Winsalot the Dungeon (0, 50, D) a phial of floods (0, 52, D) a +2 short sword of electrocution (1, 14, D) an uncursed amulet of harm (1, 32, D) a crystal ball of energy (1, 33, D) a lightning rod (4/4) (1, 46, D) a +0 rapier (unseen) (1, 52, D) the cursed +0 dagger of Experimentation {flame, rElec rN+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (2, 15, D) a cursed -4 ring of dexterity (2, 16, D) a +3 scale mail of cold resistance (2, 32, D) a book of Maledictions (2, 34, D) a +4 hand axe of flaming (2, 50, D) an uncursed staff of energy (2, 51, D) Doihusch's Grimoire of Sinister Summoning Spells Type Level Known a - Pain Necromancy 1 no b - Summon Lightning Spire Summoning/Air 4 no c - Simulacrum Ice/Necromancy 6 no d - Dragon's Call Summoning 9 no (2, 52, D) a +0 arbalest (still there?) a +0 shortbow (still there?) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of the Dragon (3, 15, D) a book of Ice (3, 16, D) the +7 dagger "Biqoex" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). (3, 32, D) a +0 dagger (3, 33, D) a +0 long sword (3, 34, D) a lightning rod (4/4) (3, 50, D) a book of Spatial Translocations (3, 52, D) a +0 longbow (still there?) the ring of Piad {MR+ Int+4} (still there?) [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +2 cloak of invisibility (4, 15, D) an uncursed staff of death (4, 16, D) a +0 morningstar of holy wrath (4, 18, D) a +0 battleaxe of freezing (4, 33, D) a +1 mace of protection (4, 34, D) a +1 scale mail of cold resistance (4, 35, D) a cursed -2 short sword (unseen) (4, 36, D) a +1 long sword of holy wrath (unseen) (4, 52, D) Xaizuro's Grimoire of the Mountains and the Arsonist Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 yes b - Sandblast Earth 1 yes c - Stone Arrow Conjuration/Earth 3 yes d - Leda's Liquefaction Hexes/Earth 4 no e - Shatter Earth 9 no (4, 53, D) a +4 spear of venom (unseen) (4, 54, D) a +1 great sword of slicing (unseen) (4, 55, D) a +0 longbow (unseen) (4, 56, D) a +6 spear (unseen) (5, 14, D) a +4 shortbow of freezing (5, 15, D) 5 large rocks (still there?) a book of Battle (still there?) (5, 16, D) a +0 dire flail (still there?) 3 large rocks (still there?) (5, 20, D) a +0 battleaxe of freezing (unseen) (5, 32, D) the necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. (5, 33, D) a +4 halberd of protection (5, 34, D) a +0 short sword a +2 shortbow of freezing 10 arrows a +0 leather armour a +0 long sword a book of Debilitation (5, 36, D) a cursed -3 rapier (unseen) (5, 37, D) a +0 longbow (unseen) (5, 50, D) a fan of gales (5, 51, D) an uncursed staff of summoning (5, 52, D) an uncursed staff of wizardry (5, 53, D) a +0 arbalest (unseen) (5, 54, D) a +0 arbalest (unseen) (5, 61, D) a javelin (6, 14, D) a +2 ring mail of positive energy (6, 15, D) an uncursed staff of death (6, 16, D) a +0 buckler of poison resistance (6, 17, D) a +2 battleaxe of freezing (6, 18, D) a +2 battleaxe of freezing a titan corpse (skeletalised by now) a titan corpse (skeletalised by now) (6, 19, D) a +2 battleaxe of freezing (unseen) (6, 20, D) a +0 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) (6, 32, D) the +2 hand crossbow of the Pill Bug {velocity, MR+ Dex+4 Stlth+} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (6, 33, D) an uncursed ring of see invisible (6, 34, D) an uncursed staff of fire (6, 38, D) a +0 longbow (still there?) a +0 short sword (still there?) (6, 39, D) a +0 rapier (unseen) (6, 40, D) a +0 longbow (unseen) (6, 51, D) a +5 hunting sling of flaming (6, 52, D) a +6 ring of strength (6, 53, D) a +5 vampiric spear (unseen) (6, 54, D) a large rock (6, 55, D) a +0 arbalest (unseen) (6, 56, D) a stone giant corpse (skeletalised by now) (6, 57, D) a +0 arbalest (unseen) (6, 61, D) a javelin (7, 14, D) an uncursed staff of conjuration (7, 15, D) an uncursed staff of poison (7, 16, D) a +1 battleaxe of freezing (still there?) a +0 great sword of flaming (still there?) (7, 17, D) a +2 great sword of flaming (unseen) (7, 18, D) a +1 battleaxe of freezing an uncursed ring of wizardry a +1 great sword of flaming a titan corpse (skeletalised by now) (7, 19, D) 3 large rocks (7, 20, D) a +2 battleaxe of freezing (still there?) a large rock (still there?) (7, 21, D) 2 large rocks (7, 32, D) a +1 glaive of flaming (7, 33, D) a +0 rapier a +0 leather armour a +0 long sword of slicing a sack of spiders (7, 34, D) a +2 plate armour of cold resistance (7, 35, D) a +0 short sword a +0 long sword an elf corpse (skeletalised by now) (7, 37, D) a +0 scimitar an elf corpse (skeletalised by now) (7, 38, D) a +0 rapier a +0 rapier a cursed -1 leather armour (7, 39, D) an arrow (7, 40, D) an arrow (7, 50, D) an uncursed staff of death (7, 51, D) a +0 leather armour (7, 52, D) 5 large rocks an uncursed staff of power a cyclops corpse (skeletalised by now) (7, 53, D) a +0 arbalest 14 bolts (7, 54, D) a +3 spear of flaming 11 javelins a +4 ring mail of poison resistance (7, 55, D) a +0 spear 7 javelins a +0 leather armour (7, 56, D) 4 large rocks 4 bolts 2 arrows (7, 57, D) 2 large rocks (7, 58, D) a bolt 3 arrows (7, 59, D) a bolt 3 large rocks 4 arrows 2 javelins (7, 60, D) a large rock a javelin 4 bolts 5 arrows (7, 62, D) 4 javelins (8, 15, D) an uncursed staff of power (8, 16, D) a +0 great sword of flaming (still there?) 5 large rocks (still there?) (8, 18, D) a +0 battleaxe of freezing a +0 dire flail a +0 dire flail (8, 19, D) 5 large rocks a titan corpse (skeletalised by now) (8, 32, D) a book of Party Tricks (8, 33, D) a lightning rod (4/4) (8, 38, D) a cursed -2 long sword (unseen) (8, 39, D) a +0 rapier (unseen) (8, 40, D) an arrow (8, 50, D) a book of Cantrips (8, 51, D) a +1 war axe of chopping (8, 52, D) a +0 shortbow a +0 shortbow 33 arrows a Grand Grimoire a centaur corpse (skeletalised by now) (8, 54, D) an uncursed staff of wizardry (unseen) (8, 55, D) 6 large rocks (8, 56, D) a +0 longbow (unseen) (8, 60, D) an arrow (9, 14, D) the +8 rapier of Income {freeze, +Blink MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you blink. (9, 15, D) the +3 shortbow "Akhluing" {venom, Int+4} It poisons the ammo it fires. It affects your intelligence (+4). (9, 16, D) an uncursed staff of death (9, 18, D) 2 large rocks (9, 19, D) 2 large rocks (9, 32, D) a book of Maledictions (9, 33, D) a book of the Dragon (9, 36, D) a +0 scimitar (unseen) (9, 37, D) a +2 spear of freezing (unseen) (9, 39, D) a +0 rapier (9, 50, D) an uncursed staff of earth (9, 51, D) a +1 buckler of protection (9, 52, D) the +10 long sword of the Extremes {slice, rF+ Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It makes you more stealthy. a +0 arbalest 19 bolts a cursed -3 ring of strength a yaktaur corpse (skeletalised by now) (9, 53, D) 4 large rocks (unseen) (9, 54, D) a +0 spear (unseen) (9, 55, D) a +0 arbalest (unseen) (9, 56, D) a +0 arbalest (unseen) (9, 59, D) a silver javelin (9, 60, D) 2 javelins (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 long sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 vampiric whip (10, 15, D) 3 large rocks a +1 halberd of pain a cyclops corpse (skeletalised by now) (10, 16, D) 4 large rocks (still there?) a sack of spiders (still there?) (10, 32, D) an uncursed staff of fire (10, 33, D) a +0 short sword (unseen) (10, 34, D) a +0 dagger of freezing (still there?) a lamp of fire (still there?) (10, 37, D) a +2 dagger of holy wrath (10, 50, D) a phial of floods (10, 51, D) the Handbook of Supportive Envenoming Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Summon Butterflies Summoning 1 no c - Call Imp Summoning 2 no d - Summon Demon Summoning 5 no e - Alistair's Intoxication Transmutation/Poison 5 no f - Shadow Creatures Summoning 6 no (10, 52, D) the Grimoire of Execration Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Fulminant Prism Conjuration/Hexes 4 yes c - Silence Hexes/Air 5 no d - Darkness Hexes 6 no (10, 55, D) a +0 arbalest (unseen) (10, 56, D) a +0 shortbow (unseen) (10, 57, D) a +0 shortbow (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 whip of venom (11, 15, D) a +5 giant spiked club (11, 16, D) 4 large rocks (still there?) a +3 plate armour of positive energy (still there?) (11, 32, D) a +2 leather armour of magic resistance (11, 33, D) a lightning rod (4/4) (11, 34, D) a +0 long sword (11, 35, D) a +0 short sword (11, 41, D) an arrow (11, 50, D) the Catalogue of Aerial Ice Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Static Discharge Conjuration/Air 3 no c - Bolt of Cold Conjuration/Ice 6 no d - Ozocubu's Refrigeration Ice 6 no (11, 54, D) a cursed -3 arbalest (unseen) (11, 55, D) 2 large rocks (unseen) (12, 15, D) a fan of gales (12, 16, D) an uncursed staff of conjuration (12, 32, D) an uncursed staff of summoning (12, 33, D) a +0 dagger (12, 34, D) a +0 dagger (12, 35, D) a +0 short sword (unseen) (12, 50, D) a box of beasts (12, 51, D) a +0 arbalest (still there?) a +0 leather armour of poison resistance (still there?) (12, 59, D) 2 large rocks (13, 32, D) a book of Annihilations (13, 33, D) an arrow (13, 34, D) a +0 short sword (still there?) a +0 chain mail of fire resistance (still there?) (13, 39, D) a +0 rapier (13, 50, D) a Necronomicon (13, 51, D) a book of Conjurations (13, 60, D) a javelin (14, 42, D) the +5 quick blade of the Fool {pierce, rF- Dex+7 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It makes you vulnerable to fire. It lets you see invisible. (unseen) (14, 50, D) a +2 leather armour of fire resistance (14, 51, D) the +7 hunting sling of Traps {velocity, rN+ Int-4 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (-4). It protects you from negative energy. It lets you see invisible. (18, 48, D) the ring "Ymuruel" {rPois MR+ Str+2 Dex+5} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+5). It protects you from poison. It affects your resistance to hostile enchantments. (18, 49, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (18, 50, D) a sack of spiders (19, 0, D) a manual of Stealth (19, 1, D) a +0 dagger (19, 17, D) a +1 trident of venom (19, 32, D) a +2 robe of magic resistance (19, 33, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (19, 48, D) a +2 hunting sling of velocity (19, 49, D) a +2 quarterstaff of protection (20, 0, D) the ring of Arphetyu {Wiz rPois rC- Int+4 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (20, 16, D) the cursed +0 cloak of the Gate {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (20, 17, D) an uncursed staff of cold (20, 32, D) a +2 scale mail of poison resistance (20, 33, D) a +2 leather armour of fire resistance (20, 35, D) 2 large rocks (unseen) (20, 47, D) the amulet "Ytoso" {RegenMP rN+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from negative energy. a +4 ring of intelligence a +6 ring of strength an uncursed amulet of the acrobat an uncursed ring of wizardry the ring "Lawaps" {rF+ rC- MP+9 Stlth+} [ring of magical power] It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It makes you more stealthy. (20, 48, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (20, 49, D) the +1 hand axe of Inquiry {chop, +Blink rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. It lets you blink. (20, 50, D) a +4 giant club (21, 0, D) a +0 vampiric rapier (21, 16, D) the Catalogue of Dusty Venom Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Spider Form Transmutation/Poison 3 yes c - Petrify Transmutation/Earth 4 yes d - Statue Form Transmutation/Earth 6 no (21, 17, D) a phial of floods (21, 19, D) 5 large rocks (21, 32, D) the ring "Gymeomoa" {Ice Str+2 Int-4 SInv} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your intelligence (-4). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (21, 33, D) an uncursed staff of wizardry (21, 48, D) an uncursed staff of wizardry (21, 49, D) an uncursed staff of air (21, 50, D) an uncursed ring of protection from fire (22, 0, D) a lamp of fire (22, 1, D) a book of the Warp (22, 6, D) an uncursed staff of fire (unseen) (22, 16, D) a +0 leather armour (22, 19, D) a +1 antimagic trident the +12 hunting sling of Gin and Tonic {velocity, rF+ Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from fire. a +0 robe (22, 20, D) a +0 trident (unseen) (22, 27, D) a silver javelin (22, 32, D) an uncursed staff of wizardry (22, 33, D) an uncursed staff of death (22, 34, D) a +0 great mace (still there?) 4 potions of heal wounds (still there?) (22, 36, D) 5 large rocks (unseen) (22, 48, D) an uncursed staff of poison (22, 50, D) an uncursed amulet of faith (23, 1, D) an uncursed ring of wizardry a lightning rod (4/4) (23, 7, D) a +1 hand axe of freezing (unseen) (23, 16, D) a book of Beasts (23, 17, D) an uncursed staff of fire (23, 18, D) a +4 spear of freezing (23, 20, D) a +0 spear of venom 14 silver javelins a +1 robe of fire resistance (23, 21, D) a +2 spear of piercing 13 silver javelins a +0 leather armour (23, 23, D) a +6 short sword of freezing (unseen) (23, 26, D) a javelin (23, 33, D) a +0 dire flail (still there?) a +2 cloak of magic resistance (still there?) (23, 34, D) a lamp of fire (23, 35, D) 3 large rocks a stone giant corpse (skeletalised by now) (23, 36, D) a +0 dire flail (unseen) (23, 37, D) a +0 battleaxe of freezing (still there?) 4 large rocks (still there?) (23, 39, D) a +2 battleaxe of freezing (still there?) 3 large rocks (still there?) (23, 49, D) a +0 plate armour of poison resistance (23, 50, D) a lamp of fire (24, 0, D) the cursed +1 dagger "Atajacsu" {freeze, +Inv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It has a curse placed upon it. (24, 1, D) a +3 dire flail of draining (24, 6, D) a cursed +0 spear a +0 robe (24, 7, D) the +6 demon whip of Breach {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). a +0 chain mail a cursed -1 war axe (24, 12, D) a +1 shortbow of velocity (24, 16, D) an uncursed staff of earth (24, 18, D) a book of Minor Magic (24, 20, D) a +1 trident of flaming (unseen) (24, 21, D) a +4 spear of piercing 14 javelins a +0 leather armour (24, 25, D) a silver javelin (24, 28, D) 3 javelins (24, 32, D) a sack of spiders (24, 33, D) 3 large rocks (still there?) the +2 pair of gloves of Eshruoq {Dex+2} (still there?) It affects your dexterity (+2). (24, 34, D) a +1 great sword of flaming (still there?) an uncursed staff of energy (still there?) (24, 36, D) 2 large rocks (24, 37, D) 5 large rocks (24, 38, D) a large rock (24, 39, D) a large rock (24, 40, D) 2 large rocks (24, 48, D) an uncursed staff of energy (24, 49, D) the +0 acid dragon scales of Defiance {MR+ rCorr Stlth+} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (24, 50, D) a +3 spear of freezing (25, 0, D) a +0 great sword (25, 1, D) a +1 shortbow of velocity (25, 16, D) a sack of spiders (25, 17, D) a +0 robe (25, 18, D) a +2 robe of positive energy (25, 20, D) (unseen) (25, 21, D) a +0 trident (unseen) (25, 22, D) a cursed -3 rapier (unseen) (25, 27, D) a throwing net (25, 28, D) a silver javelin (25, 32, D) a +4 mace of protection (25, 33, D) an uncursed ring of resist corrosion (25, 34, D) 4 large rocks (still there?) an uncursed staff of energy (still there?) (25, 36, D) a +0 battleaxe of freezing (25, 37, D) 4 large rocks (still there?) a +2 battleaxe of freezing (still there?) (25, 48, D) a cursed staff of summoning (25, 49, D) the +6 dagger "Derhom" {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (25, 50, D) a +1 great sword of holy wrath (25, 56, D) +0 shadow dragon scales (unseen) (25, 57, D) a ghoul corpse (skeletalised by now) (26, 1, D) a +2 long sword of freezing (26, 5, D) an uncursed staff of fire (unseen) (26, 16, D) a book of the Dragon (26, 17, D) a +0 rapier (26, 20, D) a +0 spear (unseen) (26, 21, D) the +10 bardiche "Orb Guardian's Bane" {antimagic, rN+ Str+3 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (-5). It protects you from negative energy. (unseen) (26, 23, D) a +1 mace of venom (unseen) (26, 32, D) an uncursed staff of poison (26, 34, D) a book of Enchantments (26, 36, D) a +0 battleaxe of freezing (26, 37, D) a +0 dire flail (unseen) (26, 48, D) a +0 rapier of venom (26, 49, D) a +4 mace of holy wrath (26, 56, D) +0 shadow dragon scales a ghoul corpse a shadow dragon corpse a ghoul corpse (skeletalised by now) (27, 0, D) a +4 hunting sling of freezing (27, 1, D) a +0 dagger (27, 16, D) an uncursed staff of wizardry (27, 19, D) a +3 spear of freezing (unseen) (27, 24, D) 3 silver javelins (27, 25, D) 2 silver javelins (27, 28, D) a silver javelin (still there?) a javelin (still there?) (27, 33, D) the +4 scale mail "Qattim" {Int+3} It affects your intelligence (+3). (27, 34, D) 5 large rocks (still there?) a +0 dagger of flaming (still there?) (27, 48, D) the +7 short sword of Peril {protect, rC+ rN+ Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (27, 49, D) a +2 arbalest of freezing (27, 57, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (27, 58, D) a shadow dragon corpse (28, 0, D) 4 scrolls of enchant armour (28, 16, D) a +0 spear (28, 17, D) an uncursed staff of fire (28, 32, D) a +1 robe of magic resistance (28, 33, D) 3 large rocks (still there?) an uncursed staff of fire (still there?) (28, 48, D) a +2 trident of protection (28, 49, D) a box of beasts (28, 50, D) a Necronomicon (28, 55, D) a +2 scythe of flaming (29, 0, D) a +6 dire flail of protection (29, 1, D) a book of Air (29, 17, D) a +1 dagger of electrocution (29, 32, D) a cursed staff of cold (29, 33, D) a +3 plate armour of cold resistance (29, 48, D) a +2 hand crossbow of velocity (29, 49, D) an uncursed staff of power (29, 50, D) a +0 shortbow of velocity (30, 48, D) a lightning rod (4/4) (30, 49, D) a scarf of spirit shield (30, 50, D) a box of beasts (31, 49, D) a fan of gales (31, 50, D) a +4 mace of protection (32, 50, D) an uncursed staff of earth (33, 48, D) a +0 spear of piercing (33, 49, D) an uncursed staff of fire (33, 50, D) a +1 leather armour of cold resistance (34, 28, D) a +0 chain mail of magic resistance (34, 48, D) a book of Dreams (34, 49, D) the cursed +0 great sword "Nayrr" {pain, MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). It has a curse placed upon it. (34, 50, D) a +2 chain mail of fire resistance (35, 14, D) a +3 whip of electrocution (35, 29, D) an uncursed amulet of the acrobat (36, 0, D) a lightning rod (4/4) (36, 5, D) a +0 dagger (unseen) (36, 14, D) the +8 hunting sling "Muaqoet" {venom, rF+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from fire. (36, 15, D) an uncursed staff of summoning (36, 28, D) a crystal ball of energy (36, 29, D) +0 gold dragon scales (36, 32, D) a +0 arbalest (unseen) (37, 0, D) the +4 ring mail "Datetrod" {Regen+ Str+2} It affects your strength (+2). It increases your rate of regeneration. (37, 5, D) a +3 dagger (unseen) (37, 14, D) a +2 war axe of venom (37, 15, D) a +2 vampiric scimitar (37, 28, D) an uncursed amulet of harm (37, 29, D) a fan of gales (37, 32, D) a +1 war axe (unseen) (37, 33, D) a +0 halberd (unseen) (38, 0, D) a box of beasts (38, 1, D) an uncursed staff of air (38, 3, D) a +0 quarterstaff of crushing (unseen) (38, 6, D) a +0 dire flail (unseen) (38, 11, D) an uncursed staff of summoning (38, 14, D) an uncursed staff of death (38, 15, D) an uncursed staff of earth (38, 29, D) a cursed staff of summoning (38, 33, D) a +0 long sword (unseen) (38, 34, D) a +0 broad axe (unseen) (38, 35, D) a +3 war axe (unseen) (38, 48, D) a lamp of fire (38, 49, D) an uncursed staff of poison (38, 50, D) a book of Changes (39, 5, D) a +5 battleaxe of freezing a +0 robe (39, 6, D) a +0 halberd (39, 7, D) a +0 dagger of holy wrath a +0 robe (39, 15, D) the +6 scimitar of the Wheel {freeze, Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you more stealthy. (39, 28, D) an uncursed staff of power (39, 29, D) a +4 ring of intelligence (39, 32, D) a large rock (39, 33, D) a +0 great mace a +0 chain mail a +3 war axe a +0 chain mail a +0 shield (39, 34, D) 3 large rocks a bolt (39, 35, D) a +0 dire flail (still there?) a bolt (still there?) (39, 39, D) a large rock (39, 48, D) a sack of spiders (39, 49, D) a +0 long sword (39, 50, D) a +3 hand crossbow of flaming (40, 0, D) a +4 spear (40, 1, D) a +0 dagger (40, 7, D) a +0 dagger (unseen) (40, 11, D) a +0 robe (unseen) (40, 14, D) the Almanac of Igneous Snow Spells Type Level Known a - Freeze Ice 1 no b - Throw Frost Conjuration/Ice 2 no c - Throw Flame Conjuration/Fire 2 yes d - Ensorcelled Hibernation Hexes/Ice 2 no e - Fireball Conjuration/Fire 5 yes f - Bolt of Cold Conjuration/Ice 6 no (40, 15, D) a lightning rod (4/4) (40, 17, D) +0 acid dragon scales (unseen) (40, 28, D) a +1 battleaxe of chopping (40, 29, D) a book of Beasts (40, 33, D) a +0 dire flail (unseen) (40, 34, D) a +2 battleaxe (unseen) (40, 35, D) a +1 war axe of draining (unseen) (40, 48, D) the Almanac of Doom Spells Type Level Known a - Shock Conjuration/Air 1 no b - Recall Summoning/Translocation 3 no c - Airstrike Air 4 yes d - Summon Lightning Spire Summoning/Air 4 no e - Malign Gateway Summoning/Translocation 7 no (40, 49, D) a +1 hand axe of freezing (41, 1, D) a phial of floods (41, 15, D) the +10 morningstar of Foolhardiness {drain, rElec rN++ Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-3). It insulates you from electricity. It greatly protects you from negative energy. (41, 19, D) +0 acid dragon scales (unseen) (41, 29, D) a sack of spiders (41, 32, D) a +2 spear of piercing (unseen) (41, 33, D) 4 large rocks (unseen) (41, 48, D) the Tome of the Frostbite and Beguiling Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Portal Projectile Hexes/Translocation 3 no e - Yara's Violent Unravelling Hexes/Transmutation 5 yes (41, 49, D) a book of the Tempests (41, 50, D) a +2 leather armour of positive energy (41, 52, D) a +0 dire flail (41, 53, D) a +0 short sword (42, 14, D) the +9 staff of Wucad Mu {channel} (42, 15, D) a book of Clouds (42, 28, D) an uncursed staff of cold (42, 29, D) a +0 double sword of holy wrath (42, 34, D) a +2 great sword (unseen) (42, 49, D) a +2 shortbow of flaming (42, 50, D) a +7 trident of freezing (still there?) a box of beasts (still there?) (42, 51, D) +0 gold dragon scales a golden dragon corpse (42, 53, D) a +0 trident (43, 14, D) an uncursed staff of air (43, 15, D) a +1 glaive of venom (43, 28, D) a book of the Earth (43, 29, D) a book of Ice (43, 48, D) a +0 mace (43, 50, D) a box of beasts (43, 54, D) +0 gold dragon scales (unseen) (44, 28, D) an uncursed staff of wizardry (44, 49, D) the Almanac of the Unholy Escort Spells Type Level Known a - Corpse Rot Necromancy 2 no b - Summon Guardian Golem Hexes/Summoning 3 yes c - Simulacrum Ice/Necromancy 6 no d - Dragon's Call Summoning 9 no (44, 50, D) a sack of spiders (44, 51, D) a +2 leather armour of fire resistance (44, 54, D) a +0 mace (44, 55, D) a +0 flail (unseen) (45, 48, D) an uncursed staff of earth (45, 49, D) a moth of wrath corpse (45, 50, D) a book of the Earth (45, 51, D) a +0 battleaxe (still there?) a +2 helmet of see invisible (still there?) (45, 52, D) a +2 morningstar of holy wrath a yellow draconian corpse (45, 53, D) a +0 mace (unseen) (45, 54, D) a +0 mace (unseen) (45, 55, D) a +0 long sword (unseen) (45, 56, D) a +0 glaive (45, 57, D) a +0 trident (46, 48, D) the Tome of Toxins and Dark Rituals Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Animate Dead Necromancy 4 no d - Agony Necromancy 5 yes (46, 49, D) Immiyluq's Incunabulum of Twisted Summoning Spells Type Level Known a - Apportation Translocation 1 no b - Recall Summoning/Translocation 3 no c - Lesser Beckoning Translocation 3 no d - Shadow Creatures Summoning 6 no e - Malign Gateway Summoning/Translocation 7 no (46, 50, D) an uncursed staff of poison (46, 51, D) a crystal ball of energy (46, 52, D) a +0 battleaxe (46, 55, D) a cursed +0 short sword a white draconian corpse (47, 48, D) a sack of spiders (47, 50, D) a +0 halberd (47, 51, D) a cursed -2 ring of evasion (47, 52, D) a cursed +0 trident (47, 53, D) a +2 dire flail of protection (unseen) (47, 55, D) the +6 great sword "Etilah" {speed, rF++ MR++ Stlth+} (still there?) Attacks with this weapon are significantly faster. It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 scimitar (still there?) (48, 48, D) a +2 broad axe of chopping (48, 49, D) the +10 long sword "Dagei" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (48, 51, D) a +0 crystal plate armour (48, 53, D) a +1 flail of holy wrath (48, 54, D) a +0 halberd (unseen) (48, 55, D) a +0 glaive (unseen) (49, 1, D) a +0 dagger (49, 24, D) the Collected Works on Ice and Aid Spells Type Level Known a - Freeze Ice 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Metabolic Englaciation Hexes/Ice 5 yes e - Freezing Cloud Conjuration/Ice/Air 6 no (49, 36, D) an uncursed staff of cold (49, 37, D) a +1 shield of protection (49, 48, D) a +3 leather armour of cold resistance (49, 49, D) a +0 war axe (49, 50, D) an uncursed staff of power (49, 53, D) a +0 mace (49, 54, D) a +2 glaive of venom (50, 0, D) a +0 short sword (50, 1, D) a +0 mace of protection (50, 5, D) a +0 shortbow (unseen) (50, 12, D) a lamp of fire (50, 13, D) an uncursed staff of earth (50, 24, D) a +0 scale mail of fire resistance (50, 25, D) a +2 robe of fire resistance (50, 36, D) a box of beasts (50, 37, D) a phantom mirror (50, 48, D) an uncursed staff of air (50, 49, D) a +0 flail (50, 50, D) the ring "Zijautocw" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (50, 52, D) a +0 battleaxe (still there?) a ghost moth corpse (still there?) (51, 0, D) the cursed +1 scimitar of Gozag's Brutal Revenge {slice, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (51, 6, D) a +0 rapier (unseen) (51, 7, D) a +0 battleaxe of distortion (51, 8, D) the cursed +1 short sword of Leelaatz {flame, *Slow rPois rF+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (unseen) (51, 13, D) a +0 whip of venom (51, 24, D) a sack of spiders (51, 25, D) a book of Necromancy (51, 36, D) an uncursed staff of earth (51, 48, D) the +6 battleaxe of Caagam {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. (51, 50, D) an uncursed staff of fire (52, 0, D) a Young Poisoner's Handbook (52, 1, D) a +1 arbalest of flaming (52, 6, D) a cursed -2 long sword a +0 short sword a +0 short sword a +0 leather armour (52, 7, D) 4 arrows (52, 8, D) a +0 rapier (unseen) (52, 13, D) a +1 leather armour of magic resistance (52, 24, D) a +1 leather armour of fire resistance (52, 29, D) a +0 battleaxe a +0 robe (52, 36, D) a book of the Earth (52, 48, D) the Tome of the Glacier and Boosts Spells Type Level Known a - Freeze Ice 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Song of Slaying Charms 2 no d - Ensorcelled Hibernation Hexes/Ice 2 no e - Ice Form Ice/Transmutation 4 yes (52, 50, D) the amulet of Gluttony {Spirit rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. (53, 0, D) a +2 dagger of draining (53, 1, D) a phial of floods (53, 5, D) a +0 long sword (53, 6, D) a +0 rapier (unseen) (53, 7, D) the +10 dagger "Hydraslayer" {flame, rN+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from negative energy. (unseen) (53, 8, D) a cursed +0 short sword (unseen) (53, 13, D) a +2 halberd of chopping (53, 25, D) the +1 fire dragon scales of Rocru {+Fly rElec rF++ rC- Int-3 Stlth-} It affects your intelligence (-3). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It makes you less stealthy. (53, 37, D) a book of Air (53, 49, D) a +4 ring mail of cold resistance (53, 50, D) a +0 dire flail (54, 1, D) a book of Callings (54, 7, D) a +0 shortbow (unseen) (54, 12, D) an uncursed staff of cold (54, 13, D) the Disquisition on Aid and Enchantment Spells Type Level Known a - Slow Hexes 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Confuse Hexes 3 yes d - Tukima's Dance Hexes 3 no (54, 25, D) a cursed ring of attention (54, 36, D) an uncursed staff of cold (54, 48, D) a +1 flail of draining (54, 49, D) a book of the Sky (54, 50, D) the +9 fustibalus "Sarcophage" {freeze, rN+ Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from negative energy. (55, 0, D) an uncursed staff of energy (55, 1, D) a +4 broad axe of freezing (55, 12, D) a book of Battle (55, 13, D) the +6 whip of the Mouth {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (55, 24, D) an uncursed staff of death (58, 47, D) +2 fire dragon scales (58, 48, D) a +2 dagger of venom (58, 49, D) a +5 ring of dexterity (59, 36, D) a +4 plate armour of cold resistance (59, 37, D) a lightning rod (4/4) (59, 47, D) a +2 lajatang of speed (59, 48, D) the Grimoire of Attacks Spells Type Level Known a - Searing Ray Conjuration 2 no b - Sticky Flame Conjuration/Fire 4 yes c - Throw Icicle Conjuration/Ice 4 no d - Irradiate Conjuration/Transmutation 5 no e - Bolt of Magma Conjuration/Fire/Earth 5 no (59, 49, D) a +0 dire flail (still there?) a +3 leather armour of poison resistance (still there?) (60, 37, D) the +5 quarterstaff "Jack" {elec, rElec rN+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. (60, 40, D) a +0 trident (60, 47, D) a lamp of fire (60, 48, D) a +4 ring mail of cold resistance (60, 49, D) a lightning rod (4/4) (61, 4, D) a +1 war axe of flaming a cursed +0 robe (61, 8, D) an uncursed staff of power (61, 12, D) a +0 dagger (unseen) (61, 16, D) a +0 long sword (61, 26, D) a +1 leather armour of poison resistance (61, 36, D) the +2 scale mail of the Accordion {Int+4} It affects your intelligence (+4). (61, 37, D) a +0 whip of freezing (61, 40, D) a +0 trident (61, 47, D) the +7 chain mail of Caeceuc {*Drain Dex+6} It affects your dexterity (+6). It causes draining when unequipped. (61, 48, D) the +4 scale mail of Ashenzari's Anger {MR++} It affects your resistance to hostile enchantments. (61, 49, D) an uncursed staff of power (62, 0, D) an uncursed staff of summoning (62, 1, D) a +0 trident (62, 11, D) a +0 falchion a +0 chain mail (62, 20, D) a +0 long sword a +0 shortbow 20 arrows a +0 scale mail (62, 27, D) a +5 flail of draining (62, 36, D) a +3 whip of draining (62, 37, D) a lamp of fire (62, 41, D) a +0 demon trident (62, 47, D) a +0 pair of gloves of strength (62, 48, D) a +0 ring mail of fire resistance (62, 49, D) a +2 hunting sling of flaming (62, 50, D) a +0 flail (63, 0, D) +1 acid dragon scales (63, 8, D) the +4 fustibalus of Gufi {venom, rF+} It poisons the ammo it fires. It protects you from fire. (63, 11, D) a +0 chain mail (63, 17, D) a +0 dagger (63, 18, D) a +1 dagger of electrocution (unseen) (63, 20, D) an uncursed staff of cold a +2 robe of magic resistance a +4 broad axe of freezing (63, 23, D) an arrow (63, 26, D) a cursed ring of attention (63, 36, D) the +9 mace "Kujin" {venom, rC- rN+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. (63, 37, D) a book of Ice (63, 47, D) a scroll of brand weapon (63, 48, D) the +8 longbow "Woita" {freeze, Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). (63, 49, D) a book of Conjurations (63, 50, D) an uncursed staff of power (63, 52, D) an iron dragon corpse (63, 54, D) 2 large rocks (unseen) (64, 16, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (64, 17, D) a phial of floods (64, 20, D) a +0 long sword a +0 leather armour (64, 26, D) a +1 dagger of venom (64, 27, D) a +2 vampiric halberd (64, 47, D) a +1 hunting sling of freezing (64, 48, D) a +0 mace a +2 scimitar of holy wrath (64, 50, D) a +2 arbalest of freezing (64, 55, D) 2 large rocks (65, 21, D) a +1 rapier of freezing (65, 26, D) the +2 dagger "Dwarf's Curse" {antimagic, Str+4 Int+4 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+5). (65, 31, D) a +2 scimitar of draining (65, 47, D) a lightning rod (4/4) (65, 49, D) a +1 hat of intelligence (65, 52, D) 4 large rocks (65, 55, D) a quicksilver dragon corpse (66, 48, D) a +3 leather armour of poison resistance (66, 49, D) a +0 whip of electrocution (66, 50, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (66, 51, D) a book of the Tempests (66, 52, D) 4 large rocks (unseen) (66, 54, D) quicksilver dragon scales (unseen) (66, 55, D) 3 large rocks (67, 0, D) a +3 falchion of slicing (67, 3, D) 3 large rocks (67, 47, D) a scroll of holy word (67, 48, D) a +0 falchion of freezing (67, 49, D) 4 scrolls of enchant weapon (67, 50, D) a +5 flail of crushing (67, 51, D) a quicksilver dragon corpse (67, 52, D) quicksilver dragon scales (unseen) (67, 53, D) an iron dragon corpse (67, 54, D) 3 large rocks (still there?) an iron dragon corpse (still there?) (67, 55, D) a quicksilver dragon corpse (68, 3, D) a +0 giant spiked club (68, 47, D) a phial of floods (68, 48, D) a book of Alchemy (68, 49, D) a lightning rod (4/4) (68, 50, D) 4 large rocks (still there?) a +0 mace (still there?) (68, 54, D) a large rock (unseen) (68, 55, D) an iron dragon corpse (69, 0, D) a +5 giant club (69, 3, D) a +0 giant spiked club (unseen) (69, 36, D) an uncursed staff of conjuration (69, 47, D) a phantom mirror (69, 48, D) a +4 hunting sling of velocity (69, 49, D) a +1 antimagic short sword (69, 50, D) the +10 quarterstaff of the Little People {freeze, *Contam MP+9 Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your magic capacity (+9). It causes magical contamination when unequipped. (69, 52, D) quicksilver dragon scales (unseen) (70, 11, D) a +0 flail (unseen) (70, 21, D) a +0 arbalest (unseen) (70, 37, D) a book of Unlife (70, 47, D) an uncursed ring of protection from fire (70, 48, D) the +5 falchion of Ivvaamim {drain, +Blink} A truly terrible weapon, it drains the life of those it strikes. It lets you blink. (70, 49, D) a book of the Sky (71, 8, D) a +2 chain mail of fire resistance (71, 10, D) a +0 club a +0 leather armour (71, 11, D) a +0 club (71, 17, D) a lamp of fire (71, 21, D) a +0 great sword (unseen) (71, 29, D) 3 large rocks (71, 41, D) a +0 hand axe of venom (71, 47, D) an uncursed staff of energy (71, 49, D) the +6 demon whip of Beogh's Envy {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (72, 8, D) a book of Fire (72, 9, D) an uncursed staff of wizardry (72, 10, D) a +0 dagger (unseen) (72, 11, D) a +0 dagger (unseen) (72, 16, D) a +0 great mace (72, 17, D) a book of Spatial Translocations (72, 20, D) a +0 glaive a +0 chain mail (72, 21, D) a +4 mace of draining a +0 plate armour (72, 22, D) a bolt (72, 27, D) a +2 scale mail of magic resistance (72, 28, D) a +0 shortbow an uncursed staff of earth a +0 longbow 34 arrows (72, 29, D) a +0 shortbow 14 arrows (72, 30, D) a large rock 2 bolts 5 arrows (72, 31, D) a large rock a bolt (72, 32, D) a large rock an arrow (72, 33, D) an arrow (still there?) a bolt (still there?) (72, 37, D) a +5 spear of venom (72, 47, D) a lightning rod (4/4) (72, 48, D) an uncursed staff of air (72, 49, D) a lightning rod (4/4) (73, 1, D) a +4 rapier of venom (73, 16, D) a +0 dire flail of protection (73, 28, D) a +0 arbalest (unseen) (73, 36, D) an uncursed staff of energy (73, 37, D) a +1 short sword of distortion (73, 47, D) an uncursed staff of earth (73, 48, D) the +5 glaive of Fate {freeze, rElec rC++ Int-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. (73, 49, D) a book of Transfigurations (74, 20, D) a +3 bardiche of distortion (unseen) (74, 47, D) the +3 ice dragon scales of Beyond {rElec rF- rC++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (74, 48, D) a +2 mace of draining (74, 49, D) a +4 mace of distortion (75, 47, D) a book of Fire (75, 48, D) the Incunabulum of Arcane Weapons Spells Type Level Known a - Sticky Flame Conjuration/Fire 4 yes b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Bolt of Fire Conjuration/Fire 6 yes (75, 49, D) a +3 ring of dexterity