Winsalot the Dungeon (2, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 scale mail a +0 long sword (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +0 shield (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a +3 leather armour of cold resistance (36, 0, D) a +6 giant club (36, 1, D) a +2 ring mail of poison resistance (37, 0, D) an uncursed staff of conjuration (37, 1, D) a box of beasts (38, 0, D) a +0 trident (38, 1, D) a manual of Stealth (38, 3, D) a moth of wrath corpse (39, 0, D) a +0 battleaxe (39, 1, D) a +0 hat (39, 4, D) a +0 dire flail (unseen) (39, 6, D) a cursed -3 war axe (unseen) (40, 1, D) the +1 buckler of Wu Jian's Hope {Int-4 Dex+5} It affects your intelligence (-4). It affects your dexterity (+5). (41, 1, D) a +2 scale mail of fire resistance (42, 0, D) a +3 mace (42, 1, D) a book of Battle (49, 0, D) the +9 halberd "Waownax" {chop, rN+ Int+4 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from negative energy. (49, 1, D) a sack of spiders (49, 12, D) a book of Callings (49, 24, D) a book of Party Tricks (49, 36, D) a +0 short sword (49, 37, D) a book of Unlife (49, 42, D) a +0 short sword (unseen) (50, 1, D) a phial of floods (50, 12, D) a +3 long sword of holy wrath (50, 13, D) a +2 robe of magic resistance (50, 15, D) a +0 scythe of slicing (50, 24, D) an uncursed amulet of faith (50, 25, D) a book of Debilitation (50, 36, D) a +2 helmet of see invisible (50, 37, D) a +0 pair of gloves of dexterity (50, 41, D) a +0 dagger a +0 longbow 23 arrows a cursed +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (50, 42, D) a +0 rapier (unseen) (50, 43, D) a cursed -3 dagger (unseen) (51, 1, D) a phial of floods (51, 12, D) a cursed +0 giant club (51, 13, D) the -4 pair of boots of Gozag's Whim {Str+5} It affects your strength (+5). (51, 15, D) a +1 antimagic scythe (51, 25, D) an uncursed staff of death (51, 28, D) a +2 scimitar of flaming (51, 29, D) a +0 scimitar of flaming (51, 36, D) a +0 short sword (51, 37, D) a Necronomicon (51, 40, D) the cursed +2 falchion of the Puffin {flame, rC+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. a +0 longbow 18 arrows a +0 leather armour (51, 41, D) the +3 hand axe "Globulus" {chop, rElec rF+ MP+9} (still there?) It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). a +2 short sword of venom (still there?) (51, 42, D) an arrow (52, 0, D) a phial of floods (52, 1, D) a phantom mirror (52, 4, D) a +3 spear a +0 robe (52, 5, D) a +0 hand axe (52, 12, D) a fan of gales (52, 13, D) an uncursed staff of wizardry (52, 14, D) a +0 trident (52, 15, D) a +0 scythe of venom (52, 24, D) an uncursed staff of fire (52, 28, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (52, 36, D) a +0 rapier (52, 37, D) a +0 dagger (52, 41, D) a +0 dagger (unseen) (52, 42, D) an uncursed staff of wizardry (53, 12, D) an uncursed staff of death (53, 13, D) the cursed +3 trident of Anxiety {vamp, Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It has a curse placed upon it. (53, 25, D) a fan of gales (53, 29, D) a hell hound corpse (skeletalised by now) (53, 36, D) a +0 rapier (53, 40, D) a +1 halberd of protection (54, 0, D) the +1 plate armour of Patience {MR+ rCorr Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (54, 12, D) a +1 hand crossbow of flaming (54, 24, D) a +1 shortbow of flaming (54, 25, D) a +2 chain mail of cold resistance (55, 0, D) the Tome of the Birds and Confrontation Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Swiftness Charms/Air 2 no c - Throw Flame Conjuration/Fire 2 no d - Stone Arrow Conjuration/Earth 3 no e - Fulminant Prism Conjuration/Hexes 4 no f - Venom Bolt Conjuration/Poison 5 no (55, 1, D) a lightning rod (4/4) (55, 12, D) the cursed +1 rapier "Lybuud" {antimagic, Str+4 Dex-2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (-2). It makes you more stealthy. It has a curse placed upon it. (55, 13, D) the +3 fustibalus of Peace {flame, rPois rC+ MR+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (55, 24, D) a fan of gales (57, 40, D) an uncursed staff of death (unseen) (59, 36, D) an uncursed staff of earth (59, 37, D) a book of Clouds (60, 36, D) a cursed staff of fire (60, 42, D) +0 storm dragon scales (61, 3, D) (unseen) (61, 8, D) a +0 helmet of see invisible (61, 10, D) a +0 glaive a +0 robe (61, 26, D) a +1 great sword of electrocution (61, 36, D) The Testament of the Prophet Spells Type Level Known a - Tornado Air 9 no (61, 37, D) a book of Burglary (62, 0, D) a book of Conjurations (62, 1, D) a book of the Tempests (62, 9, D) a +2 hunting sling of flaming (62, 16, D) a +1 battleaxe of venom (62, 17, D) the +1 rapier of Madduc {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. (62, 27, D) a lightning rod (4/4) (62, 36, D) a +2 plate armour of fire resistance (62, 37, D) a +1 quarterstaff of protection (63, 8, D) an uncursed staff of cold (63, 16, D) a crystal ball of energy (63, 17, D) an uncursed staff of power (63, 26, D) a +0 hand axe of electrocution (63, 27, D) an uncursed staff of earth (64, 17, D) a +4 shortbow of flaming (64, 26, D) a +0 mace of protection (65, 26, D) +0 acid dragon scales (69, 0, D) a +2 quarterstaff of protection (69, 36, D) the +7 morningstar of the Pariah {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (70, 9, D) a +0 long sword (70, 12, D) a +0 short sword a +0 leather armour the +8 rapier "Xemidit" {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). (70, 29, D) the +3 demon trident of Experimentation {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (70, 37, D) a +2 robe of magic resistance (71, 8, D) a +0 dagger (71, 11, D) the +9 short sword of the Absolute Madman {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). a cursed -1 leather armour (71, 16, D) a phial of floods (71, 17, D) a lightning rod (4/4) (71, 27, D) a +0 flail (71, 29, D) the cursed +3 rapier "Huutety" {pain, Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It has a curse placed upon it. (71, 30, D) a +0 glaive (71, 36, D) a +0 scimitar of flaming (71, 37, D) a +3 leather armour of cold resistance (72, 9, D) a +3 rapier of venom (72, 16, D) a book of Transfigurations (72, 26, D) a +0 club (72, 36, D) the +6 scale mail of Qazlal's Supremacy {rElec rPois Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (72, 37, D) a +0 arbalest of velocity (73, 1, D) a +1 hand axe of chopping (73, 16, D) a book of Flames (73, 17, D) an uncursed staff of conjuration (73, 26, D) a +0 halberd (73, 27, D) a +0 flail (73, 29, D) an uncursed staff of power (73, 30, D) the +6 demon trident of the Pure Deaths {flame, rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you see invisible. (73, 36, D) the cursed +1 mace of the Endless Princes {elec, *Rage Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It may make you go berserk in combat. It has a curse placed upon it. (73, 37, D) the +4 plate armour of Zana {+Fly rPois rF+ MR- rCorr} It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It provides partial protection from all sources of acid and corrosion. (75, 1, D) the +8 chain mail of Vynanga {rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion.