Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 43, D) a redback corpse a spark wasp corpse (48, 44, D) a wolf spider corpse a ghost moth corpse (49, 36, D) a crystal ball of energy (50, 25, D) a +2 crystal plate armour (50, 36, D) a +1 ring mail of fire resistance (51, 25, D) a book of the Earth (51, 36, D) an uncursed staff of cold (52, 25, D) the +2 leather armour of Valiance {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (52, 36, D) the cursed +0 triple crossbow "Coteusa Bof" {flame, Dex+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. (52, 40, D) a jumping spider corpse (53, 25, D) a +2 quarterstaff of protection (53, 36, D) a +3 long sword of slicing (54, 25, D) the +6 shortbow of Megalomania {flame, MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (54, 36, D) an uncursed staff of summoning (57, 40, D) a +0 halberd (59, 36, D) a +2 battleaxe of electrocution (59, 41, D) a water moccasin corpse (skeletalised by now) (60, 36, D) a +1 great mace of protection (60, 37, D) a +2 chain mail of poison resistance (60, 40, D) a cursed -2 spear (60, 41, D) a +0 spear (61, 0, D) a +0 dagger of venom (61, 16, D) a +4 scimitar of flaming (61, 26, D) an uncursed staff of conjuration (61, 36, D) a +3 hand axe of flaming (61, 37, D) a cursed staff of air (61, 41, D) a +0 dire flail (61, 42, D) a water moccasin corpse (skeletalised by now) (62, 1, D) an uncursed staff of energy (62, 8, D) an uncursed staff of cold (62, 16, D) a +2 robe of cold resistance (62, 22, D) the +6 quarterstaff of the Unliving {speed, +Inv rElec SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (62, 27, D) a +0 hand axe (62, 37, D) a +2 hunting sling of freezing (62, 40, D) an adder corpse (skeletalised by now) (63, 0, D) an uncursed staff of power (63, 16, D) a +1 broad axe of venom (63, 26, D) an uncursed staff of conjuration (63, 27, D) a +0 trident (63, 30, D) a +3 hand axe of distortion (63, 31, D) a +0 halberd (64, 16, D) a +2 dagger of freezing (64, 17, D) an uncursed staff of conjuration (64, 27, D) an uncursed staff of fire (65, 26, D) a +2 mace of protection (65, 32, D) a +0 trident (66, 33, D) the cursed +1 broad axe of Causality {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It has a curse placed upon it. (67, 3, D) a +0 scimitar a +0 shortbow 13 arrows a +2 ring mail of poison resistance (67, 32, D) a +0 morningstar a +0 hand axe a +6 eveningstar of protection a +2 short sword of flaming (67, 43, D) 3 large rocks (68, 2, D) a +0 dagger a +0 leather armour (68, 3, D) a +0 long sword of electrocution (68, 5, D) 2 arrows (68, 12, D) an uncursed staff of fire (68, 43, D) a +0 giant club a +0 giant club a cyclops corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (69, 0, D) a +4 shortbow of velocity (69, 36, D) a crystal ball of energy (69, 43, D) a large rock (70, 8, D) an uncursed staff of fire (70, 41, D) a +0 giant spiked club (70, 43, D) a large rock (71, 8, D) a +0 short sword of draining (71, 16, D) the cursed +1 war axe "Gram" {chop, rPois rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from poison. It has a curse placed upon it. (71, 17, D) an uncursed staff of cold (71, 27, D) a crystal ball of energy (71, 36, D) the +10 hunting sling of Ijag {venom, rC+ MR++ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (71, 37, D) a +4 war axe of flaming (71, 41, D) a +0 giant spiked club a +0 dire flail (71, 42, D) a +0 giant club a +0 dire flail (71, 43, D) 3 large rocks (72, 8, D) a +4 longbow of velocity (72, 16, D) a +2 hand axe of electrocution (72, 17, D) a +4 falchion of holy wrath (72, 27, D) the +1 ring mail of the Ant {Stlth+} It makes you more stealthy. (72, 33, D) a large rock a bolt (72, 36, D) a +2 robe of fire resistance (73, 27, D) 2 large rocks (still there?) an uncursed staff of death (still there?) (73, 28, D) a bolt (73, 29, D) a bolt an arrow (73, 30, D) 2 arrows (73, 31, D) an arrow 3 bolts (73, 32, D) an arrow 2 bolts (73, 33, D) a bolt (73, 36, D) a +3 broad axe of freezing (74, 2, D) a cursed -3 dagger (74, 3, D) a +0 mace (74, 31, D) 11 bolts a cursed -2 arbalest (74, 33, D) a +0 shortbow 6 arrows (75, 30, D) 6 bolts a +0 arbalest of freezing (75, 31, D) a +0 centaur barding a +0 arbalest a +0 arbalest 40 bolts (75, 32, D) 4 bolts (75, 33, D) 6 arrows 10 bolts