Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 37, D) a hell hog corpse (18, 41, D) a +0 demon whip (19, 1, D) a +1 bardiche of venom (19, 16, D) a +0 scimitar of freezing (19, 17, D) the +5 spear "Kunakij" {protect, rF+ Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It protects you from fire. (19, 32, D) a +0 flail of protection (19, 33, D) a book of Conjurations (20, 0, D) a +2 hand axe of freezing (20, 1, D) a +0 shortbow of velocity (20, 12, D) 3 large rocks (20, 13, D) a +0 dire flail a +0 giant club 3 large rocks a +0 great sword of flaming (20, 16, D) a +2 chain mail of fire resistance (20, 17, D) an uncursed staff of conjuration (20, 32, D) a +1 rapier of speed (20, 33, D) a book of Flames (21, 0, D) a +1 trident of venom (21, 1, D) an uncursed staff of wizardry (21, 11, D) a +0 troll leather armour a +0 giant club a +2 great sword of flaming (21, 12, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club 7 large rocks (21, 13, D) a +0 troll leather armour (21, 16, D) the +7 broad axe "Umeowk" {chop, rElec rPois MR- Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (21, 17, D) a +0 trident of protection (21, 32, D) 4 potions of heal wounds (21, 33, D) Qeut's Disquisition on the Fetching Traveller Spells Type Level Known a - Corona Hexes 1 no b - Apportation Translocation 1 no c - Blink Translocation 2 no d - Force Lance Conjuration/Translocation 4 no e - Invisibility Hexes 6 no f - Dispersal Translocation 6 no (21, 34, D) a +0 cloak of poison resistance (22, 0, D) a +4 scimitar of holy wrath (22, 12, D) 7 large rocks (22, 16, D) an uncursed staff of cold (22, 17, D) a book of Beasts (22, 32, D) a lamp of fire (22, 34, D) an uncursed staff of death (23, 1, D) a cursed staff of air (23, 5, D) a +0 giant club (23, 11, D) 2 large rocks (23, 16, D) the amulet of Impatience {+Fly rPois Regen+ Dex+4} [amulet of regeneration] It affects your dexterity (+4). It protects you from poison. It lets you fly. It increases your rate of regeneration. (23, 17, D) an uncursed staff of wizardry (23, 18, D) a crystal ball of energy (23, 32, D) the Reference Book on Transmutation and Bewitchment Spells Type Level Known a - Corona Hexes 1 no b - Beastly Appendage Transmutation 1 no c - Metabolic Englaciation Hexes/Ice 5 yes d - Invisibility Hexes 6 no e - Hydra Form Transmutation 6 yes (23, 33, D) an uncursed ring of positive energy (23, 34, D) the amulet "Kaod" {Harm *Drain Str+2 Int+10} [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It affects your intelligence (+10). It causes draining when unequipped. (24, 1, D) a +0 troll leather armour (24, 8, D) a large rock (24, 16, D) a lightning rod (4/4) (24, 17, D) the +6 halberd "Acutz" {vamp, +Blink rC+ MR+++ Dex-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. (24, 18, D) a +4 falchion of slicing (24, 32, D) a +2 scale mail of fire resistance (24, 33, D) the +4 long sword of Blind Justice {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. (24, 34, D) a +0 chain mail of fire resistance (25, 0, D) a +1 ring mail of fire resistance (25, 16, D) a +2 scimitar of slicing (25, 17, D) the +10 hunting sling "Jarufova" {velocity, rPois} Any stone fired from it inflicts extra damage. It protects you from poison. (25, 18, D) an uncursed staff of air (25, 32, D) the ring "Ymoziala" {Str+5 Slay+3} [ring of strength] It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (25, 33, D) a lightning rod (4/4) (25, 34, D) a book of Transfigurations (26, 0, D) a phial of floods (inert) (26, 4, D) a +0 troll leather armour (26, 16, D) a +2 vampiric glaive (26, 17, D) a +1 falchion of holy wrath (26, 32, D) a manual of Short Blades (26, 33, D) a +6 ring of evasion (26, 34, D) a +0 war axe of chopping (27, 0, D) an uncursed staff of energy (27, 1, D) an uncursed staff of wizardry (27, 17, D) an uncursed ring of stealth (27, 32, D) the Compendium of Helpful Transmutation Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 yes b - Passwall Transmutation/Earth 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Excruciating Wounds Charms/Necromancy 5 no (27, 33, D) a phantom mirror (27, 34, D) a +4 mace of crushing (28, 0, D) a crystal ball of energy (28, 1, D) an uncursed staff of conjuration (28, 16, D) a fan of gales (inert) (28, 17, D) a +2 scale mail of cold resistance (28, 32, D) a +1 hunting sling of flaming (28, 33, D) the cursed +1 scimitar of the Jolly Lives {slice, rElec MR++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 0, D) the +4 rapier of Megalomania {freeze, Fragile rF++ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It greatly protects you from fire. It will be destroyed if unequipped. (29, 1, D) a +4 vampiric hand axe (29, 16, D) a +0 leather armour of cold resistance (29, 32, D) a cursed staff of death (29, 33, D) a +2 war axe of chopping (33, 39, D) a +0 short sword (34, 38, D) an uncursed staff of wizardry a +0 short sword a +0 shortbow 17 arrows a cursed +0 leather armour a +2 short sword of speed (35, 14, D) an uncursed staff of conjuration (35, 15, D) an uncursed staff of poison (35, 29, D) a +3 vampiric spear (36, 1, D) the +1 scale mail of Duater {Dex+3} It affects your dexterity (+3). (36, 14, D) a book of Debilitation (36, 15, D) a book of the Tempests (36, 28, D) a +0 battleaxe of distortion (36, 29, D) a +0 long sword (36, 31, D) an arrow (37, 1, D) an uncursed staff of power (37, 14, D) an uncursed ring of positive energy (37, 15, D) an uncursed staff of summoning (37, 28, D) a cursed staff of wizardry a +0 dagger (37, 29, D) an arrow a cursed -3 long sword a +0 leather armour (37, 30, D) a +0 longbow (unseen) (37, 31, D) an arrow (37, 33, D) a +1 battleaxe of freezing a +0 ring mail (38, 0, D) a +0 antimagic short sword (38, 14, D) a Young Poisoner's Handbook (38, 15, D) a Grand Grimoire (38, 28, D) an arrow a +0 dagger (38, 29, D) a +2 scimitar of slicing 2 arrows a cursed staff of energy (38, 30, D) a +0 longbow an uncursed staff of power 13 arrows a +0 leather armour a +0 long sword a cursed -2 ring of dexterity (38, 31, D) a +1 great mace of protection (39, 0, D) a +2 vampiric rapier (39, 1, D) an uncursed staff of conjuration (39, 15, D) a book of Changes (39, 28, D) a +3 battleaxe of freezing a +0 dagger (39, 29, D) a +0 scimitar the +1 scale mail of the Lion {Dex+3} It affects your dexterity (+3). an uncursed staff of summoning (39, 30, D) an arrow a +0 halberd of protection (39, 32, D) a +0 long sword (40, 14, D) a book of Conjurations (40, 15, D) a +1 ring mail of poison resistance (40, 28, D) a +0 dagger (40, 34, D) a +0 short sword a +0 leather armour (40, 36, D) a cursed -1 rapier a cursed -1 rapier a +0 leather armour (41, 1, D) an uncursed staff of power (41, 14, D) a fan of gales (inert) (41, 15, D) the +1 scimitar of the Candelabrum {protect, MR+++ Str-5 Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-5). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (41, 28, D) a +4 ring mail of magic resistance (41, 30, D) a -1 short sword a +0 longbow 10 arrows a +0 leather armour (42, 0, D) a +1 long sword of holy wrath (42, 1, D) an uncursed staff of poison (42, 14, D) a +0 war axe of venom (42, 15, D) a book of Annihilations (42, 28, D) an uncursed staff of energy (43, 14, D) a book of Unlife (43, 15, D) a +0 chain mail of poison resistance (43, 28, D) a +0 ring mail (43, 29, D) a +0 dagger (44, 28, D) a +2 plate armour of poison resistance (47, 0, D) a +3 ring of protection an uncursed amulet of guardian spirit a +6 ring of strength a +6 ring of intelligence an uncursed ring of flight a +6 ring of dexterity an uncursed amulet of magic regeneration a +0 rapier (48, 20, D) a +0 hand axe (49, 0, D) a +1 hunting sling of flaming (49, 1, D) an uncursed staff of death (49, 12, D) a +6 giant club (49, 21, D) +0 shadow dragon scales (49, 24, D) a cursed -3 ring of dexterity (49, 36, D) a phial of floods (inert) (49, 37, D) the +6 scimitar "Maonkio" {drain, rC+ Str-5 Int-4 Dex+9} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (-4). It affects your dexterity (+9). It protects you from cold. (50, 0, D) a +0 ring mail of fire resistance (50, 1, D) a phial of floods (inert) (50, 12, D) a +1 shortbow of velocity (50, 24, D) a +0 trident of freezing (50, 36, D) an uncursed staff of power (51, 1, D) an uncursed staff of death (51, 12, D) a +2 hand crossbow of flaming (51, 13, D) a +2 robe of magic resistance (51, 21, D) a +3 flail of freezing a +0 robe (51, 24, D) a +0 whip of electrocution (51, 36, D) an uncursed staff of wizardry (51, 37, D) a cursed staff of wizardry (52, 0, D) an uncursed staff of summoning (52, 1, D) an uncursed ring of poison resistance (52, 25, D) a +8 hand crossbow (52, 36, D) a fan of gales (inert) (52, 37, D) a phial of floods (inert) (53, 12, D) a +3 ring of protection (53, 13, D) a +4 chain mail of cold resistance (53, 24, D) a cursed staff of summoning (54, 0, D) a +3 scale mail of cold resistance (54, 1, D) the cursed +1 mace of Generosity {crush, rC+++} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It has a curse placed upon it. (54, 12, D) a fan of gales (inert) (54, 13, D) the +6 morningstar "Weopogic" {crush, Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). (54, 24, D) the ring of Desuozoe {rPois rF+ Stlth+} [ring of poison resistance] It protects you from fire. It protects you from poison. It makes you more stealthy. (54, 25, D) a +2 ring of evasion (55, 0, D) a +2 robe of positive energy (55, 12, D) a +2 leather armour of positive energy (55, 13, D) a +5 arbalest of freezing (58, 38, D) 2 bolts (58, 41, D) a +0 arbalest a +1 battleaxe of electrocution a +1 chain mail of fire resistance 17 bolts (59, 37, D) a fan of gales (inert) (59, 39, D) a +0 flail a +0 chain mail (59, 41, D) a +0 falchion a +0 leather armour (59, 42, D) a +0 scimitar (unseen) (60, 36, D) a +0 robe (60, 43, D) a +0 great sword of holy wrath a +2 chain mail of fire resistance a +0 great mace a +0 plate armour (61, 8, D) a +5 hand crossbow of flaming (61, 32, D) a +1 great sword a +0 robe a +0 dagger a +0 robe (61, 37, D) a +0 spear of piercing (61, 41, D) a +0 glaive a +0 plate armour (62, 1, D) a +3 large shield a +0 shield a +0 scale mail (62, 8, D) a cursed -2 ring of dexterity (62, 9, D) an uncursed staff of wizardry (62, 16, D) an uncursed staff of energy (62, 17, D) the -4 cloak of Bavvyfap {*Contam +Inv Dex+3} It affects your dexterity (+3). It lets you turn invisible. It causes magical contamination when unequipped. (62, 26, D) a +2 long sword of freezing (62, 36, D) an uncursed staff of cold (62, 37, D) a cursed amulet of inaccuracy (62, 42, D) a +0 glaive 7 boomerangs a +0 plate armour (63, 16, D) the +7 rapier of Spite {pierce, +Rage rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It lets you go berserk. (63, 26, D) a +0 robe of the Archmagi (63, 27, D) a +0 cloak of invisibility (64, 16, D) a crystal ball of energy (64, 17, D) an uncursed staff of cold (64, 26, D) the +5 morningstar of the Beginning {crush, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. (64, 27, D) a +2 robe of magic resistance (64, 38, D) a +0 scimitar a +0 plate armour (65, 26, D) the +3 flail "Xesesm" {protect, Int+3 Dex+6} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It affects your dexterity (+6). (67, 0, D) a +0 long sword of holy wrath (69, 0, D) an uncursed staff of cold (70, 36, D) a +2 hand axe of holy wrath (71, 13, D) a +1 leather armour of fire resistance an uncursed amulet of magic regeneration (71, 16, D) a +1 scale mail of fire resistance (71, 17, D) the cursed +1 hand crossbow of Curoh {flame, rF+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (71, 26, D) an arrow a fan of gales (inert) (71, 27, D) a +0 ring mail of magic resistance (71, 30, D) an arrow (71, 31, D) a cursed -3 shortbow 9 arrows (71, 35, D) a +0 dagger (71, 36, D) a +0 short sword (71, 38, D) a +3 dagger of holy wrath (71, 39, D) a +0 dire flail (72, 8, D) an uncursed staff of wizardry (72, 9, D) a lightning rod (4/4) (72, 21, D) a +0 spear a +0 buckler (72, 29, D) a +0 shortbow 19 arrows (72, 30, D) a +2 trident of venom a +2 longbow of velocity (72, 31, D) a +0 trident a throwing net a cursed -2 trident (72, 33, D) 8 arrows (72, 36, D) a +2 flail of crushing (72, 37, D) a +0 club (73, 1, D) a +0 battleaxe of electrocution (73, 16, D) a lamp of fire (73, 17, D) a +2 plate armour of cold resistance (73, 22, D) a +0 short sword a +0 robe (73, 23, D) a +1 dagger of venom a +0 robe a +0 buckler (73, 31, D) a +0 trident (73, 35, D) a +0 long sword (73, 36, D) a +0 dagger (73, 37, D) a +0 broad axe a crystal ball of energy (75, 1, D) a +0 hand axe of freezing