Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (6, 3, D) a +1 hand crossbow a +0 short sword (9, 3, D) an uncursed ring of flight a +5 plate armour a +0 leather armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. (35, 0, D) a +1 trident of piercing (36, 0, D) an uncursed ring of protection from magic (36, 1, D) a +2 ring of intelligence (37, 0, D) a box of beasts (37, 1, D) an uncursed amulet of harm (37, 2, D) a +0 short sword (unseen) (38, 0, D) the +2 pair of boots of Broken Taboos {rElec} It insulates you from electricity. (38, 1, D) an uncursed ring of see invisible (38, 3, D) a +0 flail (39, 0, D) a +2 leather armour of cold resistance (39, 1, D) a book of Maledictions (40, 0, D) a +0 trident (40, 1, D) a box of beasts (41, 0, D) a +3 dire flail of protection (41, 1, D) an uncursed amulet of regeneration (41, 6, D) a +0 short sword (42, 0, D) a +1 ring mail of cold resistance (42, 1, D) a +0 long sword (42, 7, D) a +0 hand axe (unseen) (45, 10, D) a +1 broad axe of holy wrath (unseen) (47, 19, D) a +0 bardiche a +2 ring mail of magic resistance (47, 20, D) a +1 long sword a +0 chain mail a +0 broad axe a +0 plate armour an uncursed ring of protection from cold (47, 21, D) +5 gold dragon scales a large rock (47, 43, D) a +0 long sword a +0 leather armour (48, 18, D) a +0 glaive a +0 chain mail an uncursed ring of poison resistance (48, 20, D) a +0 great mace a +0 chain mail a +3 battleaxe a +0 plate armour a +0 war axe a +0 chain mail 3 large rocks (48, 21, D) a +0 great sword a +0 chain mail (49, 0, D) a lamp of fire (49, 1, D) an uncursed staff of cold (49, 12, D) a phial of floods (49, 18, D) a +2 great mace a +0 chain mail (49, 21, D) a +3 long sword a +0 plate armour a +0 shield of reflection (49, 36, D) a +2 robe of fire resistance (49, 37, D) a +0 short sword (49, 41, D) a +2 long sword of slicing a +0 leather armour (49, 43, D) a +0 shortbow a +0 short sword a cursed +0 leather armour (50, 1, D) an uncursed staff of power (50, 13, D) an uncursed staff of air (50, 36, D) an uncursed staff of energy (50, 37, D) a +3 chain mail of poison resistance (50, 41, D) the +9 flail of Gegat {flame, *Drain +Rage Dex+6 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It lets you go berserk. It causes draining when unequipped. It makes you more stealthy. (50, 43, D) a +0 longbow a +0 leather armour (50, 44, D) a +0 shortbow a +0 leather armour a +0 longbow a +2 dagger of draining a +0 leather armour (51, 0, D) the cursed +1 leather armour of Gravitas {rPois Str-4 Int-2 Dex+5} It affects your strength (-4). It affects your intelligence (-2). It affects your dexterity (+5). It protects you from poison. It has a curse placed upon it. (51, 1, D) an uncursed ring of wizardry (51, 13, D) a +1 demon whip of freezing (51, 25, D) a +0 halberd (51, 36, D) a lightning rod (4/4) (51, 37, D) a lightning rod (4/4) (52, 0, D) the ring of Yplimu {rPois rC+ rN++ rCorr Dex-5 SInv} [ring of resist corrosion] It affects your dexterity (-5). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (52, 1, D) a +0 quarterstaff of distortion (52, 2, D) a hell hog corpse (52, 13, D) an uncursed ring of flight (52, 15, D) the +6 shillelagh "Devastator" {shatter} (52, 36, D) a +0 scimitar (52, 43, D) a +0 rapier a +0 rapier a cursed -1 leather armour (52, 44, D) a +0 rapier a +0 rapier a +0 leather armour (53, 0, D) a +0 short sword of speed (53, 1, D) a +3 scimitar of flaming (53, 7, D) a +0 great sword of flaming a fire giant corpse a hell hog corpse (53, 12, D) an uncursed staff of wizardry (53, 13, D) a +0 chain mail (53, 31, D) an uncursed staff of power a +0 robe a cursed ring of attention (53, 32, D) a cursed staff of poison a +0 robe (53, 33, D) a +0 falchion a +3 leather armour of cold resistance (53, 36, D) a +1 morningstar of freezing (54, 0, D) an uncursed staff of death (54, 1, D) a +2 leather armour of fire resistance (54, 9, D) a +2 scimitar of flaming a +2 morningstar of draining +0 fire dragon scales 4 chunks of flesh a fire dragon skeleton (54, 24, D) a lamp of fire (54, 31, D) a +0 dagger a +0 robe (54, 32, D) a +5 hand axe of flaming (54, 38, D) an uncursed amulet of rage an uncursed amulet of regeneration (54, 44, D) a +2 long sword of holy wrath (55, 0, D) an uncursed staff of poison (55, 24, D) a +0 hand axe (55, 43, D) a cursed -3 short sword (56, 31, D) a +5 scimitar of slicing (56, 32, D) a +0 dire flail (59, 36, D) a +0 rapier of venom (59, 37, D) a lamp of fire (60, 2, D) a +0 dagger a +0 robe (60, 37, D) an uncursed staff of summoning (61, 0, D) a cursed staff of poison (61, 8, D) the +0 chain mail "Gankiq" {*Corrode rElec rN+ Stlth+} It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. (61, 16, D) the +4 leather armour "Erchuvao" {+Fly rElec rF+ rN+} It protects you from fire. It insulates you from electricity. It protects you from negative energy. It lets you fly. (61, 26, D) the +1 glaive "Uruohoahatopt" {drain, rC+ MP+9 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It protects you from cold. It affects your magic capacity (+9). The Shining One disapproves of the use of such an item. (61, 36, D) a +0 leather armour (61, 37, D) a +2 robe of the Archmagi (61, 42, D) a +1 trident of venom a +0 leather armour a +0 spear a +2 robe of resistance (61, 43, D) a +0 trident of protection the +1 plate armour of Dramatic Exits {*Corrode Regen+ Str+7 Dex-2} It affects your strength (+7). It affects your dexterity (-2). It increases your rate of regeneration. It may corrode you when you take damage. (62, 1, D) a +2 vampiric scimitar (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +0 trident a +0 robe a +2 quarterstaff of chaos (62, 17, D) an uncursed staff of cold (62, 27, D) a +2 bardiche of chopping (62, 36, D) a +4 giant spiked club (62, 42, D) a +0 trident a +0 robe (62, 43, D) a +1 antimagic rapier a +0 robe (63, 0, D) a +2 troll leather armour (63, 8, D) a +3 leather armour of poison resistance (63, 16, D) +1 acid dragon scales (63, 19, D) +5 ice dragon scales +5 fire dragon scales (63, 26, D) an uncursed staff of summoning (63, 27, D) an uncursed staff of fire (63, 39, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +5 rapier "Dooqeixt" {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (63, 42, D) a +0 longbow a -2 spear (64, 3, D) 2 potions of invisibility +5 storm dragon scales a +5 crystal plate armour (64, 16, D) the cursed +1 whip "Vydd" {speed, +Rage Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you go berserk. It has a curse placed upon it. (64, 17, D) a +4 dagger of venom (64, 26, D) a +1 war axe of freezing (64, 36, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (68, 36, D) a +0 cloak (69, 16, D) a +0 shortbow a +1 morningstar of protection a +0 leather armour (69, 18, D) a +0 long sword a +0 leather armour (70, 9, D) a +2 glaive of protection (70, 16, D) the ring "Godd" {Fire *Corrode +Inv rN+ Int+7} [ring of fire] It enhances your fire magic. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. (70, 23, D) an arrow a bolt a +0 dagger a +0 ring mail (70, 37, D) a +2 leather armour of cold resistance (71, 8, D) the +3 chain mail of Lugonu's Anger {Int+2} It affects your intelligence (+2). (71, 17, D) a cursed ring of attention (71, 26, D) a +5 falchion of draining (71, 27, D) a +7 flail of holy wrath (71, 37, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +4 scale mail of magic resistance an uncursed amulet of the gourmand (71, 39, D) a +0 long sword (unseen) (71, 41, D) a +0 mace a +0 robe (72, 8, D) a +5 shortbow (72, 16, D) the +1 arbalest of Ointment {venom, Dex+6 SInv} It poisons the ammo it fires. It affects your dexterity (+6). It lets you see invisible. (72, 17, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (72, 20, D) a +0 short sword a +0 short sword a +3 long sword of draining (72, 27, D) the +5 dagger "Itweigh" {freeze, Str+4 Int+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+3). (72, 36, D) an uncursed staff of energy (72, 40, D) a +0 trident a +0 robe (73, 16, D) a +0 dagger (73, 29, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (73, 37, D) a +1 leather armour of fire resistance (74, 2, D) a +0 whip a +0 leather armour (74, 3, D) a +0 morningstar of protection a +3 leather armour (74, 39, D) +5 shadow dragon scales a +3 shield (75, 1, D) a +0 dagger