Whitewater Level 1 of the Dungeon (0, 0, D:1) a +0,+0 whip (8, 5, D:1) 3 darts (26, 5, D:1) a +0,+0 whip (4, 7, D:1) a dart (7, 7, D:1) a dart (11, 18, D:1) 16 arrows (25, 21, D:1) 19 stones (7, 22, D:1) 14 poisoned needles (11, 23, D:1) a +0 scale mail (24, 23, D:1) 20 darts (21, 24, D:1) 16 arrows of dispersal (33, 28, D:1) a +0,+0 club (12, 36, D:1) a +2,+1 hand axe of chopping Level 2 of the Dungeon (0, 0, D:2) 14 darts (-18, 6, D:2) a +2 leather armour (19, 7, D:2) a +0,+0 club (-14, 8, D:2) 22 darts (15, 8, D:2) 2 scrolls of random uselessness a +0,+0 dagger (-35, 9, D:2) a +0,+0 club (-15, 9, D:2) 26 arrows (-1, 15, D:2) a +0,+0 dagger (7, 16, D:2) 10 stones (-22, 28, D:2) the cursed -1 ring mail of Trumpets {+Inv rElec} It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (unseen) (9, 38, D:2) a scroll of random uselessness (-35, 47, D:2) a cursed -2,+0 club Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (39, 0, D:3) a +0,+0 dagger (26, 15, D:3) a +0,+0 dagger a dart (26, 16, D:3) a +2,+1 vampiric short sword a dart (25, 17, D:3) 3 darts (25, 29, D:3) a +1,+1 dagger (23, 31, D:3) 2 stones (-11, 33, D:3) a +0 scale mail (18, 34, D:3) a +0,+0 club a +1,+2 sling (-16, 39, D:3) a +0,+0 club a +0 leather armour 2 tomahawks a +0 leather armour (-16, 40, D:3) a +1,+2 whip a +2,+0 trident (-16, 41, D:3) a tomahawk (-16, 47, D:3) 2 tomahawks (3, 49, D:3) a +0,+0 club (-3, 51, D:3) a +0,+0 dagger Level 4 of the Dungeon (0, 0, D:4) a giant gecko skeleton (9, 11, D:4) a stone (12, 11, D:4) 4 stones (23, 12, D:4) a +0,+0 dagger (7, 13, D:4) 3 stones (9, 13, D:4) a stone (24, 14, D:4) a +0 chain mail (29, 17, D:4) 20 stones (8, 20, D:4) a +0,+0 dagger (-19, 21, D:4) a +0,+0 club (36, 25, D:4) a +0,+0 club (10, 26, D:4) a +0 large shield of fire resistance (-2, 29, D:4) a +0,+1 mace (8, 30, D:4) a +0,+0 dagger (-10, 55, D:4) a +0 ring mail