Winsalot the Dungeon (0, 50, D) an uncursed staff of power (0, 52, D) a +0 dagger (1, 32, D) an uncursed staff of power (1, 33, D) an uncursed staff of death (1, 50, D) a +0 long sword (1, 52, D) an uncursed amulet of guardian spirit (1, 55, D) a +0 shortbow (unseen) (2, 15, D) a +2 ring mail of magic resistance (2, 16, D) a +3 plate armour of magic resistance (2, 32, D) a +2 vampiric rapier (2, 33, D) the +4 ring mail of the Little Devil {rF+} It protects you from fire. (2, 34, D) an uncursed staff of earth (2, 50, D) the Papyrus of the Lonely Deaths Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Irradiate Conjuration/Transmutation 5 no c - Venom Bolt Conjuration/Poison 5 yes d - Shatter Earth 9 no (2, 51, D) a crystal ball of energy (2, 53, D) a cursed -1 short sword (2, 54, D) a +2 glaive of venom (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of power (3, 16, D) a +0 club (3, 32, D) a Grand Grimoire (3, 33, D) the +5 quarterstaff "Yfuen" {venom, rPois Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from poison. (3, 34, D) a +0 scale mail of magic resistance (3, 51, D) a +0 dagger (3, 52, D) a +2 plate armour of cold resistance (3, 54, D) the amulet "Xenealeq" {Inacc rN+ Dex-2 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (-2). It protects you from negative energy. It lets you see invisible. a +5 ring of protection a +2 demon whip of electrocution a +4 ring of intelligence an uncursed ring of poison resistance an uncursed ring of protection from fire an uncursed ring of positive energy (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 scythe of protection (4, 15, D) the +6 hand axe of Triumph {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (4, 32, D) a +2 scale mail of magic resistance (4, 33, D) a book of the Tempests (4, 34, D) a book of Conjurations (4, 52, D) a +0 long sword (4, 53, D) a +0 rapier a +0 leather armour (4, 54, D) a +0 rapier (unseen) (4, 55, D) the cursed +3 dagger "Piliav" {freeze, rC+ Dex+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. a cursed -2 rapier (still there?) (5, 14, D) a +0 trident (5, 15, D) an uncursed staff of wizardry (5, 20, D) a cursed +0 glaive (5, 32, D) a +0 morningstar of draining (5, 33, D) a +2 plate armour of fire resistance (5, 34, D) an uncursed staff of fire (5, 50, D) a book of the Dragon (5, 51, D) a book of Battle (5, 54, D) a +2 falchion of slicing (unseen) (5, 55, D) an uncursed staff of energy (unseen) (5, 60, D) an arrow (6, 14, D) a fan of gales (6, 15, D) the +9 rapier of Charity {freeze, rPois rC+ Str-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from cold. It protects you from poison. (6, 16, D) an uncursed staff of poison (6, 21, D) a +0 falchion of flaming a +0 robe (6, 22, D) a +0 robe (6, 23, D) a +0 robe (6, 33, D) a +0 spear of venom (6, 52, D) a +0 short sword (6, 53, D) a +0 long sword a +0 leather armour an uncursed amulet of regeneration a +0 longbow 54 arrows a +0 leather armour (6, 54, D) the +6 great sword of Ybiggiha {vamp, *Rage Int+7 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It may make you go berserk in combat. It makes you more stealthy. a +0 shortbow of flaming 19 arrows a +0 leather armour (6, 55, D) a +0 scimitar (6, 56, D) a +0 short sword (unseen) (7, 6, D) a scroll of holy word (7, 14, D) a +3 battleaxe of venom (7, 15, D) a +4 giant spiked club (7, 16, D) a +1 pair of boots of running (7, 19, D) a +0 spear a +0 robe (7, 20, D) a +0 club a +0 halberd a +0 robe (7, 32, D) an uncursed staff of fire (7, 50, D) a +0 dagger (7, 52, D) a +0 short sword a +0 leather armour a phial of floods (7, 55, D) a +0 long sword a +0 leather armour (7, 56, D) an arrow (7, 57, D) an arrow a cursed staff of poison (7, 58, D) 14 arrows (8, 14, D) a book of Conjurations (8, 15, D) a crystal ball of energy (8, 20, D) a +0 halberd a +0 robe (8, 21, D) a +0 flail a +0 robe (8, 22, D) a +2 scythe of venom (unseen) (8, 34, D) a +2 shortbow (8, 50, D) an uncursed staff of wizardry (8, 51, D) a +2 long sword of holy wrath (8, 56, D) a +1 glaive of chopping (8, 58, D) a +2 dagger of flaming (9, 16, D) a +0 quarterstaff of draining (9, 32, D) a book of Cantrips (9, 33, D) a +2 buckler of positive energy (9, 34, D) an uncursed staff of poison (9, 50, D) the +6 hunting sling "Widowmaker" {freeze, rElec Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. (9, 52, D) a +0 pair of boots of stealth (9, 54, D) a +0 long sword (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 long sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 leather armour of poison resistance (10, 15, D) a phial of floods (10, 16, D) an uncursed staff of death (10, 17, D) a +0 trident (unseen) (10, 33, D) a +1 naga barding of stealth (10, 34, D) a book of Flames (10, 50, D) quicksilver dragon scales (10, 53, D) the +8 morningstar of the Pharaoh's Fist {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (unseen) (10, 54, D) a +0 longbow (unseen) (10, 55, D) a +0 longbow (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 pair of gloves of archery an uncursed ring of magical power a +2 ring of dexterity a +2 ring of evasion a cursed ring of see invisible an uncursed ring of ice an uncursed amulet of the gourmand (11, 15, D) the +4 chain mail "Kugitixi" {Dex+5} It affects your dexterity (+5). (11, 16, D) a book of Minor Magic (11, 32, D) a scarf of repulsion (11, 33, D) a +2 battleaxe of freezing (11, 51, D) a +3 morningstar of protection (11, 52, D) a +3 shortbow 22 arrows a +0 leather armour a +0 dagger (11, 53, D) a +0 longbow (unseen) (11, 54, D) a +2 vampiric spear (unseen) (11, 58, D) the +5 mace of Repoumem {venom, Fragile rF+ Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). It protects you from fire. It will be destroyed if unequipped. (12, 14, D) a fan of gales (12, 15, D) the +12 lajatang of Terra Nullius {venom, -Tele +Rage rPois Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from poison. It lets you go berserk. It prevents most forms of teleportation. It makes you more stealthy. (12, 16, D) an uncursed staff of wizardry (12, 33, D) a +2 scale mail of poison resistance (12, 34, D) a lightning rod (4/4) (12, 50, D) a +0 rapier (12, 54, D) a +0 shortbow (unseen) (12, 56, D) a +2 scimitar of holy wrath (12, 57, D) a +0 short sword a +0 chain mail (13, 33, D) an uncursed staff of earth (13, 34, D) a +2 hand axe of flaming (13, 50, D) the +3 shortbow "Suiruak" {flame, *Contam rF+ rN++ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It greatly protects you from negative energy. It causes magical contamination when unequipped. It makes you more stealthy. (13, 51, D) a lightning rod (4/4) (14, 49, D) a +0 flail of protection (14, 50, D) a book of the Warp (14, 51, D) a book of the Warp (14, 52, D) a book of Unlife (18, 48, D) a book of Dreams (18, 49, D) a +2 vampiric broad axe (18, 50, D) a Fen Folio (19, 3, D) a +0 giant club (19, 17, D) a phial of floods (19, 32, D) a +3 scale mail of fire resistance (19, 33, D) a crystal ball of energy (19, 48, D) a +10 giant spiked club (20, 1, D) a lamp of fire (20, 16, D) a +2 robe of fire resistance (20, 17, D) a +4 quarterstaff (20, 32, D) a +3 scale mail of poison resistance (20, 33, D) a book of Burglary (20, 48, D) an uncursed staff of conjuration (20, 49, D) a +0 scale mail of fire resistance (20, 50, D) a book of the Earth (21, 1, D) a +3 long sword of protection (21, 16, D) a crystal ball of energy (21, 17, D) a +4 hand crossbow of freezing (21, 34, D) an uncursed staff of wizardry (21, 48, D) a +1 short sword of electrocution (22, 1, D) a +1 mace of crushing (22, 5, D) a +0 giant club (22, 16, D) a +0 vampiric whip (22, 17, D) an uncursed staff of fire (22, 32, D) Cooge's Compendium of Talismans Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Song of Slaying Charms 2 no c - Spectral Weapon Hexes/Charms 3 no d - Deflect Missiles Charms/Air 6 no e - Ring of Flames Charms/Fire 7 no (22, 34, D) a +2 broad axe of electrocution (22, 48, D) a +1 robe of cold resistance (22, 49, D) a +2 ring mail of poison resistance (23, 4, D) a +0 troll leather armour (23, 5, D) a +0 great mace a +0 shortbow of freezing a +0 plate armour (23, 16, D) a fan of gales (23, 17, D) the +5 short sword of Taclease {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (23, 18, D) a +0 arbalest of velocity (23, 32, D) the +4 morningstar "Rigged" {pain, -Tele *Corrode rN++ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It greatly protects you from negative energy. It prevents most forms of teleportation. It may corrode you when you take damage. (23, 33, D) the +4 glaive "Hunke" {elec, rC+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It makes you more stealthy. (23, 34, D) a +1 scimitar of protection (23, 48, D) a Grand Grimoire (23, 49, D) a book of Alchemy (24, 1, D) a +0 dagger a +0 robe an uncursed staff of earth (24, 3, D) a +0 halberd a +0 plate armour a +0 giant club a +0 giant spiked club a +0 giant club (24, 5, D) a cursed -2 giant spiked club a +0 giant club (24, 6, D) a +0 great mace of protection a +1 plate armour of magic resistance a +0 battleaxe of flaming a +0 chain mail a +0 long sword a +0 plate armour (24, 7, D) 2 large rocks (24, 17, D) the +11 shortbow "Tempaen" {freeze, Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). (24, 18, D) a +3 dagger of venom (24, 23, D) +0 ice dragon scales (24, 24, D) +0 shadow dragon scales (24, 33, D) a book of Frost (24, 34, D) a lightning rod (4/4) (24, 48, D) a fan of gales (24, 49, D) a +0 glaive of protection (25, 0, D) a +1 chain mail of cold resistance (25, 1, D) the +1 pair of boots of Devotion {-Cast -Tele rElec Stlth+} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It makes you more stealthy. (25, 2, D) the cursed +0 morningstar of Popular Demand {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. a +0 leather armour (25, 16, D) a +1 robe of magic resistance (25, 18, D) a +3 leather armour of cold resistance (25, 20, D) +0 acid dragon scales (25, 32, D) a +0 cloak of poison resistance (25, 33, D) a +5 hand axe of chopping (25, 34, D) a fan of gales (25, 39, D) a +3 scimitar of slicing a +3 shortbow (25, 48, D) an uncursed staff of power (25, 49, D) a +2 arbalest of freezing (26, 0, D) a +0 mace (26, 1, D) a +0 mace (26, 2, D) a +2 halberd of venom a +0 chain mail (26, 3, D) a +3 vampiric hand axe (unseen) (26, 5, D) a large rock (unseen) (26, 16, D) a +3 plate armour of poison resistance (26, 32, D) a +2 ring mail of fire resistance (26, 49, D) the +5 falchion "Secret Weapon" {slice, rElec MR- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 50, D) a +1 dagger of venom (27, 0, D) an uncursed staff of fire (27, 1, D) a +1 dagger of speed (27, 2, D) a +0 giant club (27, 17, D) a +4 quarterstaff of draining (27, 22, D) +0 ice dragon scales (27, 34, D) a +4 great mace of holy wrath (27, 48, D) an uncursed ring of magical power an uncursed ring of magical power an uncursed ring of fire an uncursed ring of protection from fire the amulet "Xiulye" {Spirit Int+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). an uncursed amulet of the acrobat (27, 49, D) a cursed ring of attention (27, 50, D) a crystal ball of energy (28, 1, D) a +0 flail (28, 2, D) the +5 spear "Dyn Ovua" {pierce, Fragile rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a +2 robe of magic resistance (28, 3, D) a +1 war axe of chopping (unseen) (28, 16, D) a lamp of fire (28, 17, D) an uncursed staff of power (28, 32, D) the +0 shortbow of Woe {velocity, +Blink Int+6} Any arrow fired from it inflicts extra damage. It affects your intelligence (+6). It lets you blink. (28, 33, D) a +1 mace of protection (28, 48, D) the +5 long sword "Bin Hoe" {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (28, 50, D) a cursed ring of attention (29, 0, D) an uncursed staff of poison (29, 2, D) a +0 short sword (unseen) (29, 16, D) an uncursed staff of energy (29, 17, D) a +1 hand axe of venom (29, 33, D) a lightning rod (4/4) (29, 48, D) the Handbook of Evil Arts Spells Type Level Known a - Pain Necromancy 1 no b - Animate Dead Necromancy 4 no c - Excruciating Wounds Charms/Necromancy 5 yes (29, 49, D) the ring of Megalomania {rC+ AC+3} [ring of protection] It affects your AC (+3). It protects you from cold. (29, 50, D) a book of Beasts (30, 48, D) a +2 flail of crushing (30, 49, D) a +4 scale mail of fire resistance (31, 0, D) the amulet "Nyritt" {Gourm rElec rN+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It insulates you from electricity. It protects you from negative energy. the ring of Vehumet's Condemnation {Ice rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. an uncursed amulet of faith an uncursed ring of poison resistance the +7 broad axe "Saerphej" {speed, rF+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (31, 1, D) a +3 ring of dexterity the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the ring "Fagrida" {Fire *Drain Dex+5} [ring of fire] It enhances your fire magic. It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It causes draining when unequipped. the ring of Pefilam {*Corrode MR+++ MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. a +4 ring of strength a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). a +6 ring of strength (31, 48, D) a book of Unlife (31, 50, D) a +1 dagger of draining (32, 50, D) the +8 scimitar "Alouv" {antimagic, rF- rN+ Str+4 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. (33, 29, D) a +0 morningstar a +0 robe (33, 48, D) a book of Misfortune (34, 28, D) a +0 dagger (34, 48, D) a cursed ring of attention (34, 49, D) a +0 mace of draining (34, 50, D) the +3 hand crossbow of Outrage {elec, Str+4 Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). (35, 28, D) a crystal ball of energy (35, 29, D) the +7 flail "Jellybane" {crush, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. a +0 robe (36, 0, D) a +5 hunting sling of freezing (36, 1, D) a +3 whip of electrocution (36, 14, D) a +0 spear (36, 15, D) a +0 long sword of holy wrath (36, 28, D) a +0 dagger (36, 29, D) a +0 short sword (37, 1, D) a +4 vampiric hand axe (37, 14, D) a book of Burglary (37, 15, D) +2 ice dragon scales (37, 29, D) an uncursed amulet of faith (38, 0, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (38, 1, D) the +3 leather armour of Gasoeg {Dex+4} It affects your dexterity (+4). (38, 14, D) a +2 robe of magic resistance (38, 15, D) a +1 war axe of chopping (38, 18, D) a +0 spear (38, 28, D) a +2 spear of piercing (38, 29, D) a +2 short sword of draining (38, 36, D) a +4 spear a +0 robe (38, 37, D) a +1 vampiric spear a +0 robe (38, 38, D) the cursed +0 flail of the World {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. a +0 robe (38, 48, D) a +0 arbalest of freezing (38, 50, D) a +2 ring mail of cold resistance (39, 14, D) a lamp of fire (39, 15, D) a +0 mace a +0 robe a +3 ring mail of cold resistance (39, 20, D) a +6 battleaxe of pain a +0 robe (39, 28, D) a +0 dagger (39, 29, D) an uncursed staff of death (39, 34, D) an uncursed staff of earth a +0 robe (39, 48, D) a +1 war axe of chopping a +2 scale mail of fire resistance (40, 0, D) an uncursed staff of conjuration (40, 1, D) a +0 scimitar of holy wrath (40, 14, D) an uncursed staff of summoning (40, 15, D) a +4 quarterstaff of protection (40, 21, D) a +0 whip (40, 29, D) a book of Summonings (40, 48, D) the cursed +0 buckler of the Lonely Mice {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (40, 49, D) a +1 plate armour of poison resistance (40, 50, D) an uncursed ring of resist corrosion (41, 1, D) a +0 long sword of flaming (41, 29, D) a +2 mace of draining (41, 50, D) a +2 plate armour of cold resistance (42, 0, D) a +1 leather armour of fire resistance (42, 1, D) the +5 long sword of Acuovomu {slice, rF+ rC+ MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (42, 14, D) a +5 hand crossbow of freezing (42, 16, D) a +0 halberd (42, 17, D) a +0 spear (unseen) (42, 28, D) an uncursed staff of summoning (42, 35, D) a cursed +4 halberd a +1 robe of fire resistance (42, 48, D) an uncursed staff of energy (42, 49, D) a phial of floods (43, 15, D) an uncursed staff of summoning (43, 28, D) the Catalogue of Unholy Displacement Spells Type Level Known a - Apportation Translocation 1 no b - Bolt of Draining Conjuration/Necromancy 5 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 yes d - Death Channel Necromancy 6 yes (43, 29, D) an uncursed staff of fire (43, 49, D) a cursed staff of wizardry (43, 50, D) a book of Maledictions (44, 48, D) a +6 shortbow of freezing (44, 49, D) a crystal ball of energy (44, 51, D) a +3 plate armour of fire resistance (45, 49, D) an uncursed staff of fire (45, 50, D) a +2 plate armour of cold resistance (45, 51, D) a +2 battleaxe of flaming (45, 52, D) (unseen) (46, 47, D) the +10 shadow dragon scales "Haexom" {-Cast rN+ rCorr Stlth++++} It protects you from negative energy. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It makes you much more stealthy. an uncursed ring of magical power (46, 48, D) a +2 demon trident of electrocution (46, 49, D) an uncursed ring of see invisible (46, 51, D) a +1 morningstar of protection (47, 48, D) +1 steam dragon scales (47, 49, D) a +1 buckler of reflection (47, 50, D) a +1 hand axe of chopping (47, 51, D) a +2 robe (48, 48, D) a +0 centaur barding of flying (48, 49, D) a +2 chain mail of cold resistance (48, 50, D) an uncursed staff of earth (48, 51, D) a Grand Grimoire (49, 0, D) an uncursed ring of see invisible (49, 12, D) a +1 morningstar of freezing (49, 36, D) a cursed +0 giant club (49, 37, D) an uncursed staff of poison (49, 47, D) an uncursed ring of stealth a +0 pair of gloves of strength the amulet "Tocepa" {+Rage rF+ rN+} [amulet of rage] It protects you from fire. It protects you from negative energy. It lets you go berserk. an uncursed ring of positive energy the ring of Boeved {rPois rCorr MP+9 Dex+2 Stlth+} [ring of resist corrosion] It affects your dexterity (+2). It protects you from poison. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. an uncursed ring of poison resistance the amulet of Beogh's Approval {RegenMP MR- Int+5 Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +2 ring of intelligence (49, 49, D) a crystal ball of energy (49, 50, D) a +1 antimagic battleaxe (50, 0, D) an uncursed ring of stealth (50, 1, D) an uncursed staff of fire (50, 12, D) the +0 robe "Masiow" {rElec rN+ Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. (50, 24, D) the +3 rapier of the Blessed Realm {vamp, rElec rC- rN+++ Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. (50, 36, D) an uncursed staff of summoning (50, 37, D) a +4 bardiche of chopping (50, 48, D) an uncursed ring of positive energy (50, 49, D) a +4 ring mail of poison resistance (50, 50, D) a +3 great sword of holy wrath (51, 13, D) a +3 glaive of freezing (51, 25, D) a cursed staff of poison (51, 36, D) a +0 mace of crushing (51, 37, D) a crystal ball of energy (51, 40, D) the cursed +0 quarterstaff "Touful" {drain, *Slow Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. a +0 robe (51, 49, D) an uncursed staff of fire (51, 50, D) a +1 antimagic great sword (52, 0, D) an uncursed staff of conjuration (52, 2, D) an uncursed ring of stealth an uncursed amulet of magic regeneration an uncursed ring of see invisible the ring "Foos" {Ice rElec MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed amulet of the gourmand an uncursed ring of protection from cold an uncursed ring of resist corrosion an uncursed amulet of the acrobat an uncursed ring of protection from cold an uncursed ring of ice an uncursed ring of flight a wand of acid (7) the ring "Kidikh" {+Inv rF+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from fire. It lets you turn invisible. (52, 12, D) a lightning rod (4/4) (52, 13, D) an uncursed staff of fire (52, 24, D) a +4 mace of protection (52, 25, D) a lamp of fire (52, 36, D) Sif Muna's Grimoire of Execration and Displacement Spells Type Level Known a - Corona Hexes 1 yes b - Spectral Weapon Hexes/Charms 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Gell's Gravitas Translocation 3 yes e - Leda's Liquefaction Hexes/Earth 4 yes f - Dispersal Translocation 6 no (52, 37, D) a +2 falchion (52, 48, D) the cursed +1 lajatang "Beetlebane" {vamp, Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It has a curse placed upon it. (52, 49, D) a +3 leather armour of magic resistance (53, 0, D) an uncursed staff of wizardry (53, 1, D) Sush's Disquisition on Flight and Intoxication Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Spider Form Transmutation/Poison 3 yes c - Airstrike Air 4 yes d - Olgreb's Toxic Radiance Poison 4 no e - Conjure Ball Lightning Conjuration/Air 6 no (53, 12, D) a lamp of fire (53, 13, D) a +3 great sword of protection (53, 25, D) a +2 flail of draining (53, 36, D) a cursed -5 ring of dexterity (53, 49, D) a book of the Tempests (54, 0, D) a +2 short sword of speed (54, 13, D) a +0 glaive of chopping (54, 24, D) a +2 leather armour of fire resistance (54, 25, D) an uncursed staff of earth (54, 50, D) a book of the Earth (55, 1, D) a phial of floods (55, 13, D) an uncursed staff of power (55, 24, D) a +0 antimagic battleaxe (55, 50, D) a cursed staff of summoning (58, 48, D) a +0 dire flail of protection (59, 28, D) a +0 dagger (unseen) (59, 36, D) an uncursed staff of conjuration (59, 47, D) the cursed +0 broad axe "Impslayer" {freeze, rPois rC- Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (59, 48, D) a +1 helmet of intelligence (59, 49, D) a book of Annihilations (60, 36, D) a lightning rod (4/4) (60, 37, D) a +2 robe of cold resistance (60, 39, D) a cursed +4 short sword a cursed +0 robe (60, 48, D) a book of Battle (60, 49, D) a +2 ring of intelligence (61, 8, D) a +0 spear of venom (61, 36, D) an uncursed staff of summoning (61, 47, D) an uncursed amulet of regeneration (61, 48, D) the ring "Muuphuem" {Wiz rPois rC+ rN++ Str-5} [ring of wizardry] It improves your spell success rate. It affects your strength (-5). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. (61, 49, D) a +1 dire flail of draining (62, 1, D) the +8 hand axe of Cheibriados's Hope {chop, -Tele rC+ MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (62, 8, D) a +2 morningstar of protection (62, 9, D) an uncursed staff of power (62, 20, D) a +0 spear (62, 21, D) a +0 quarterstaff a +0 robe (62, 22, D) the +8 mace "Jellybane" {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (62, 29, D) a +4 hand axe of electrocution 2 boomerangs (62, 31, D) a +0 flail a +0 chain mail (62, 36, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (62, 37, D) a +3 ring mail of magic resistance (62, 47, D) a phial of floods (62, 48, D) a +2 rapier of speed (62, 49, D) a +6 ring of intelligence (62, 53, D) a crocodile skeleton (63, 8, D) a +1 dagger of flaming (63, 16, D) a lightning rod (4/4) (63, 20, D) a +0 spear (63, 21, D) a +0 quarterstaff a cursed -2 robe (63, 26, D) a +2 shortbow of velocity (63, 27, D) a +1 long sword of electrocution (63, 29, D) a +0 dagger a +0 robe (63, 30, D) a +0 glaive a +0 chain mail (63, 48, D) a +2 flail of draining (63, 49, D) an uncursed staff of death (63, 50, D) a +6 great sword of slicing (63, 55, D) a basilisk skeleton (still there?) a wolf corpse (skeletalised by now) (still there?) (64, 17, D) a +0 spear (64, 20, D) a +0 spear (64, 26, D) a +0 hand axe (64, 30, D) a +0 club a +1 ring mail of poison resistance (64, 31, D) the +7 longbow "Vonidics" {velocity, Stlth+} Any arrow fired from it inflicts extra damage. It makes you more stealthy. (64, 49, D) an uncursed staff of death (64, 50, D) the +6 scale mail of Gakuifif {rElec rF++ Regen+ Dex-5} It affects your dexterity (-5). It greatly protects you from fire. It insulates you from electricity. It increases your rate of regeneration. (64, 52, D) a spiny frog skeleton (64, 57, D) a polar bear skeleton (65, 31, D) a +0 club (65, 47, D) an uncursed ring of flight a cursed amulet of the gourmand (65, 50, D) a +0 rapier of draining (65, 54, D) a water moccasin skeleton (65, 56, D) a water moccasin skeleton (65, 57, D) a hydra skeleton (still there?) a black mamba corpse (skeletalised by now) (still there?) (65, 58, D) a yak corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (65, 59, D) a death yak corpse (skeletalised by now) (66, 48, D) an uncursed staff of earth (66, 49, D) a +3 war axe of freezing (66, 50, D) the +4 lajatang of Ramn {speed, rElec Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It insulates you from electricity. Cheibriados disapproves of the use of such an item. (66, 51, D) the cursed +1 scale mail of Rotation {rF++ Stlth-} It greatly protects you from fire. It makes you less stealthy. It has a curse placed upon it. (66, 53, D) a crocodile skeleton (66, 54, D) a spiny frog corpse (skeletalised by now) (66, 57, D) a water moccasin skeleton a komodo dragon corpse (skeletalised by now) (66, 58, D) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) a polar bear corpse (skeletalised by now) a yak corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (66, 59, D) a komodo dragon corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (67, 0, D) a +2 long sword of freezing (67, 47, D) a book of Changes (67, 48, D) a crystal ball of energy (67, 49, D) a manual of Shields (67, 50, D) a phial of floods (67, 52, D) a crocodile skeleton (67, 56, D) a crocodile skeleton (67, 57, D) a yak corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (67, 59, D) a catoblepas corpse (skeletalised by now) (67, 60, D) a basilisk corpse (skeletalised by now) (68, 38, D) a +0 long sword (unseen) (68, 48, D) an uncursed staff of fire (68, 49, D) the Papyrus of Confrontation Spells Type Level Known a - Sting Conjuration/Poison 1 yes b - Throw Flame Conjuration/Fire 2 no c - Dazzling Spray Conjuration/Hexes 3 yes d - Iskenderun's Mystic Blast Conjuration 4 yes e - Bolt of Draining Conjuration/Necromancy 5 yes (68, 50, D) the Almanac of Quantum Transmutation Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 yes b - Recall Summoning/Translocation 3 no c - Lesser Beckoning Translocation 3 no d - Irradiate Conjuration/Transmutation 5 no e - Dispersal Translocation 6 no (68, 53, D) a basilisk skeleton (68, 56, D) a dream sheep skeleton (69, 0, D) a +3 scale mail of poison resistance (69, 36, D) a +1 ring mail of cold resistance (69, 43, D) a +0 long sword (69, 47, D) the cursed +1 glaive of the Vaults {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It has a curse placed upon it. (69, 48, D) the Collected Works on Quantum Fire Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Portal Projectile Hexes/Translocation 3 yes d - Fireball Conjuration/Fire 5 no e - Bolt of Fire Conjuration/Fire 6 no (69, 49, D) a +2 spear of flaming (69, 50, D) an uncursed staff of conjuration (69, 55, D) a crocodile skeleton (70, 8, D) a lightning rod (4/4) (70, 9, D) a phial of floods (70, 36, D) a +2 shortbow of freezing (70, 37, D) a +0 long sword (70, 43, D) a +0 short sword a +0 leather armour (70, 47, D) a +2 spear of venom (70, 48, D) a +1 arbalest of flaming (70, 49, D) a cursed staff of conjuration (70, 54, D) a crocodile skeleton (71, 8, D) an uncursed ring of wizardry (71, 31, D) an uncursed staff of death a +0 leather armour (71, 36, D) an uncursed staff of conjuration (71, 37, D) a +6 quarterstaff of draining (71, 47, D) a book of Burglary (71, 49, D) a +1 arbalest of freezing (72, 8, D) a +2 rapier of protection (72, 9, D) a +3 morningstar of crushing (72, 17, D) a +2 battleaxe of electrocution (72, 26, D) a +0 dagger (72, 31, D) a +0 club a +0 mace the cursed +1 longbow of Dividends {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. a +0 dagger a +0 robe (72, 36, D) a +0 dagger (72, 37, D) a +1 longbow of velocity (72, 41, D) a +2 broad axe of venom a +0 scale mail (72, 43, D) a +0 short sword (72, 47, D) a +0 helmet of intelligence (72, 48, D) an uncursed ring of magical power (72, 49, D) a crystal ball of energy (73, 27, D) a cursed amulet of inaccuracy (73, 31, D) an uncursed staff of air (73, 36, D) a +0 falchion of slicing (73, 41, D) a +0 shortbow an uncursed staff of conjuration 15 arrows a +0 leather armour (73, 42, D) a +2 scimitar of electrocution (73, 43, D) 2 arrows (73, 47, D) the cursed +1 hand crossbow of Honour {velocity, rElec rPois Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (73, 48, D) a +3 leather armour of cold resistance (73, 49, D) an uncursed ring of ice (74, 47, D) a +2 hunting sling of freezing (74, 48, D) an uncursed staff of death (74, 49, D) a +6 giant spiked club (75, 1, D) a +4 quarterstaff of draining (75, 47, D) a +0 plate armour of poison resistance