Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +6 shortbow (19, 1, D) an uncursed staff of death (20, 0, D) a cursed ring of attention (20, 1, D) a lamp of fire (inert) (21, 0, D) the +9 trident of Fyzov {antimagic, *Drain MP+9 Str-5 Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It affects your dexterity (+8). It affects your magic capacity (+9). It causes draining when unequipped. (21, 1, D) the Volume of Flamy Cold Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Summon Ice Beast Ice/Summoning 4 no c - Metabolic Englaciation Hexes/Ice 5 no d - Bolt of Fire Conjuration/Fire 6 yes (22, 0, D) the ring of Foolhardiness {+Fly rN+ Int+3 Dex-3 Slay+3} [ring of positive energy] It affects your intelligence (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It lets you fly. (23, 0, D) the Incunabulum of Glacial Clay Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 no b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Bolt of Cold Conjuration/Ice 6 no (23, 1, D) an uncursed staff of conjuration (23, 18, D) a crystal ball of energy (24, 1, D) an uncursed staff of energy (24, 18, D) an uncursed staff of power (25, 0, D) an uncursed staff of air (25, 18, D) an uncursed staff of cold (26, 0, D) a +2 leather armour of magic resistance (26, 10, D) a komodo dragon corpse (still there?) a crocodile corpse (still there?) a spiny frog corpse (still there?) (26, 11, D) a crocodile corpse a komodo dragon corpse a death yak corpse a porcupine corpse an elephant corpse (26, 12, D) a blink frog corpse (still there?) a crocodile corpse (still there?) (26, 28, D) a +0 flail (27, 0, D) a +0 dire flail of holy wrath (27, 13, D) a ghost moth corpse (28, 0, D) a +1 great sword of slicing (29, 0, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (29, 1, D) a +2 falchion of protection (34, 28, D) a +0 naga barding of cold resistance (35, 0, D) an uncursed staff of death (35, 14, D) a +2 mace of protection (35, 28, D) a book of Death (35, 29, D) the ring of the Doge {-Tele rElec rPois Str+2 Stlth-} [ring of strength] It affects your strength (+2). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It makes you less stealthy. (36, 0, D) a +0 pair of boots of stealth (36, 1, D) a +3 rapier of electrocution (36, 7, D) a +3 scimitar of flaming (36, 14, D) an uncursed staff of conjuration (36, 15, D) the +5 leather armour of Dishonour {+Blink rPois MR+++ rCorr} It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It provides partial protection from all sources of acid and corrosion. (36, 28, D) an uncursed ring of ice (36, 29, D) an uncursed staff of cold (37, 0, D) the +3 leather armour "Umiubi" {*Drain rC++ Str+3 Stlth+} It affects your strength (+3). It greatly protects you from cold. It causes draining when unequipped. It makes you more stealthy. (37, 8, D) a hell hog corpse (skeletalised by now) (37, 15, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (37, 28, D) a +3 morningstar of protection (37, 29, D) a +3 mace of holy wrath (38, 0, D) a +2 antimagic quarterstaff (38, 1, D) a +3 hand axe of venom (38, 7, D) a fire dragon corpse (skeletalised by now) (38, 9, D) a +1 scimitar of flaming a fire dragon corpse (skeletalised by now) (38, 11, D) a hell hound corpse (skeletalised by now) (38, 14, D) a +0 hand axe (38, 19, D) a +1 short sword of venom a +0 animal skin (38, 20, D) a +0 flail a +0 animal skin a spriggan corpse (skeletalised by now) (38, 28, D) the +7 ring mail of Bukhoy {+Fly Regen+ Str+3} It affects your strength (+3). It lets you fly. It increases your rate of regeneration. (38, 29, D) a +0 hunting sling of freezing (39, 0, D) a Necronomicon (39, 1, D) the +4 short sword of the Snake Pit {vamp, *Slow Str+4 Int+3 Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+6). It may slow you when you take damage. (39, 9, D) +0 fire dragon scales (39, 10, D) a hell hound corpse (skeletalised by now) (39, 14, D) a +2 ring of protection (39, 19, D) a +0 quarterstaff a +0 animal skin a +0 robe a scroll of brand weapon a spriggan corpse (skeletalised by now) (39, 28, D) an uncursed staff of earth (39, 29, D) a +3 chain mail of positive energy (40, 0, D) a +2 robe of magic resistance (40, 1, D) a +0 buckler of protection (40, 14, D) an uncursed staff of conjuration (40, 15, D) an uncursed ring of flight (40, 18, D) a +0 trident of freezing a +0 robe (40, 19, D) a +0 quarterstaff a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (40, 20, D) a +1 vampiric rapier a +0 robe a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (40, 21, D) a +1 dagger of flaming a +0 robe (40, 28, D) the +1 pair of gloves "Jick" {rElec Str+3 Stlth-} It affects your strength (+3). It insulates you from electricity. It makes you less stealthy. (40, 29, D) a +0 short sword of venom (41, 0, D) an uncursed staff of energy (41, 1, D) a phial of floods (41, 14, D) a +2 dagger of protection (41, 28, D) the +11 long sword "Reolug" {holy, +Fly rF+ Str+5 Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your dexterity (-3). It protects you from fire. It lets you fly. (41, 29, D) a +2 trident of venom (41, 36, D) a very ugly thing corpse (still there?) a glowing shapeshifter corpse (still there?) (41, 37, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (41, 38, D) a glowing shapeshifter corpse (42, 0, D) an uncursed staff of earth (42, 1, D) a +0 long sword of protection (42, 14, D) a +3 chain mail of poison resistance (42, 28, D) a +3 arbalest of velocity (43, 14, D) the cursed +2 shortbow of Winsalot's Misery {freeze, +Inv rF- rC+ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (43, 15, D) a sack of spiders (43, 29, D) an uncursed staff of conjuration (44, 28, D) a +2 arbalest of freezing (49, 0, D) an uncursed staff of power (49, 1, D) a fan of gales (inert) (49, 17, D) a +0 scimitar of protection (49, 24, D) a +1 centaur barding of flying (49, 36, D) an uncursed staff of air (49, 37, D) a +0 long sword (50, 0, D) the +8 short sword of Hacking and Slashing {venom, Fragile rPois Int+3 Dex+3 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. It will be destroyed if unequipped. It makes you more stealthy. (50, 1, D) a +0 vampiric long sword (50, 12, D) the +4 quarterstaff of Vetzimaja {drain, rElec rC++ Int-4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It greatly protects you from cold. It insulates you from electricity. It makes you more stealthy. (50, 14, D) a +0 long sword a +5 executioner's axe a +0 shield a +0 scale mail a +0 war axe (50, 24, D) an uncursed staff of summoning (50, 25, D) the +5 ring mail of the Guild-Master {*Corrode rF+ rC+} It protects you from fire. It protects you from cold. It may corrode you when you take damage. (50, 36, D) a cursed amulet of inaccuracy (50, 37, D) the Collected Works on Cold and Stones Spells Type Level Known a - Sandblast Earth 1 no b - Freeze Ice 1 no c - Stone Arrow Conjuration/Earth 3 no d - Summon Ice Beast Ice/Summoning 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Iron Shot Conjuration/Earth 6 no (50, 42, D) a +0 battleaxe of pain a +0 leather armour a +0 dagger a +0 scale mail (50, 43, D) a +0 long sword (51, 0, D) an uncursed staff of wizardry (51, 1, D) a +1 short sword of distortion (51, 7, D) a ghoul corpse (skeletalised by now) (51, 12, D) the +5 hand axe "Cihut" {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. (51, 13, D) the +7 shortbow "Ataur" {speed, rPois Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from poison. (51, 18, D) a very ugly thing corpse (skeletalised by now) (51, 24, D) a +1 antimagic long sword (51, 25, D) a +1 chain mail of poison resistance (51, 36, D) a +2 ring of strength (51, 37, D) a crystal ball of energy (51, 41, D) a +5 war axe of venom (52, 1, D) a +2 hunting sling (52, 12, D) a crystal ball of energy (52, 13, D) a book of Burglary (52, 24, D) the +2 chain mail "Tiguuw" {Int+5 Stlth-} It affects your intelligence (+5). It makes you less stealthy. (52, 25, D) a +5 arbalest (52, 37, D) a fan of gales (inert) (52, 41, D) a +0 short sword (52, 42, D) a +0 long sword (unseen) (53, 0, D) a +2 dagger of venom (53, 1, D) a lamp of fire (inert) (53, 24, D) the cursed +0 helmet "Ylywk" {rC+} It protects you from cold. It has a curse placed upon it. (53, 25, D) a phial of floods (53, 30, D) a +1 hand axe of draining (unseen) (53, 37, D) quicksilver dragon scales (54, 12, D) a book of Spatial Translocations (54, 13, D) a fan of gales (inert) (54, 24, D) a fan of gales (inert) (54, 25, D) a lamp of fire (inert) (55, 0, D) the +8 dire flail "Giantslayer" {speed, rN+ Str-4 Dex+6} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+6). It protects you from negative energy. (55, 1, D) a +0 dagger of venom (55, 12, D) a lamp of fire (inert) (55, 13, D) the +1 ring mail of Duty {rCorr} It provides partial protection from all sources of acid and corrosion. (55, 24, D) a +0 hand axe (59, 36, D) a +4 giant spiked club (59, 37, D) a +6 hand crossbow (59, 42, D) a +0 flail a +0 mace (59, 43, D) a +0 dire flail (60, 37, D) a book of Summonings (60, 41, D) a +0 halberd (61, 16, D) a +1 war axe of freezing (61, 37, D) the +5 ring mail of Atheism {rC+ Int+6} It affects your intelligence (+6). It protects you from cold. (61, 41, D) a +0 glaive (61, 42, D) a +0 short sword (61, 43, D) a +0 hand axe (61, 44, D) a +0 dire flail (62, 1, D) an uncursed staff of summoning (62, 9, D) a +1 helmet of see invisible (62, 17, D) a +0 chain mail of fire resistance (62, 26, D) a cursed staff of death (62, 27, D) the +4 shortbow of Certain Death {flame, MR+++ Str-4 Int+2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 36, D) a book of Transfigurations (62, 37, D) a book of Air (63, 8, D) the +2 robe "Ynaam" {MR- Regen+ rCorr Str+7} It affects your strength (+7). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (63, 16, D) a +1 halberd of chopping (63, 17, D) a cursed -4 ring of slaying (63, 26, D) an uncursed amulet of rage (63, 36, D) an uncursed staff of energy (63, 37, D) a book of Power (64, 16, D) a +2 robe (64, 17, D) a +1 pair of gloves of dexterity (64, 27, D) a +4 rapier of electrocution (65, 26, D) an uncursed staff of earth (67, 0, D) the +7 broad axe of Bile {venom, MR- SInv Stlth+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (68, 0, D) a +1 glaive of venom (69, 0, D) an uncursed staff of air (69, 36, D) an uncursed staff of death (70, 37, D) an uncursed staff of wizardry (71, 12, D) an uncursed staff of wizardry a +0 rapier of speed (71, 16, D) a +2 chain mail of fire resistance (71, 17, D) a +2 scythe of pain (71, 26, D) a fan of gales (inert) (71, 30, D) a +0 rapier (71, 31, D) a +0 long sword a +0 long sword a +0 chain mail (71, 36, D) an uncursed staff of conjuration (72, 16, D) a +2 longbow of flaming (72, 30, D) a cursed -1 long sword a +0 buckler (72, 37, D) the +2 scimitar of Lanas {flame, Fragile Dex+3 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. (72, 41, D) an uncursed staff of power (73, 1, D) an uncursed staff of air (73, 17, D) a +1 pair of gloves of strength (73, 26, D) an uncursed staff of death (73, 30, D) a +0 short sword (73, 31, D) a +3 long sword a +2 buckler of reflection (73, 36, D) a cursed staff of death (73, 37, D) a cursed ring of attention