WhiteNoise Level 1 of the Dungeon (0, 0, D:1) 3 stones (6, -27, D:1) a rat corpse (skeletalised by now) (20, -5, D:1) a +0 robe (22, -9, D:1) a ball python corpse (skeletalised by now) (31, -10, D:1) 7 stones (33, -24, D:1) a +0 dagger a goblin skeleton (35, -33, D:1) a +0 whip a kobold corpse (skeletalised by now) (35, -20, D:1) a +0 club a goblin skeleton (35, -19, D:1) a +0 hand axe (37, -30, D:1) a +0 war axe Level 2 of the Dungeon [Shop] Qeeryvil's General Store a potion of heal wounds (88 gold) a +0 whip (27 gold) a potion of berserk rage (unknown) (55 gold) a book of Flames (308 gold) a +0 rapier (60 gold) a potion of enlightenment (55 gold) a potion of brilliance (unknown) (44 gold) a +0 club (5 gold) a +0 leather armour (22 gold) a +0 short sword (33 gold) the amulet "Didinargh" {rN+ Regen+ RegenMP+} (453 gold) [amulet of magic regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. [Shop] Cianwagh's Book Boutique a book of Geomancy (280 gold) My Sojourn through Swampland (336 gold) a book of Air (308 gold) a book of Duality (644 gold) the Information on the Zephyr and the Crypt (336 gold) Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Conjure Ball Lightning Conjuration/Air 6 a book of Scorching (420 gold) Maxwell's Memoranda (588 gold) My Sojourn through Swampland (336 gold) the Papyrus of Spellbinding (504 gold) Spells Type Level a - Confusing Touch Hexes 3 b - Silence Hexes/Air 5 c - Enfeeble Hexes 7 (0, 3, D:2) 5 stones (3, -12, D:2) a +0 club a goblin corpse (skeletalised by now) (5, -44, D:2) an adder corpse (skeletalised by now) (8, -54, D:2) a +0 robe (12, -47, D:2) a +0 dagger 3 stones (14, -46, D:2) a ball python corpse (skeletalised by now) (14, -45, D:2) a ball python corpse (skeletalised by now) (16, -20, D:2) a +0 club (42, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (48, 3, D:2) a bat corpse (skeletalised by now) (59, -45, D:2) a rat corpse (skeletalised by now) (63, -14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (8, -4, D:3) a rat skeleton (9, -5, D:3) 8 stones (11, -13, D:3) a bat corpse (skeletalised by now) (14, 10, D:3) an adder corpse (skeletalised by now) (16, 9, D:3) a quill talisman (20, 13, D:3) a +0 scythe a +0 robe (22, 24, D:3) an adder skeleton (24, -9, D:3) a +0 dagger (24, 2, D:3) a +0 dagger (27, 15, D:3) a +0 war axe (33, -2, D:3) an inkwell talisman (41, -3, D:3) a +0 leather armour (43, 12, D:3) a +0 whip (49, -7, D:3) a +0 robe (55, 30, D:3) a ball python corpse (skeletalised by now) (64, 1, D:3) an adder corpse (skeletalised by now) (64, 3, D:3) an inkwell talisman Level 4 of the Dungeon (0, 0, D:4) a +0 club (9, -14, D:4) a +0 leather armour (10, -1, D:4) a +0 leather armour a +0 club the goblin skeleton of Ijyb (15, -6, D:4) a quill talisman