Whitewater Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (18, -9, D:1) a +0 mace (28, 9, D:1) a +1 buckler of positive energy (31, -22, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) 6 large rocks (4, -24, D:2) a +0 club (4, -18, D:2) a +0 club (4, 0, D:2) a +0 club (6, 0, D:2) a +0 short sword (12, -10, D:2) a +0 club (12, -8, D:2) a cursed -3 club (17, 10, D:2) a +0 club (17, 15, D:2) a stone (unseen) (40, 4, D:2) 3 tomahawks (43, -15, D:2) a +0 short sword Level 3 of the Dungeon (2, 6, D:3) a cursed +0 ring mail (14, 21, D:3) a +0 club (14, 22, D:3) a +0 club (15, 14, D:3) a cursed +0 leather armour (26, 0, D:3) a cursed -2 dagger (29, 32, D:3) a +0 dagger (32, 30, D:3) a +0 plate armour (37, 0, D:3) 11 arrows (39, 31, D:3) a +0 club a +0 leather armour (39, 37, D:3) a +0 robe (45, 21, D:3) a +0 spear (47, 9, D:3) a cursed -1 dagger (50, 18, D:3) 12 poisoned needles (52, 6, D:3) 6 poisoned needles Level 4 of the Dungeon [Shop] Yrcheir's Assorted Antiques a potion of lignification (66 gold) a +0 greatsling of evasion (440 gold) a +0 flail (77 gold) a disc of storms (440 gold) a box of beasts (440 gold) a potion of magic (176 gold) a scroll of random uselessness (22 gold) 3 scrolls of summoning (627 gold) a +0 flail (77 gold) a +0 robe (15 gold) (4, 12, D:4) a +0 cloak (5, 11, D:4) a wand of lightning (10/15) (8, -30, D:4) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (13, -9, D:4) a cursed -2 giant club (14, 11, D:4) a +0 war axe (15, 12, D:4) a cursed -3 mace a +0 hand axe (16, -26, D:4) a +1 ring mail of cold resistance (16, 0, D:4) a cursed -2 club (38, -36, D:4) a +0 ring mail (46, 10, D:4) 20 bolts (54, 15, D:4) a +0 whip a cursed +0 leather armour a +0 dagger a +0 leather armour Level 5 of the Dungeon [Shop] Cugrat's Armour Emporium the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1288 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 scale mail (48 gold) a +0 ring mail (48 gold) a +0 cloak (54 gold) the cursed +0 leather armour of Sod Lue {rC+ rN+ rCorr} (273 gold) It protects you from cold. It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. a +0 chain mail (54 gold) the cursed +0 scale mail of the Ditch-Digger {rF+ Str+4 Dex+3} (356 gold) It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. a +0 chain mail (54 gold) a +0 leather armour (24 gold) (0, 0, D:5) a +0 dagger (0, 5, D:5) 3 large rocks (2, 21, D:5) 24 arrows (14, -13, D:5) a +0 club (16, -13, D:5) a +0 leather armour a +0 trident (17, -13, D:5) a cursed +0 robe a +0 dagger (18, -13, D:5) a +0 dagger a +0 war axe a +0 leather armour (27, -15, D:5) a +0 short sword (29, -7, D:5) a +0 helmet (30, -7, D:5) a +3 flail of draining a +0 leather armour (31, -5, D:5) 9 poisoned needles (32, -10, D:5) a cursed -3 giant club (43, -18, D:5) the +9 mace "Teunki" {freeze, rElec rC- Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you vulnerable to cold. It insulates you from electricity. (46, -21, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 falchion a cursed +0 leather armour (1, -9, D:6) a +0 blowgun (11, 23, D:6) a +0 robe (20, 21, D:6) 11 bolts (25, 17, D:6) a +0 club (29, -11, D:6) 20 arrows (32, -23, D:6) 4 exploding tomahawks (34, -1, D:6) a +0 scimitar (35, 3, D:6) a +0 large shield (35, 11, D:6) a +4 dagger a +0 leather armour a +0 short sword (40, -4, D:6) a +0 battleaxe a +0 robe (40, 15, D:6) an adder skeleton (41, 10, D:6) a +2 flail of freezing a +0 robe a +0 ring mail a +0 war axe a cursed +0 chain mail a cursed +0 mace a +0 robe (42, 11, D:6) a cursed +1 halberd a +0 robe (43, 17, D:6) 16 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (0, 6, D:7) a +0 leather armour (11, 33, D:7) a stone (11, 34, D:7) a stone (14, 29, D:7) a killer bee corpse (16, 33, D:7) a cursed +0 robe