) 2 stones (44, -20, D:1) a +0 robe (44, -12, D:1) a cursed -2 club (52, -7, D:1) a +0 club (52, 12, D:1) a +0 mace (56, -35, D:1) a +0 club (59, 4, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 leather armour of Narcissism {rC+ Dex+2} (3020 gold) It affects your dexterity (+2). It protects you from cold. the +6 spear of Myqum {antimagic, -Tele MR+ Int+4} (5440 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +4 antimagic whip (2950 gold) (0, 0, D:2) a +0 club a +0 leather armour (18, 23, D:2) a stone (23, -3, D:2) a +0 mace (23, 28, D:2) a +0 dagger a stone (31, -1, D:2) 13 stones (36, 1, D:2) 11 arrows (42, 5, D:2) 25 stones (51, -9, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 21 arrows (4, 22, D:3) 16 poisoned needles (10, -8, D:3) 21 stones (12, -12, D:3) a +0 hunting sling (15, 13, D:3) an uncursed amulet of guardian spirit (20, 0, D:3) a +0 scale mail (22, -39, D:3) a +0 pair of gloves (24, 11, D:3) 13 arrows (28, 5, D:3) 9 poisoned needles (34, 7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 12 sling bullets (11, 45, D:4) a +0 ring mail (14, 46, D:4) a +0 helmet (25, 3, D:4) a +0 leather armour (34, -2, D:4) 18 stones (39, -6, D:4) 14 poisoned needles (46, 44, D:4) a +0 short sword (47, 45, D:4) a +0 robe a +0 dagger (55, 43, D:4) a +0 short sword a +0 leather armour (56, 42, D:4) a +0 club a +0 chain mail (56, 43, D:4) a +0 dagger a +0 robe (61, -4, D:4) a +0 short sword (61, 45, D:4) a +0 long sword (63, 1, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (1, 0, D:5) the cursed +2 falchion of Fear {flame, +Inv rC- Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (21, -10, D:5) 20 sling bullets (36, 3, D:5) a +0 hunting sling 14 stones (37, 1, D:5) a +0 hunting sling 14 stones (39, 0, D:5) a stone (40, -1, D:5) 2 stones (41, -1, D:5) a stone (43, -3, D:5) a stone (48, -28, D:5) a +0 mace (49, -27, D:5) a +3 quarterstaff of chaos (50, -12, D:5) 19 stones (53, -14, D:5) a +0 trident a +0 leather armour (54, -12, D:5) a +0 hand axe (55, -13, D:5) a +0 falchion a cursed +0 ring mail (62, -19, D:5) 24 stones (64, -41, D:5) a +0 long sword (66, -21, D:5) a +0 war axe (70, -40, D:5) 13 stones Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (8, 40, D:6) a +0 robe (17, 24, D:6) a +0 rapier (29, 1, D:6) a +0 leather armour (33, 11, D:6) 18 bolts (47, 19, D:6) a +0 giant spiked club (48, 23, D:6) 21 arrows (49, 7, D:6) a +0 mace Level 7 of the Dungeon (14, -15, D:7) 11 gold pieces (14, -5, D:7) a +0 dagger (unseen) (15, -5, D:7) a +0 flail (unseen) (23, -11, D:7) a +0 dagger a +0 robe (32, -8, D:7) 29 stones the Ecumenical Temple