Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (36, 0, D) a +0 whip of electrocution (37, 0, D) +2 gold dragon scales (37, 1, D) a +2 war axe of venom (38, 0, D) a book of the Tempests (38, 1, D) a +2 pair of boots of stealth (39, 1, D) the cursed +2 short sword "Dragon's Tongue" {vamp, *Contam rN+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (39, 6, D) a +4 eveningstar of freezing (unseen) (40, 0, D) a +4 dagger (40, 1, D) the +3 leather armour "Puytay" {-Cast rElec rC+} It protects you from cold. It insulates you from electricity. It prevents spellcasting. (41, 0, D) an uncursed staff of death (41, 1, D) an uncursed staff of conjuration (42, 0, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (42, 1, D) a fan of gales (49, 0, D) a +0 crystal plate armour (49, 1, D) an uncursed staff of poison (49, 12, D) the Catalogue of Flamy Displacement Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Portal Projectile Hexes/Translocation 3 no c - Passage of Golubria Translocation 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Ring of Flames Charms/Fire 7 no (49, 36, D) a crystal ball of energy (49, 37, D) a fan of gales (50, 0, D) a +4 chain mail of poison resistance (50, 1, D) an uncursed staff of conjuration (50, 12, D) a book of Transfigurations (50, 24, D) a +0 chain mail of magic resistance (50, 25, D) Solareing's Tome of Creative Changing Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 no b - Petrify Transmutation/Earth 4 no c - Summon Mana Viper Hexes/Summoning 5 no d - Dragon Form Transmutation 7 no (50, 28, D) an uncursed staff of earth (50, 29, D) a raiju corpse (50, 36, D) the +1 spear "Uneckuekk" {freeze, MR+ Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (50, 37, D) a lamp of fire (50, 41, D) a basilisk corpse (skeletalised by now) (51, 0, D) a +0 scimitar of holy wrath (51, 1, D) an uncursed staff of poison (51, 13, D) the +1 chain mail of Curiosity {Str+4} It affects your strength (+4). (51, 16, D) a cursed +0 dire flail a +4 chain mail of fire resistance the ring "Roetoicui" {rC+ Str+6} [ring of strength] It affects your strength (+6). It protects you from cold. (51, 25, D) a book of Minor Magic (51, 36, D) the +10 fustibalus of Descent {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. (51, 37, D) a +2 ring mail of cold resistance (51, 41, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (52, 0, D) a +1 scythe of slicing (52, 12, D) a +0 robe (52, 13, D) a book of the Dragon (52, 16, D) a +0 scimitar of flaming (52, 20, D) the +1 chain mail of the Lute {rPois rF+ rC+} It protects you from fire. It protects you from cold. It protects you from poison. (52, 24, D) a book of Unlife (52, 25, D) a book of Maledictions (52, 37, D) a +4 vampiric spear (52, 42, D) a water moccasin skeleton (53, 0, D) a +4 falchion of flaming (53, 1, D) a +1 pair of boots of stealth (53, 24, D) a book of Air (53, 25, D) a +0 ring mail of cold resistance (53, 36, D) a box of beasts (53, 37, D) an uncursed staff of earth (54, 0, D) a lightning rod (4/4) (54, 1, D) a +2 scimitar of protection (54, 12, D) a +3 leather armour of poison resistance (54, 19, D) a +0 trident (unseen) (54, 25, D) a +2 quarterstaff of protection (54, 36, D) an uncursed amulet of rage (55, 0, D) an uncursed staff of conjuration (55, 1, D) a +1 hunting sling of flaming (55, 12, D) a Necronomicon (55, 13, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (55, 24, D) a crystal ball of energy (59, 36, D) a +2 robe of resistance (59, 37, D) a cursed staff of poison (60, 36, D) a cursed amulet of inaccuracy (60, 37, D) a book of Flames (61, 8, D) the +7 short sword "Siuwkaix" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (61, 16, D) the Incunabulum of Igneous Air Spells Type Level Known a - Shock Conjuration/Air 1 no b - Poisonous Vapours Poison/Air 2 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Deflect Missiles Charms/Air 6 no e - Conjure Ball Lightning Conjuration/Air 6 no (61, 36, D) the +8 battleaxe "Illethul" {chop, +Inv Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you turn invisible. (61, 37, D) an uncursed staff of wizardry (62, 0, D) a sack of spiders (62, 1, D) the +6 scale mail "Aruciv" {Str+2} It affects your strength (+2). (62, 8, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (62, 9, D) a phial of floods (62, 26, D) a +0 short sword (62, 27, D) a book of Alchemy (62, 29, D) a +2 hat of see invisible a +1 dagger of electrocution a +0 robe the human corpse of Jessica (skeletalised by now) (62, 37, D) the Handbook of Mutagenic Summoning Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Summon Mana Viper Hexes/Summoning 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Summon Hydra Summoning 7 no (63, 8, D) an uncursed staff of death (63, 16, D) a book of the Earth (63, 17, D) a +4 hand crossbow of flaming (63, 27, D) a book of Annihilations (63, 29, D) a +1 scimitar of electrocution a +0 robe the +4 falchion "Aloeq" {slice, Int-4 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+5). a +0 ring mail a +1 spear a +0 animal skin the human corpse of Erica (skeletalised by now) (63, 36, D) a +2 morningstar of holy wrath (63, 37, D) an uncursed staff of fire (64, 17, D) a +4 scimitar of holy wrath (64, 20, D) a +0 hand axe of chopping (64, 26, D) a +0 scimitar of flaming (64, 27, D) a +3 scimitar of holy wrath (64, 29, D) a +1 dire flail of holy wrath the cursed +0 shortbow of Causality {freeze, Fragile +Blink Str+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+8). It lets you blink. It will be destroyed if unequipped. It has a curse placed upon it. a +0 chain mail a cursed +0 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (64, 30, D) a +0 giant club (unseen) (65, 26, D) a +2 halberd of flaming (67, 0, D) an uncursed staff of cold (69, 0, D) an uncursed staff of energy (69, 36, D) a +2 great sword of holy wrath (70, 8, D) a phial of floods (70, 9, D) the Tome of the Dislocated Frostbite Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Gell's Gravitas Translocation 3 no d - Lesser Beckoning Translocation 3 no e - Controlled Blink Translocation 8 no (70, 11, D) a +0 dagger (70, 12, D) a +0 hand axe (unseen) (70, 36, D) Odydil's Guide on Mutagenic Aid Spells Type Level Known a - Song of Slaying Charms 2 no b - Regeneration Charms/Necromancy 3 no c - Statue Form Transmutation/Earth 6 no (70, 40, D) a +0 short sword (still there?) a water moccasin corpse (skeletalised by now) (still there?) (71, 8, D) a +0 hand axe (71, 10, D) a +2 spear of freezing (71, 11, D) a +0 short sword (71, 16, D) an uncursed staff of poison (71, 17, D) a +0 flail of draining (71, 26, D) the cursed +1 storm dragon scales of Deofaes {rElec MR+ Str-2 Stlth+} It affects your strength (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (71, 27, D) the Incunabulum of Earth Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Lee's Rapid Deconstruction Earth 5 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no (71, 30, D) a komodo dragon corpse (skeletalised by now) (71, 36, D) a +2 leather armour of cold resistance (71, 40, D) a +0 robe a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 8, D) a box of beasts (72, 10, D) a +4 glaive of protection (72, 16, D) a +5 long sword of pain (72, 17, D) a sack of spiders (72, 26, D) the Grimoire of Attacks and Curses Spells Type Level Known a - Corona Hexes 1 no b - Slow Hexes 2 no c - Dazzling Spray Conjuration/Hexes 3 no d - Confuse Hexes 3 no e - Bolt of Magma Conjuration/Fire/Earth 5 no f - Silence Hexes/Air 5 no (72, 27, D) a +3 rapier of speed (72, 30, D) a porcupine corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 37, D) an uncursed staff of air (72, 40, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (73, 2, D) a +0 trident a +0 scale mail (73, 16, D) the +3 shortbow of Extinguishment {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (73, 26, D) a +4 antimagic lajatang (73, 27, D) the Incunabulum of Fetching Displacement Spells Type Level Known a - Corona Hexes 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Tukima's Dance Hexes 3 no d - Invisibility Hexes 6 no e - Disjunction Translocation 8 no (73, 30, D) an iguana corpse (skeletalised by now) (73, 36, D) a +2 war axe of freezing (73, 37, D) a lightning rod (4/4) (73, 39, D) a +0 trident (74, 2, D) a +0 dagger (75, 1, D) an uncursed staff of fire