Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +0 whip (49, 37, D) a ration (50, 36, D) a +1 flail of protection (50, 37, D) a book of Summonings (51, 36, D) a +4 ring of intelligence (51, 37, D) a phantom mirror (52, 36, D) a book of Battle (52, 37, D) a box of beasts (52, 41, D) a +1 scimitar of electrocution (53, 37, D) a book of Fire (54, 36, D) a +4 chain mail of poison resistance (59, 36, D) a +1 morningstar of protection (59, 37, D) the +7 longbow "Huudeq" {venom, rF+ SInv} It poisons the ammo it fires. It protects you from fire. It lets you see invisible. (60, 36, D) a +2 long sword of protection (60, 37, D) the +8 shortbow "Spiderbane" {freeze, Int+2 Dex-4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-4). It makes you more stealthy. (61, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 36, D) a +1 chain mail of magic resistance (61, 37, D) an uncursed ring of poison resistance (62, 1, D) a +0 dagger (62, 2, D) a +0 club a +0 ring mail (62, 3, D) a +0 whip (62, 9, D) an uncursed staff of power (62, 16, D) a crystal ball of energy (62, 22, D) a +4 scimitar of holy wrath a +0 robe (62, 27, D) a +2 scale mail of poison resistance (62, 36, D) a +1 great mace of crushing (63, 2, D) a +0 hand axe a +0 leather armour (63, 8, D) an uncursed staff of earth (63, 16, D) a +1 spear of piercing (63, 17, D) a +2 large shield of protection (63, 21, D) a cursed -3 spear (63, 26, D) a +2 chain mail of poison resistance (63, 27, D) an uncursed staff of air (63, 36, D) the +3 plate armour of Uholug {+Inv rF+ rC- MR+} It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (64, 16, D) a +0 rapier (64, 17, D) a +2 scale mail of poison resistance (64, 21, D) a +0 short sword a +0 robe (64, 26, D) a phial of floods (64, 27, D) the +1 ring mail "Efaox" {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (65, 26, D) a +1 hunting sling of flaming (67, 3, D) a +0 dagger a +0 robe (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +3 leather armour of cold resistance (69, 3, D) a +0 scale mail (69, 36, D) the cursed +0 leather armour of Too Many Cooks {rElec rF+ rC- rN++} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. (70, 9, D) a +4 scale mail of poison resistance (70, 12, D) a +0 short sword (70, 13, D) a +0 long sword (70, 37, D) a phial of floods (71, 8, D) a +1 scale mail of poison resistance (71, 10, D) a +0 dagger (71, 12, D) a +2 short sword of electrocution (unseen) (71, 16, D) the +2 spear of Tuleigi {venom, rF+ rC+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. (71, 17, D) an uncursed staff of poison (71, 26, D) a +3 mace of protection (71, 27, D) a +1 lajatang of protection (71, 37, D) a fan of gales (inert) (72, 8, D) a +2 robe of resistance (72, 17, D) a +0 morningstar of protection (72, 19, D) an uncursed staff of cold a +5 shortbow of freezing (72, 26, D) a +4 rapier of venom (72, 36, D) +1 fire dragon scales (72, 37, D) a +4 short sword of draining (73, 26, D) a +2 battleaxe of electrocution (73, 27, D) a +1 hunting sling of flaming (73, 36, D) an uncursed staff of earth