Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 3, D) a +0 leather armour a +0 long sword (60, 4, D) the +2 spear of Qanuiz {pierce, *Noise +Rage Stlth+} It inflicts extra damage upon your enemies. It lets you go berserk. It may make noises in combat. It makes you more stealthy. a +0 robe (61, 0, D) a +0 dagger (61, 8, D) a +1 mace of protection (62, 0, D) a +0 dagger (62, 1, D) a +1 battleaxe of electrocution a +0 robe a +0 dagger (62, 3, D) an uncursed staff of cold a +0 robe an orc corpse (63, 2, D) a cursed +0 trident a +1 hand crossbow of freezing (63, 8, D) a cursed staff of death (67, 2, D) an uncursed staff of energy (68, 0, D) a +1 scythe of freezing (69, 0, D) a +0 arbalest of velocity (70, 8, D) the Incunabulum of Fire and Beguiling Spells Type Level Known a - Corona Hexes 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Ignition Fire 8 no (70, 9, D) a book of Air (70, 21, D) a +0 battleaxe a +0 robe a naga corpse (71, 16, D) a +0 club (71, 17, D) a +2 falchion of pain (71, 20, D) a +4 flail of protection a naga corpse (71, 21, D) a +0 battleaxe (71, 26, D) an uncursed amulet of regeneration (71, 27, D) a +0 pair of boots of running (72, 9, D) an uncursed staff of power (72, 16, D) an uncursed staff of air (72, 19, D) a +0 halberd (72, 27, D) a book of Summonings (73, 1, D) a +0 shortbow 9 arrows a +0 plate armour of poison resistance (73, 16, D) a +0 great sword of freezing (73, 17, D) the cursed +3 mace of Dividends {crush, rC+ MR+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (73, 20, D) an adder corpse (73, 27, D) a manual of Unarmed Combat (74, 4, D) 3 bolts 4 arrows (75, 1, D) a +0 arbalest 10 bolts