Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a wand of disintegration (7) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +5 battleaxe a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) a +2 halberd of venom (49, 36, D) a phial of floods (49, 37, D) a +1 chain mail of fire resistance (50, 24, D) a +0 animal skin (50, 25, D) a book of Air (50, 42, D) a +0 battleaxe a +4 plate armour of magic resistance a +0 giant club a +0 giant spiked club (50, 43, D) a +0 dire flail (51, 24, D) a +0 hand axe (51, 25, D) a +2 scale mail of positive energy (51, 30, D) a +0 robe (51, 36, D) a +0 chain mail (51, 37, D) a +3 chain mail of cold resistance (51, 42, D) 2 large rocks a +0 troll leather armour (52, 25, D) a phial of floods (52, 36, D) a +0 battleaxe (52, 41, D) a +0 arbalest 28 bolts a +0 chain mail (52, 42, D) a +0 short sword 5 boomerangs a +0 chain mail a +0 giant club (52, 43, D) a +0 troll leather armour (53, 25, D) the cursed +0 hat of Vyupting {rF+ Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (53, 31, D) a +0 spear (53, 36, D) the +8 arbalest of Vefus {elec, Dex+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+6). (54, 24, D) an uncursed staff of wizardry (54, 25, D) a phial of floods (55, 24, D) an uncursed staff of summoning (59, 37, D) a lightning rod (4/4) (60, 37, D) a +1 fustibalus of freezing (60, 43, D) a +0 dagger a +0 robe (60, 44, D) a +0 dagger a +0 robe (61, 0, D) a +1 great mace of protection (61, 2, D) a +6 ring of strength (61, 8, D) an uncursed staff of summoning (61, 11, D) a +0 dire flail (61, 26, D) a lamp of fire (61, 43, D) a +5 hand axe of draining a +0 robe a +0 robe (62, 0, D) a cursed amulet of inaccuracy (62, 4, D) a +0 short sword a +0 robe a +0 buckler a +0 dagger a +0 robe (62, 17, D) a +3 long sword of holy wrath (62, 26, D) a +1 spear of piercing (62, 27, D) a +0 robe of fire resistance (62, 36, D) the +7 arbalest of Destruction {flame, Str+2 Dex-2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (-2). It makes you more stealthy. (62, 37, D) the +2 ring mail of Quffuacs {Stlth+} It makes you more stealthy. (63, 0, D) a lightning rod (4/4) (63, 8, D) a +0 flail of draining (63, 16, D) a +0 bardiche of flaming (63, 26, D) an uncursed staff of power (63, 27, D) a lightning rod (4/4) (63, 36, D) a +0 dagger (63, 37, D) a +3 ring mail of fire resistance (64, 17, D) a +2 triple sword of holy wrath (64, 26, D) a +2 rapier of flaming (65, 26, D) a lightning rod (4/4) (69, 0, D) a +3 war axe of chopping (70, 9, D) a +2 halberd of protection (70, 37, D) a lamp of fire (71, 8, D) a +2 trident of protection (71, 12, D) (unseen) (71, 16, D) a +0 spear (71, 17, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (71, 22, D) a +4 whip of electrocution (71, 23, D) a +4 dagger of venom a +0 buckler (71, 26, D) the +12 hand crossbow of War {penet, rPois rC+ rN+++ Str-4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It protects you from cold. It protects you from poison. It renders you almost immune to negative energy. (71, 27, D) a +0 long sword of holy wrath (71, 30, D) a +0 trident (71, 31, D) a cursed -1 mace (71, 36, D) a cursed ring of attention (71, 41, D) a cursed +1 hand axe of freezing a +0 robe (72, 8, D) a lightning rod (4/4) (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +2 bardiche of venom (72, 26, D) a +0 mace of draining (72, 27, D) a cursed staff of air (72, 30, D) a +0 club (73, 1, D) the +2 robe of a bazaar {rCorr Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It provides partial protection from all sources of acid and corrosion. (73, 16, D) a lightning rod (4/4) (73, 17, D) a +1 antimagic spear (73, 26, D) a crystal ball of energy (73, 27, D) an uncursed staff of power (73, 30, D) a +0 glaive (73, 36, D) a +0 arbalest of flaming (73, 37, D) a +1 great mace of holy wrath