Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 6564317865668050956 32 WildCardO3 the Gusty (level 3, -1/19 HPs) Began as a Tengu Air Elementalist on Nov 9, 2024. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (1432 turns). WildCardO3 the Gusty (Tengu Air Elementalist) Turns: 1432, Time: 00:03:15 Health: -1/19 AC: 4 Str: 8 XL: 3 Next: 25% Magic: 1/7 EV: 11 Int: 17 God: Gold: 55 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +2 hat (worn) Potions b - a potion of magic d - 2 potions of heal wounds g - a potion of enlightenment {unknown} Skills: + Level 1.1 Armour + Level 2.6 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting - Level 1.3 Conjurations * Level 4.8 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 18% N/A 8% 3 Static Discharge Conj/Air 24% 3-4/arc 9% 2 Magic Dart Conj 24% 1d4 11% 1 Searing Ray Conj 12% 2d4 16% 2 Airstrike Air 9% 2d(2-18) 26% 4 Fulminant Prism Conj/Alch 2% 3d5 80% 4 Alistair's Intoxication Alch 0% N/A 99% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 99% 5 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Found a ring mail. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence attacks as he pursues you! Terence closely misses you. You see here 6 gold pieces. You see here a +0 ring mail. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (77% to hit) The zap misses Terence. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (77% to hit) The zap misses Terence. Terence hits you with a +0 hand axe. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (77% to hit) The zap hits Terence. Terence is moderately wounded. Terence barely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 77% to hit) The zap misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 77% to hit) The zap misses Terence. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." .#. # ..### # ..#?... #. ..... # ♣.♣ ....... P.P♣♣ ......# ♣♣P...♣♣♣ ......† ♣...P♣P.♣ .. # ♣.♣.@.♣ #.### P.P.@P♣ #.#.. ♣♣P.P♣♣ #.... ♣♣..♣ #.... ♣♣$♣ ##..# #.# #..# #.# #..# #.# #..# #.# #.?# You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:2) 4 kobolds 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WildCardO3 the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 252 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 820 | D:1 | Found a faded altar of an unknown god. 974 | D:1 | Reached skill level 1 in Armour 1147 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 1376 | D:2 | Noticed Terence 1432 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic, shapermc_ecumenical_altar_petra, minmay_shallow_snake_nest D:2: kennysheep_big_flooded_room, layout_loops_ring, serial_forest, infiniplex_forest_end_1, infiniplex_forest_end_double, infiniplex_forest_lined_3, infiniplex_forest_lined_corner, infiniplex_forest_lined_2, infiniplex_forest_end_1, nicolae_underground_beach, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Armour | 1 | 1.1 Dodging | | 2.6 Stealth | | 2.0 Spellcasting | | 2.2 Conjurations | | 1.3 Air Magic | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 3 Peck || 4 Short sword || 24 Kick || 8 Cast: Shock || 54 Use: Scroll || 1 Armour: Robe || 16 Dodge: Dodged || 32