WildCardO3 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 18, D:1) 3 stones (3, 11, D:1) a +0 short sword (13, 19, D:1) a +0 short sword (20, -14, D:1) 6 stones (24, -7, D:1) a +0 club (25, 29, D:1) a +0 robe (31, 19, D:1) a beast talisman (33, -4, D:1) 8 stones (36, -4, D:1) a +0 robe (37, 25, D:1) a +0 sling (42, 5, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) 7 stones (10, -2, D:2) 2 stones (17, -22, D:2) 3 stones a +0 club (18, -31, D:2) 6 stones (20, -33, D:2) a +0 dagger (21, -3, D:2) an amulet of the acrobat (22, 12, D:2) a +0 club (24, -35, D:2) a +0 dagger 3 stones (27, -15, D:2) a +0 short sword (28, -22, D:2) a +0 helmet (34, -9, D:2) a +0 dagger 5 stones (51, -29, D:2) the +4 mace of Zegha {flame, *Rage rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (4, -5, D:3) a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (5, 14, D:3) a +0 trident (6, -4, D:3) a +0 flail (6, 0, D:3) a +0 scale mail a +0 club (6, 1, D:3) a +0 whip an orc skeleton (6, 4, D:3) a +0 leather armour (7, 3, D:3) a dart slug corpse (9, 18, D:3) a scroll of identify (21, -6, D:3) a +0 falchion