Winsalot Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -32, D:1) a +0 short sword (6, -34, D:1) a +0 robe (7, -16, D:1) 2 boomerangs (8, -4, D:1) a +0 robe (14, -15, D:1) 10 stones (16, -24, D:1) 27 bolts (21, -27, D:1) 20 stones (22, -30, D:1) a +0 spear (22, 4, D:1) a +0 leather armour (24, -16, D:1) 25 stones (24, -3, D:1) a +0 ring mail (26, -4, D:1) a +0 dagger (27, -8, D:1) 13 sling bullets (28, -21, D:1) a +0 mace (29, -13, D:1) a +0 ring mail (37, -16, D:1) a +0 spear Level 2 of the Dungeon (8, 21, D:2) a +2 dagger of venom (17, -9, D:2) a +0 ring mail a +3 short sword of venom (22, -12, D:2) a cursed +0 ring mail (24, -21, D:2) 20 bolts (25, -21, D:2) a cursed -1 leather armour (33, -16, D:2) 26 stones (33, -2, D:2) a +0 short sword (34, 31, D:2) a +0 chain mail (45, 14, D:2) a +0 club 5 stones a +0 club (48, 7, D:2) 2 stones (49, 9, D:2) a stone (49, 10, D:2) a stone (49, 12, D:2) a +0 hunting sling of freezing a +0 club 15 stones (60, 6, D:2) a +0 mace (61, 2, D:2) a +0 club Level 3 of the Dungeon (10, -7, D:3) a +0 dagger (12, 8, D:3) a +1 mace of protection (13, -9, D:3) a +0 mace a +0 chain mail (13, 10, D:3) a +0 dagger (14, -13, D:3) a +0 whip (17, 38, D:3) a +0 hunting sling (18, 40, D:3) 12 stones (20, -8, D:3) 23 stones (20, 23, D:3) a +0 hunting sling (21, 25, D:3) a stone (21, 26, D:3) a stone (22, 27, D:3) a stone (23, 39, D:3) a +0 dagger (27, -19, D:3) a +0 club (28, 27, D:3) a +0 hand axe a +0 scale mail a +0 dagger (30, -5, D:3) 24 stones (31, -13, D:3) a +0 spear (46, 25, D:3) 23 stones a +0 ring mail (46, 26, D:3) a +0 flail a +0 leather armour a +1 hand axe of electrocution (47, 26, D:3) a stone (48, 26, D:3) a +1 trident of flaming a +2 dagger of electrocution Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 spear of Skirmishing {flame, +Blink rF+ MR- Dex+5} (6270 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. the amulet of Myfes {Acrobat -Tele rPois rF+ rC+} (4960 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from fire. It protects you from cold. It protects you from poison. It prevents most forms of teleportation. the cursed +0 mace "Teazip Qipic" {flame, *Noise rC- Int+9 Dex+4} (2620 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). It affects your dexterity (+4). It makes you vulnerable to cold. It may make noises in combat. It has a curse placed upon it. the ring "Duugron" {+Blink rC- AC+2 Dex+7} (3170 gold) [ring of protection] It affects your AC (+2). It affects your dexterity (+7). It makes you vulnerable to cold. It lets you blink. (0, 0, D:4) a +0 club (2, 37, D:4) a +0 whip (unseen) (3, 41, D:4) a scroll of random uselessness (4, 17, D:4) 23 sling bullets (8, 17, D:4) 14 sling bullets (14, 29, D:4) a +0 trident (20, 19, D:4) a +0 dagger a +0 robe of cold resistance (31, 18, D:4) a +0 war axe 4 boomerangs a +0 leather armour a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) 17 gold pieces (1, -11, D:5) an arrow (3, -10, D:5) an arrow (3, -7, D:5) 2 arrows (4, -11, D:5) an arrow (4, -1, D:5) 12 gold pieces (5, -10, D:5) 3 arrows (5, -8, D:5) an arrow