Dungeon Sprint DCSS version 0.24.0-37-gcf1ca852f1 (webtiles) character file. Game seed: 14442417897858860636, levelgen mode: deterministic 7 Winsalot the Firebug (level 2, -6/22 HPs) Began as a Gnoll Fire Elementalist on Nov 21, 2019. Was an Initiate of the Shining One. Mangled by a merfolk ... wielding the +9 war axe of the Bear {holy, +Fly Str+3 Int-3 Dex+4} (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:18 (182 turns). Winsalot the Firebug (Gnoll Fire Elementalist) Turns: 182, Time: 00:05:18 Health: -6/22 AC: 18 Str: 22 XL: 2 Next: 0% Magic: 8/8 EV: 5 Int: 17 God: the Shining One [......] Gold: 0 SH: 0 Dex: 15 Spells: 11/12 levels left rFire + . . SeeInvis + O - +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} rCold + . . Gourm . (shield currently unavailable) rNeg . . . Faith . I - +5 gold dragon scales rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn z - +6 ring of strength MPRegen 0.11/turn A - +6 ring of strength @: glowing A: distributed training, fangs 1, strong nose a: Renounce Religion You were in the Dungeon. You worshipped the Shining One. The Shining One was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons l - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. O - the +9 heavy crossbow "Sniper" (weapon) {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. R - the +7 Singing Sword {slice, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. S - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. T - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. U - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. V - the +0 sword of Power (You found it in the Dungeon) Missiles W - 1000 arrows X - 999 bolts (quivered) Y - 1000 sling bullets Armour a - a +0 robe G - a +5 crystal plate armour H - +5 fire dragon scales I - +5 gold dragon scales (worn) J - +5 ice dragon scales K - a +5 plate armour L - +5 shadow dragon scales M - +5 storm dragon scales N - a +3 shield P - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. Q - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves F - an uncursed staff of energy Jewellery u - an uncursed ring of flight v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength (left hand) A - a +6 ring of strength (right hand) Wands B - a wand of disintegration (7) C - a wand of iceblast (7) D - a wand of acid (7) Scrolls i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions b - 2 potions of brilliance d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might Miscellaneous E - a lightning rod (4/4) Comestibles c - 7 rations Skills: + Level 2.3 Fighting + Level 2.3 Short Blades + Level 2.3 Long Blades + Level 2.3 Axes + Level 2.3 Maces & Flails + Level 2.3 Polearms + Level 2.3 Staves + Level 2.3 Slings + Level 2.3 Bows + Level 2.3 Crossbows + Level 2.3 Throwing + Level 2.3 Armour + Level 5.1 Dodging + Level 4.8 Stealth + Level 2.3 Shields + Level 2.3 Unarmed Combat + Level 5.5 Spellcasting + Level 2.8 Conjurations + Level 1.8 Hexes + Level 1.8 Charms + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Transmutations + Level 5.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Poison Magic + Level 2.5 Invocations + Level 2.3 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ###.. 99% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire ###... 99% 2 #...... Conjure Flame Conj/Fire ###..... 100% 3 ##..... Inner Flame Hex/Fire ###..... 100% 3 ##..... Sticky Flame Conj/Fire ###..... 100% 4 ####... Fireball Conj/Fire ###....... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk shouts! x2 The merfolk unwields a +0 trident. The merfolk drops a +0 trident. The merfolk picks up the +9 war axe of the Bear {holy, +Fly Str+3 Int-3 Dex+4}. The merfolk wields the +9 war axe of the Bear {holy, +Fly Str+3 Int-3 Dex+4}. It softly glows with a divine radiance! Found the +11 plate armour of Pessimism {Int+2 Stlth+} and a +0 trident. Found a transporter. Firing (i - inventory) X - 1000 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident You shoot a bolt. The bolt hits the merfolk!! The merfolk is moderately wounded. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! The merfolk hits you with the +9 war axe of the Bear {holy, +Fly Str+3 Int-3 Dex+4}! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ∆∆∆ ▓.....▓ ▓.).[.▓ ▓..m..▓ ▓..m..▓ ▓..@..▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆ ∆ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Winsalot the Gnoll Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 46 | D | Found the +6 shillelagh "Devastator" {shatter} 46 | D | Found the +11 plutonium sword {*Contam Stlth-} 46 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 46 | D | Found the +9 sword of Zonguldrok {reap} 46 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 46 | D | Found the +0 sword of Power 46 | D | Found the +7 mace of Variability {chain chaos} 46 | D | Found the +7 Singing Sword {slice, sonic wave} 46 | D | Found the +8 storm bow {elec, penet} 49 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 49 | D | Found the +10 dark maul {crush} 49 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 49 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 49 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 99 | D | Became a worshipper of the Shining One 115 | D | Reached skill level 5 in Dodging 115 | D | Reached skill level 5 in Spellcasting 115 | D | Reached skill level 1 in Hexes 115 | D | Reached skill level 1 in Charms 115 | D | Reached skill level 1 in Summonings 115 | D | Reached skill level 1 in Necromancy 115 | D | Reached skill level 1 in Translocations 115 | D | Reached skill level 1 in Transmutations 115 | D | Reached skill level 1 in Ice Magic 115 | D | Reached skill level 1 in Air Magic 115 | D | Reached skill level 1 in Earth Magic 115 | D | Reached skill level 1 in Poison Magic 115 | D | Reached XP level 2. HP: 22/22 MP: 6/8 181 | D | Entered arena 2. 181 | D | Noticed a merfolk 181 | D | Noticed a merfolk 181 | D | Found a transporter. 182 | D | Identified the +9 war axe of the Bear {holy, +Fly Str+3 | Int-3 Dex+4} 182 | D | Mangled by a merfolk Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.3 Short Blades | 2 | 2.3 Long Blades | 2 | 2.3 Axes | 2 | 2.3 Maces & Flails | 2 | 2.3 Polearms | 2 | 2.3 Staves | 2 | 2.3 Slings | 2 | 2.3 Bows | 2 | 2.3 Crossbows | 2 | 2.3 Throwing | 2 | 2.3 Armour | 2 | 2.3 Dodging | 5 | 5.1 Shields | 2 | 2.3 Unarmed Combat | 2 | 2.3 Spellcasting | 5 | 5.5 Conjurations | 2 | 2.8 Hexes | 1 | 1.8 Charms | 1 | 1.8 Summonings | 1 | 1.8 Necromancy | 1 | 1.8 Translocations | 1 | 1.8 Transmutations | 1 | 1.8 Ice Magic | 1 | 1.8 Air Magic | 1 | 1.8 Earth Magic | 1 | 1.8 Poison Magic | 1 | 1.8 Invocations | 2 | 2.5 Evocations | 2 | 2.3 Stealth | | 4.8 Fire Magic | | 5.8 Action || total -------------------------++------- Fire: Heavy crossbow || 1 Use: Potion || 1 Armor: Gold dragon scale || 1