Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) an uncursed ring of wizardry (49, 36, D) the ring "Ungil" {rF+ MR++} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. (49, 37, D) a +1 ring mail of cold resistance (50, 24, D) an uncursed staff of death (50, 25, D) an uncursed ring of stealth (50, 36, D) a +3 hand crossbow of freezing (50, 37, D) an orb spider corpse (50, 41, D) a tarantella corpse (50, 42, D) a demonic crawler corpse (51, 24, D) an uncursed ring of resist corrosion (51, 25, D) a phial of floods (51, 36, D) a +0 leather armour of cold resistance (51, 37, D) a +1 halberd of protection (52, 24, D) a +2 spear of freezing (52, 25, D) an uncursed ring of protection from magic (52, 37, D) a +1 glaive of pain (52, 42, D) a demonic crawler corpse (52, 43, D) a redback corpse (53, 24, D) 4 scrolls of enchant weapon (53, 25, D) a +4 vampiric halberd (53, 36, D) the +4 plate armour of Tulud {rElec rPois rC- MP+9} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (53, 37, D) an uncursed staff of fire (54, 24, D) a +2 great sword of protection (54, 25, D) an uncursed staff of conjuration (54, 36, D) a crystal ball of energy (55, 24, D) a manual of Long Blades (59, 36, D) a +1 hunting sling of velocity (59, 37, D) an uncursed staff of poison (61, 10, D) a +0 dagger a +0 robe (61, 26, D) an uncursed staff of earth (61, 36, D) a +1 robe of fire resistance (61, 37, D) an uncursed staff of conjuration (62, 10, D) a +0 hand axe a +0 mace of protection (62, 16, D) a crystal ball of energy (62, 17, D) a +1 shortbow of flaming (62, 26, D) a book of Alchemy (62, 27, D) 4 potions of heal wounds (62, 36, D) a +0 robe (62, 37, D) a fan of gales (63, 0, D) a +0 dagger of draining (63, 10, D) a +7 short sword of speed a +0 leather armour (63, 16, D) an uncursed staff of power (63, 27, D) a +2 scythe of venom (63, 31, D) a +2 trident of freezing (63, 36, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (64, 17, D) a lightning rod (4/4) (64, 26, D) a cursed staff of summoning (64, 27, D) an uncursed ring of flight (65, 26, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (67, 0, D) an uncursed staff of poison (69, 0, D) an uncursed staff of summoning (70, 12, D) a +0 short sword a +0 robe a +0 buckler (70, 36, D) an uncursed staff of air (70, 42, D) a +0 war axe (71, 8, D) an uncursed staff of conjuration (71, 16, D) a +2 dire flail of protection (71, 26, D) an uncursed staff of death (71, 36, D) an uncursed staff of wizardry (71, 37, D) an uncursed amulet of the gourmand (71, 41, D) a +0 halberd (71, 42, D) a +0 war axe a +0 robe a +0 whip a +0 robe (72, 8, D) an uncursed staff of power (72, 9, D) a +2 plate armour of cold resistance (72, 16, D) a +3 rapier of draining (72, 17, D) a +1 shortbow of flaming (72, 26, D) a +1 glaive of freezing (72, 36, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (72, 37, D) a lightning rod (4/4) (73, 17, D) a +10 plate armour of ponderousness (73, 21, D) an uncursed staff of summoning (73, 26, D) a crystal ball of energy (73, 36, D) an uncursed ring of protection from magic (73, 37, D) the +7 short sword of Zimigh {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (75, 3, D) a +0 short sword a +0 robe