Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 flail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 shillelagh "Devastator" {shatter} the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (7, 5, D) +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 gold dragon scales +5 fire dragon scales a +5 crystal plate armour the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 shield a +0 scale mail (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 ring mail of positive energy (61, 26, D) a +3 rapier of draining (62, 8, D) an uncursed staff of power (62, 9, D) a cursed staff of cold (62, 16, D) a cursed -3 ring of strength (62, 21, D) a cursed -1 giant club an ogre corpse (skeletalised by now) (62, 26, D) a +3 dire flail of protection (62, 27, D) an uncursed staff of fire (63, 8, D) a +2 vampiric hand axe (63, 19, D) a +0 giant club (63, 21, D) a +0 giant club a +0 giant club a +0 giant club (63, 23, D) 2 large rocks (63, 26, D) a Necronomicon (63, 27, D) a +2 chain mail of positive energy (64, 20, D) a cursed +0 giant club (64, 21, D) a +0 giant spiked club a +0 giant club (64, 23, D) a large rock (64, 26, D) a crystal ball of energy (64, 27, D) a +3 ring mail of cold resistance (65, 26, D) the cursed +0 plate armour "Rawud" {rN+} It protects you from negative energy. It has a curse placed upon it. (67, 4, D) a +1 flail a cursed +0 robe (70, 9, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (70, 21, D) an adder corpse (skeletalised by now) (71, 8, D) an uncursed staff of earth (71, 17, D) an uncursed staff of earth (71, 26, D) a +0 dagger (71, 27, D) a +0 hat (71, 30, D) a +0 chain mail (72, 8, D) a +3 ring mail of cold resistance (72, 9, D) a +0 leather armour of cold resistance (72, 16, D) a cursed staff of conjuration (72, 17, D) the +9 plate armour of the Kangaroo {+Blink rN+ rCorr Str+5} It affects your strength (+5). It protects you from negative energy. It lets you blink. It provides partial protection from all sources of acid and corrosion. (72, 23, D) a water moccasin corpse (skeletalised by now) (72, 27, D) a +0 dagger (72, 29, D) a +0 dagger a +0 leather armour a +2 falchion of slicing a +0 robe (73, 16, D) an uncursed staff of cold (73, 27, D) a +0 hand axe (73, 28, D) a +3 glaive of chopping a +0 ring mail an orc corpse (skeletalised by now) (73, 29, D) a +0 long sword of holy wrath an orc corpse (skeletalised by now) (73, 30, D) a +2 long sword of electrocution a +0 robe (75, 1, D) a +1 longbow of flaming