Whitewater Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 6, D:1) 15 bolts (7, -19, D:1) a +0 club (10, -27, D:1) 6 poisoned needles (13, -10, D:1) a +0 club (15, 6, D:1) 21 bolts (17, 16, D:1) a +0 club (25, -17, D:1) a +0 dagger (29, 22, D:1) a +0 robe (30, 24, D:1) a +0 club (36, -18, D:1) a +0 short sword (36, -17, D:1) a +0 club (37, 12, D:1) a +0 whip (42, 11, D:1) a +0 dagger (47, -12, D:1) a +0 dagger (50, 7, D:1) a +0 spear (58, 0, D:1) a +0 ring mail (60, 18, D:1) a +0 club (60, 20, D:1) a +0 club (64, -6, D:1) a +0 short sword Level 2 of the Dungeon (2, -4, D:2) a +0 scale mail (10, -17, D:2) 29 arrows (10, 8, D:2) an adder corpse (skeletalised by now) (11, 7, D:2) a rat corpse (skeletalised by now) (12, 7, D:2) an adder corpse (skeletalised by now) (14, -34, D:2) a +0 club (15, -5, D:2) 28 bolts (17, 7, D:2) 4 large rocks (23, 19, D:2) a +0 whip (24, -8, D:2) a goblin corpse (skeletalised by now) (35, 4, D:2) a +0 ring mail (38, 7, D:2) 14 bolts (41, 0, D:2) a +0 club a kobold corpse (43, -17, D:2) a +0 scale mail