WildSam Level 1 of the Dungeon (12, 14, D:1) 2 stones (14, 14, D:1) a stone (13, 15, D:1) a +0,+0 club (18, 18, D:1) a cursed +0,-1 club 16 stones (-7, 23, D:1) a +0,+0 dagger (-39, 32, D:1) a +0,+0 spear (-16, 32, D:1) a +0,+0 club (-34, 35, D:1) a +0,+0 club (-24, 37, D:1) a cursed -3,-2 club (-21, 37, D:1) a +0,+0 club (-13, 40, D:1) 4 darts (-37, 44, D:1) a +0,+0 whip 5 darts (-8, 44, D:1) a dart (21, 48, D:1) a +0,+0 whip (-6, 49, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a +0,+0 club (-14, 14, D:2) a +0,+0 sling (-6, 18, D:2) 15 sling bullets (0, 22, D:2) 14 darts (-24, 25, D:2) a +0,+0 club (0, 26, D:2) a cursed -1,-3 short sword (-36, 27, D:2) a +2 robe (-11, 28, D:2) 13 silver sling bullets (-9, 29, D:2) a +0,+0 dagger (-19, 32, D:2) a +0,+0 club (-30, 36, D:2) a +1,+1 whip of freezing 4 darts of frost (-6, 44, D:2) a +0,+1 sling of flame (-20, 45, D:2) 14 stones (-18, 49, D:2) 19 darts (-12, 54, D:2) a +0,+0 club (-16, 59, D:2) a +0,+0 club Level 3 of the Dungeon (0, 0, D:3) 28 darts (9, 8, D:3) a +0,+0 short sword (10, 8, D:3) a +0,+0 club (12, 10, D:3) a +0,+0 dagger (43, 13, D:3) a rat corpse (skeletalised by now) (40, 19, D:3) a scroll of identify (14, 32, D:3) a +0,+0 club (22, 53, D:3) a tomahawk (29, 53, D:3) a +0,+0 flail a +0,+0 mace a +0 leather armour (30, 53, D:3) a +2,+0 anti-magic flail 2 tomahawks Level 4 of the Dungeon (11, 1, D:4) a +2,+0 whip (-3, 2, D:4) a jackal corpse (skeletalised by now) (1, 2, D:4) a cursed -3,-2 club (-7, 5, D:4) 25 stones (-12, 15, D:4) a +0 leather armour (19, 15, D:4) a bat corpse (skeletalised by now) (-15, 17, D:4) a potion of degeneration (-28, 18, D:4) a cursed -1,-1 hand axe (25, 18, D:4) a potion of curing (-25, 19, D:4) a +0,+0 cutlass