Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 13512426027186088871 13 WildCardO3 the Caller (level 2, 0/19 HPs) Began as a Barachi Summoner on July 25, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:12 (493 turns). WildCardO3 the Caller (Barachi Summoner) Turns: 493, Time: 00:02:13 Health: 0/19 AC: 2 Str: 9 XL: 2 Next: 37% Magic: 5/5 EV: 12 Int: 15 God: Gold: 24 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.23/turn f - ring of willpower MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying (left hand) f - a ring of willpower (right hand) Scrolls e - a scroll of identify {unknown} g - a scroll of teleportation {unknown} h - 3 scrolls of butterflies {unknown} i - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: + Level 1.1 Armour - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting * Level 5.3 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 b - Call Imp Summ 34% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 8% 3 Summon Blazeheart Golem Fire/Summ 9% N/A 58% 4 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm hits you. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. The endoplasm hits you but does no damage. The endoplasm hits you. The endoplasm barely misses you. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ..#..# .###.# ..#..# #...################ ...............J@..# .................#.# ..#..# #.#######.#.#### .###.###.# #.#....# ..#....#.# #.####.########### #......#.# #.# #............ ##...#.#.# #.# ############# #####.#.# #.# ## #...#######.### ##. You could see an endoplasm. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WildCardO3 the Barachi Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 138 | D:1 | Reached skill level 5 in Summonings 179 | D:1 | Reached XP level 2. HP: 14/19 MP: 5/5 182 | D:1 | Learned a level 2 spell: Call Imp 211 | D:1 | Reached skill level 1 in Armour 493 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, minmay_strange_pillars, hangedman_decor_riveting, minmay_heptomino_d4 Skill XL: | 1 2 | ---------------+-------+----- Summonings | 5 | 5.3 Armour | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Whip || 27 Cast: Call Imp || 3 Stab: Sleeping || 2 Armour: Robe || 15 Dodge: Dodged || 17