WienerDreamer Level 1 of the Dungeon (0, 0, D:1) a +0 club (23, -20, D:1) 6 stones (41, -26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, -23, D:2) a +0 scale mail (15, -10, D:2) a +0 robe (19, -31, D:2) a +0 dagger (24, -47, D:2) a +0 club (24, -19, D:2) a +0 dagger (25, -16, D:2) a +0 trident (28, -35, D:2) a +0 whip 2 stones (31, -35, D:2) a +0 short sword of protection 7 stones (43, -45, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) 5 stones (8, -24, D:3) 6 stones (11, -35, D:3) a +0 club (18, 4, D:3) a +0 dagger (24, 4, D:3) 5 stones a +0 dagger (25, 4, D:3) a +0 dagger (27, 4, D:3) a +0 dagger (45, -23, D:3) a +0 short sword (45, -22, D:3) a +0 ring mail a +0 hand axe (46, -23, D:3) a +0 ring mail a +0 flail a +0 short sword (48, -22, D:3) a +0 trident a +0 ring mail Level 4 of the Dungeon [Shop] Umpessy's Antique Weapon Emporium a +0 flail (73 gold) a +0 halberd (84 gold) a +2 demon whip of electrocution (1039 gold) a +0 dagger (42 gold) a +0 falchion (63 gold) a +0 spear (63 gold) a +0 dagger (42 gold) a +0 whip (52 gold) a +0 flail (73 gold) a +3 arbalest (451 gold) (0, 0, D:4) a +0 club 2 stones (3, -13, D:4) a +0 flail a +0 spear (4, -13, D:4) a +0 halberd (9, 14, D:4) a +0 dagger (9, 16, D:4) a +0 dagger a +0 robe (10, 16, D:4) a +0 whip (10, 17, D:4) a +0 whip of flaming a +2 robe of willpower (11, 14, D:4) a +0 falchion (13, -14, D:4) a +0 flail (15, -20, D:4) 5 stones a +0 leather armour a +0 short sword (15, -18, D:4) a +0 club a +0 short sword a +2 dagger of venom (15, -15, D:4) a +0 rapier a +0 leather armour of willpower a +0 war axe (16, 13, D:4) a +0 dagger a +0 robe (32, -9, D:4) a +0 dagger (33, -26, D:4) 2 stones a +2 dagger of venom (55, 11, D:4) a +0 whip a +0 whip (56, 11, D:4) a +0 halberd of venom (59, -1, D:4) a +0 ring mail (60, -8, D:4) a +0 flail (61, -26, D:4) 3 stones (71, 12, D:4) a +0 whip Level 5 of the Dungeon (25, 43, D:5) Sif Muna's Handbook of Permutations Spells Type Level a - Beastly Appendage Transmutation 1 (unseen) (29, -3, D:5) 3 stones (34, -2, D:5) a +0 giant spiked club (43, 20, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a +2 ring mail of positive energy a +1 vampiric trident (1, -1, D:6) a +0 robe a +0 dagger a +0 mace (1, 0, D:6) a +0 robe a +0 dagger (13, -11, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 7 stones (0, 4, D:7) a ring of resist corrosion a +0 plate armour a +2 heavy long sword (1, 4, D:7) a staff of conjuration a +0 ring mail a +0 leather armour a +0 hand axe (2, 0, D:7) a +0 club (11, 0, D:7) a +0 short sword (17, 30, D:7) a +0 war axe (18, 24, D:7) a +0 leather armour a +0 club a +0 dagger (18, 25, D:7) a +0 scale mail a +0 club (19, 23, D:7) a +0 robe a +0 dagger (20, 10, D:7) 3 stones (20, 26, D:7) a +0 hand axe (22, -9, D:7) a +0 hand axe a +0 shortbow (22, 4, D:7) a +0 war axe (29, -12, D:7) a +0 dagger (35, 25, D:7) a +0 hand axe (39, 34, D:7) a +0 hand axe Level 8 of the Dungeon (4, -8, D:8) a +0 scale mail (4, -5, D:8) a +0 flail a +0 leather armour (15, 1, D:8) a +0 mace a +0 club a +0 scale mail a +0 short sword a +0 chain mail a +0 shortbow (15, 2, D:8) a +0 club (17, -1, D:8) a +0 war axe Level 9 of the Dungeon [Shop] Pefriuja's Firing Range a +0 longbow (84 gold) 4 boomerangs (26 gold) a +0 triple crossbow (130 gold) 4 large rocks (36 gold) a +0 triple crossbow (130 gold) 5 large rocks (45 gold) a +0 sling (19 gold) 5 poisoned darts (26 gold) 3 javelins (31 gold) a +0 shortbow (39 gold) (0, 0, D:9) 2 datura-tipped darts (40, 25, D:9) a +0 robe a +0 club a +0 ring mail a +0 hand axe a +0 scale mail a +0 flail a +0 club a +0 ring mail a +0 short sword a +0 ring mail a +0 whip a +0 flail a +0 leather armour a +0 dagger a +0 dagger (41, 25, D:9) a +0 flail a +0 hand axe a +0 leather armour a +0 short sword a +0 mace a +0 dagger a +0 ring mail a +0 short sword a +0 chain mail a +0 scimitar (62, 6, D:9) a +0 shortbow Level 10 of the Dungeon Level 11 of the Dungeon (15, 37, D:11) 4 stones (19, -2, D:11) 4 large rocks (20, 40, D:11) a +0 scale mail (27, 40, D:11) a +0 chain mail (28, 23, D:11) a +0 ring mail (44, 21, D:11) a +0 war axe (50, 1, D:11) a +0 club a +0 war axe a +0 leather armour a +0 hand axe a +0 ring mail a +0 dagger a +0 robe (57, 8, D:11) a +0 flail (58, -3, D:11) 6 stones Level 12 of the Dungeon [Shop] Wibar's Armour Boutique a +0 leather armour (26 gold) a scarf of resistance (416 gold) the +2 robe "Ficuink" {Will+ Str+4} (412 gold) Str: It affects your strength (+4). Will: It increases your willpower. a +0 scale mail (52 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 pair of gloves (58 gold) a +0 scale mail (52 gold) (23, -21, D:12) a +0 robe (34, 12, D:12) a +0 chain mail (45, -22, D:12) a +0 shortbow of draining Level 13 of the Dungeon (0, 0, D:13) a +0 club a +0 dagger (1, 0, D:13) a +0 whip a +0 scale mail a +0 dagger a +0 robe (5, -22, D:13) a +0 club (9, -2, D:13) a +0 war axe (10, -2, D:13) the +1 chain mail of Incorporation {rF+ rCorr Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. the +7 ring mail "Hejok" {rN+ Str+3} Str: It affects your strength (+3). rN: It protects you from negative energy. a ring of magical power a +1 buckler a +0 leather armour (28, -12, D:13) 5 stones (30, 16, D:13) a +0 chain mail (30, 20, D:13) a +0 halberd a +0 halberd (31, -23, D:13) a +0 troll leather armour (31, 20, D:13) a +0 ring mail a +5 trident of venom (31, 22, D:13) a +0 flail (31, 23, D:13) a +0 club (32, 22, D:13) a +0 flail (36, -22, D:13) a +0 chain mail (45, -36, D:13) a +0 arbalest (45, -11, D:13) a +0 whip (46, -36, D:13) a +0 arbalest a +0 arbalest (46, -8, D:13) a +0 great mace (50, 8, D:13) a +2 great mace of protection (51, 7, D:13) a +0 scale mail Level 14 of the Dungeon (0, 0, D:14) a book of Cantrips (16, 19, D:14) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (25, 50, D:14) a +0 short sword (35, 19, D:14) 6 stones (39, -3, D:14) 4 large rocks (53, 16, D:14) the +8 quarterstaff of the Nexus {heavy, rPois Int+7 Dex-4} It deals dramatically more damage, but attacks with it are much slower. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-4). rPois: It protects you from poison. Level 15 of the Dungeon (1, -13, D:15) a +0 short sword (3, -13, D:15) a +0 ring mail (4, -14, D:15) a +0 dagger a +0 robe (21, -6, D:15) a +0 rapier (22, -10, D:15) a +0 dagger (22, -9, D:15) a +0 kite shield (24, -15, D:15) a +0 short sword (25, -14, D:15) a +0 long sword (25, -7, D:15) 5 stones (27, -16, D:15) a +0 scimitar a +0 war axe (37, -46, D:15) a +0 shortbow a +0 shortbow a +0 shortbow (37, -45, D:15) a +0 shortbow (38, -48, D:15) a +0 shortbow (38, -45, D:15) a +0 shortbow (39, -50, D:15) 3 large rocks (49, -10, D:15) 5 stones (50, -9, D:15) a +2 spear of chaos (51, -11, D:15) a +1 dagger of chaos (51, -9, D:15) a +0 dagger of chaos a +0 dagger of chaos a +0 club of chaos the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Bozis's Distillery a potion of invisibility (96 gold) a potion of attraction (36 gold) a potion of ambrosia (96 gold) a potion of flight (36 gold) a potion of haste (120 gold) 2 potions of invisibility (192 gold) a potion of attraction (36 gold) a potion of degeneration (12 gold) a potion of curing (36 gold) a potion of haste (120 gold) Level 2 of the Orcish Mines [Shop] Juvaut Core's General Store a +0 hand axe (42 gold) a +1 short sword of venom (148 gold) a potion of haste (140 gold) a potion of degeneration (14 gold) a +2 ring mail of poison resistance (252 gold) a +0 war axe (49 gold) [Shop] Eshotig's Antique Weapon Emporium a +0 mace (114 gold) a +0 short sword (114 gold) a +0 dire flail (152 gold) a +0 sling (57 gold) a +0 whip (95 gold) a +1 mace of protection (402 gold) a +0 war axe (133 gold) a +0 falchion (114 gold) a +0 flail (133 gold) the +6 whip "Lanah" {pain, Int+7} (2200 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+7). a +3 heavy quarterstaff (919 gold) [Shop] Laom's Antique Armour Shop a +3 leather armour of willpower (720 gold) a +0 ring mail of poison resistance (240 gold) an orb of wrath (390 gold) a +0 plate armour (690 gold) a +2 leather armour of fire resistance (570 gold) a +0 robe (21 gold) a +0 helmet (135 gold) a +0 chain mail of positive energy (255 gold) a +0 robe (21 gold) a +0 chain mail (135 gold) [Shop] Siemeg's Book Emporium Great Wizards, Vol. VII (450 gold) a book of Displacement (360 gold) a book of Unlife (540 gold) a book of the Earth (540 gold) a book of the Spheres (810 gold) a book of Party Tricks (240 gold) a book of Annihilations (900 gold) (0, 0, Orc:2) a +0 helmet (53, -3, Orc:2) a +0 mace Level 1 of the Elven Halls (0, 0, Elf:1) 2 boomerangs (2, -7, Elf:1) a +0 leather armour (9, -3, Elf:1) a potion of brilliance Level 1 of the Lair of Beasts (28, 2, Lair:1) a +0 club Level 2 of the Lair of Beasts (7, 4, Lair:2) a +0 chain mail (20, -15, Lair:2) a scroll of noise (21, -15, Lair:2) 2 potions of degeneration Level 3 of the Lair of Beasts (39, -3, Lair:3) a +0 shortbow of flaming Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts Level 1 of the Swamp (0, 0, Swamp:1) 8 gold pieces (1, 3, Swamp:1) 22 gold pieces Level 2 of the Swamp (0, 0, Swamp:2) a swamp worm corpse (5, -5, Swamp:2) a +0 quarterstaff (5, 7, Swamp:2) the +1 hat of the Engineer {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (5, 9, Swamp:2) the amulet "Isotohirph" {RegenMP rC++ Str+3 Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+3). rC: It greatly protects you from cold. Stlth: It makes you more stealthy. (unseen) (5, 17, Swamp:2) a +0 sling (6, 7, Swamp:2) a +0 leather armour (6, 8, Swamp:2) a wand of mindburst (1) (6, 9, Swamp:2) a +0 robe (7, 15, Swamp:2) a swamp worm corpse (11, 1, Swamp:2) 4 stones (12, -8, Swamp:2) a scroll of identify (15, 28, Swamp:2) an alligator corpse (22, 0, Swamp:2) a hornet corpse (24, -4, Swamp:2) a wand of light (6) an eleionoma corpse (24, 0, Swamp:2) a swamp dragon corpse Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +8 double sword "Cahackam" {venom, rF+ Str+5 Int+3} It poisons the flesh of those it strikes. Str: It affects your strength (+5). Int: It affects your intelligence (+3). rF: It protects you from fire.