Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6735505177841300497 0 WildCardO3 the Apothecary (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on July 14, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:46 (81 turns). WildCardO3 the Apothecary (Djinni Fire Elementalist) Turns: 81, Time: 00:02:46 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes Level 0.0 Charms * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations Level 0.0 Transmutations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal barely misses you. x2 The jackal bites you. The jackal barely misses you. The jackal misses you. The jackal barely misses you. The jackal bites you. The jackal closely misses you. The jackal misses you. The jackal closely misses you. The jackal bites you. Your magical contamination has completely faded away. The jackal bites you but does no damage. The jackal completely misses you. The jackal barely misses you. The jackal closely misses you. x2 The jackal bites you but does no damage. The jackal barely misses you. x2 The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. x3 * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. x2 The jackal barely misses you. The jackal bites you. You die... #.... ##.... #..... ..... #..g #lh## #hhh# ################@# K#n#g#f#x#R#H#.#.# ################.# ....(..........'.# ################## o#p#d#Q#O#e#N#.# ################ You could see 4 jackals, a hobgoblin and a frilled lizard. Vanquished Creatures (others) 2 foxfires (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WildCardO3 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | WildCardO3 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D:1 | Noticed a formicid 7 | D:1 | Noticed a felid 9 | D:1 | Noticed a vampire 9 | D:1 | Noticed a spriggan 11 | D:1 | Noticed a merfolk 13 | D:1 | Noticed a troll 13 | D:1 | Noticed a gargoyle 15 | D:1 | Noticed a demigod 15 | D:1 | Noticed a demonspawn 17 | D:1 | Noticed a barachi 17 | D:1 | Noticed a minotaur 37 | D:1 | Noticed a ghoul 37 | D:1 | Noticed a human 39 | D:1 | Noticed a draconian 50 | D:1 | Noticed a vine stalker 50 | D:1 | Noticed a tengu 52 | D:1 | Noticed an octopode 52 | D:1 | Noticed an oni 54 | D:1 | Noticed a djinni 54 | D:1 | Noticed an elf 56 | D:1 | Noticed an armataur 56 | D:1 | Noticed a naga 81 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 2 Armour: Robe || 20 Dodge: Dodged || 20