Dungeon Sprint DCSS version 0.26-a0-307-g4e7fcc93f0 (webtiles) character file. Game seed: 11603304155789287906 25 WhatIsLove the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on July 15, 2020. Slain by an ogre ... wielding a +0 giant club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:30 (125 turns). WhatIsLove the Conjurer (Deep Elf Conjurer) Turns: 125, Time: 00:00:30 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 5/9 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 0.1 Unarmed Combat * Level 4.0 Spellcasting * Level 7.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 1% 1 b - Searing Ray Conj #####. 1% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ###... 8% 3 Fulminant Prism Conj/Hex ###....... 26% 4 Iskenderun's Mystic Bla Conj/Tloc ###..... 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Memorise Searing Ray, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep) The searing ray hits the ogre. The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.eO..# #..'..#..+ #.[#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | WhatIsLove the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 12 | D | Killed Ijyb 12 | D | Reached skill level 7 in Conjurations 12 | D | Reached XP level 2. HP: 13/15 MP: 0/9 117 | D | Noticed an ogre 122 | D | Learned a level 2 spell: Searing Ray 125 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.0 Conjurations | 7 | 7.1 Dodging | | 2.7 Stealth | | 2.8 Unarmed Combat | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 6 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------