Winsalot the Dungeon (2, 16, D) the +4 demon trident "Taehonel" {pierce, rF+ MR- Int+3 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+8). It protects you from fire. It affects your resistance to hostile enchantments. (2, 17, D) an arrow (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a book of Callings (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (4, 16, D) an arrow (unseen) (4, 21, D) an arrow (5, 17, D) an arrow (6, 16, D) a +0 vampiric rapier (6, 17, D) an arrow (6, 20, D) an arrow (7, 16, D) an uncursed staff of wizardry (7, 20, D) 2 large rocks (7, 23, D) a javelin (8, 16, D) the +5 hunting sling of Hebir {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (9, 16, D) a +1 great sword of electrocution (9, 25, D) an arrow (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a manual of Maces & Flails (10, 20, D) an arrow (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) an uncursed staff of fire (11, 27, D) 3 arrows (12, 16, D) a fan of gales (12, 28, D) a silver javelin (19, 1, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (19, 16, D) an uncursed staff of cold (19, 17, D) an uncursed staff of earth (19, 32, D) a lamp of fire (19, 33, D) a +0 dagger (20, 0, D) a crystal ball of energy (20, 1, D) the cursed +0 swamp dragon scales of Pathos {rPois MR+ Dex-5 Slay+3} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 16, D) a phial of floods (20, 17, D) an uncursed staff of wizardry (20, 32, D) a crystal ball of energy (21, 0, D) the cursed +0 mace of Tephim {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It has a curse placed upon it. (21, 1, D) a lamp of fire (21, 6, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. 16 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (21, 7, D) a +2 rapier of electrocution (unseen) (21, 33, D) the cursed +0 helmet of the Enchanted Forest {rPois Regen+ SInv Stlth-} It protects you from poison. It lets you see invisible. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (22, 0, D) a +0 spear of piercing (22, 6, D) the ring "Pifri" {rElec rC+ Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It lets you see invisible. the cursed ring "Omi Uvim" {Str+2 Int-4} [ring of intelligence] It affects your strength (+2). It affects your intelligence (-4). It has a curse placed upon it. an uncursed amulet of guardian spirit a +3 ring of protection an uncursed amulet of the gourmand an uncursed amulet of the acrobat the ring "Geru Cojok" {+Inv rElec rC+ Str-4 Dex+6} [ring of protection from cold] It affects your strength (-4). It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It lets you turn invisible. an uncursed amulet of regeneration an uncursed ring of resist corrosion an uncursed ring of stealth an uncursed ring of flight (22, 16, D) an uncursed staff of air (22, 17, D) the +1 troll leather armour of the Six Mice {-Cast rElec rPois Regen+ MP+9} It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It prevents spellcasting. It increases your rate of regeneration. (22, 32, D) the +3 scale mail of Qafukh {rF- rN+ Int+2 Stlth+} It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (22, 34, D) an uncursed staff of power (23, 0, D) a +0 rapier (23, 1, D) a sack of spiders (23, 8, D) a +5 trident of venom (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (23, 16, D) a +2 robe of resistance (23, 17, D) an uncursed staff of earth (23, 18, D) the +0 buckler of Tempters {MR- Int+2 Dex+5} It affects your intelligence (+2). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (23, 32, D) a +0 long sword (23, 33, D) a +2 pair of gloves of strength (23, 39, D) an uncursed staff of power (unseen) (24, 1, D) a +0 short sword of venom (24, 7, D) a +0 trident 8 boomerangs a +1 chain mail of cold resistance a merfolk corpse (skeletalised by now) (24, 8, D) the +2 trident "Gistraw" {drain, rF- rC+ rN+ Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (unseen) (24, 9, D) a manticore corpse (skeletalised by now) (24, 16, D) a +2 hand crossbow of freezing (24, 17, D) the +7 short sword of Agiapsupn {flame, *Rage rF++ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It greatly protects you from fire. It may make you go berserk in combat. (24, 18, D) a +5 arbalest (24, 32, D) a crystal ball of energy (24, 34, D) a +0 long sword (24, 36, D) an arrow (24, 39, D) a +1 mace of holy wrath (25, 0, D) a phial of floods (25, 1, D) a lightning rod (4/4) (25, 6, D) 3 large rocks (still there?) a manticore corpse (skeletalised by now) (still there?) (25, 10, D) a +2 vampiric demon trident (unseen) (25, 13, D) a +1 trident of flaming (unseen) (25, 16, D) a +4 vampiric short sword (25, 17, D) a +1 triple crossbow of flaming (25, 27, D) a hell hound corpse (25, 33, D) a +0 long sword (still there?) a sack of spiders (still there?) (25, 34, D) a cursed staff of poison (25, 39, D) a +0 longbow a +0 leather armour 27 arrows an elf corpse (25, 41, D) a +0 scimitar (unseen) (25, 42, D) a +0 long sword (unseen) (25, 43, D) a +0 great mace of protection (25, 45, D) a +0 long sword (unseen) (26, 0, D) a +2 chain mail of poison resistance (26, 1, D) the cursed +0 robe of Detzicw {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (26, 6, D) a manticore corpse (skeletalised by now) (26, 9, D) a +0 trident (unseen) (26, 16, D) a +0 great sword of flaming (26, 17, D) an uncursed staff of poison (26, 33, D) a +2 plate armour of magic resistance (26, 34, D) an arrow a +0 short sword of speed (26, 38, D) a +0 long sword (unseen) (26, 40, D) a +0 rapier (unseen) (26, 42, D) an arrow a +3 flail of protection an elf corpse (26, 43, D) a cursed -1 long sword (26, 44, D) a +0 longbow 45 arrows a +0 leather armour a +0 long sword a +0 leather armour (27, 0, D) an uncursed staff of energy (27, 9, D) a +5 rapier of holy wrath (unseen) (27, 16, D) a +1 hand axe of freezing (27, 17, D) an uncursed staff of wizardry (27, 26, D) a +1 scimitar of flaming a +4 ring of strength (27, 32, D) an uncursed staff of air (27, 34, D) a +0 rapier (27, 40, D) a +0 long sword (unseen) (27, 41, D) a +0 short sword (unseen) (27, 43, D) a +0 longbow (still there?) an arrow (still there?) (27, 44, D) a +5 short sword of electrocution (unseen) (28, 10, D) a +0 trident (28, 27, D) a +4 scimitar of flaming (28, 33, D) a +0 short sword (28, 44, D) a +2 vampiric long sword (still there?) a +5 halberd of pain (still there?) (28, 45, D) a +0 short sword of venom a +0 rapier an elf corpse (29, 0, D) a +1 chain mail of cold resistance (29, 17, D) an uncursed staff of conjuration (29, 28, D) the +8 trident of Cruel Justice {pierce, Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). a fire giant corpse (29, 32, D) a +2 war axe of chopping (29, 33, D) a +2 morningstar of holy wrath (29, 36, D) an arrow (29, 44, D) a +0 short sword (still there?) a +5 dire flail of crushing (still there?) (29, 45, D) an arrow (30, 27, D) a +4 scimitar of flaming (30, 28, D) a +0 great sword of flaming +0 fire dragon scales a fire dragon corpse a hell hog corpse (30, 29, D) a +2 great sword of flaming (still there?) a hell hog corpse (still there?) (31, 27, D) a +0 great sword of flaming a +1 great sword of flaming a fire giant corpse (31, 28, D) a +0 demon whip a hell hound corpse (33, 34, D) a +3 halberd (unseen) (33, 38, D) a +0 great mace (still there?) an uncursed staff of poison (still there?) (34, 28, D) a +0 hand axe of chopping (34, 35, D) a +2 hand axe of freezing a +0 robe (34, 37, D) a +0 dagger a +0 robe (34, 38, D) a +0 dagger a +0 robe a +3 long sword a +0 plate armour (34, 39, D) a +0 long sword a +2 shortbow of velocity a +0 chain mail (35, 0, D) a +2 leather armour of cold resistance (35, 15, D) a +2 rapier of holy wrath (35, 29, D) a +3 war axe of holy wrath (36, 0, D) an uncursed ring of flight (36, 1, D) an uncursed amulet of the acrobat (36, 15, D) a +3 longbow of flaming (36, 29, D) an uncursed staff of wizardry (36, 36, D) a cursed +2 dagger (unseen) (36, 37, D) a necrophage corpse (skeletalised by now) (37, 1, D) the +5 rapier "Xeajefik" {pain, +Rage +Inv rC+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to cold. It lets you turn invisible. It lets you go berserk. (37, 15, D) a fan of gales (37, 28, D) a +0 shield (37, 29, D) a lightning rod (4/4) (37, 34, D) a +1 short sword (unseen) (38, 0, D) the amulet of Dol Ulevofy {RegenMP +Fly MR+} [amulet of magic regeneration] It increases your magic regeneration. It affects your resistance to hostile enchantments. It lets you fly. (38, 14, D) an uncursed staff of energy (38, 28, D) a crystal ball of energy (38, 29, D) a +1 crystal plate armour (39, 0, D) a +4 short sword of venom (39, 1, D) a +2 flail of protection (39, 17, D) the +3 hand axe "Hydrabane" {chaos, rN+ Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). It protects you from negative energy. (unseen) (39, 29, D) the +7 hunting sling "Yfighati" {freeze, rElec MP+9 Str-5 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It insulates you from electricity. It affects your magic capacity (+9). It makes you less stealthy. (40, 0, D) a +0 pair of gloves of dexterity (40, 1, D) a +0 scale mail of poison resistance (40, 15, D) the +1 pair of gloves of Hedge Wizardry {Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. (41, 0, D) a +4 war axe of chopping (41, 1, D) a +0 shield of reflection (41, 15, D) the cursed +1 flail of Amorality {crush, rC- MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (41, 28, D) a phial of floods (41, 29, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (42, 14, D) a +0 long sword (42, 15, D) a phial of floods (42, 29, D) a +1 ring mail of magic resistance (43, 14, D) the ring "Lurhiufa" {Fire Int+5 Dex+2 Stlth-} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. (43, 28, D) a +5 great mace of holy wrath (43, 29, D) the +6 short sword "Hellblazer" {pierce, rC- Str+2 Int+4 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-4). It makes you vulnerable to cold. (44, 10, D) an uncursed ring of poison resistance (44, 24, D) a hell hound corpse (skeletalised by now) (44, 28, D) a +0 robe (45, 19, D) a +0 trident a +2 hunting sling of flaming an uncursed amulet of the acrobat (45, 21, D) a +4 hand axe of chopping (45, 23, D) a +3 scythe of slicing a +2 scythe of venom (49, 12, D) a lamp of fire (49, 24, D) the +2 leather armour of the Jabberwock {Regen+ MP+9 Dex-5} It affects your dexterity (-5). It affects your magic capacity (+9). It increases your rate of regeneration. (49, 36, D) a +0 pair of gloves of dexterity (49, 37, D) the +1 leather armour of Sloth {Str+3 Int-4 Dex+3 Stlth+} It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+3). It makes you more stealthy. (50, 24, D) an uncursed staff of air (50, 25, D) a +3 glaive of venom (50, 36, D) a +2 chain mail of magic resistance (50, 37, D) an uncursed staff of wizardry (51, 13, D) an uncursed amulet of the gourmand (51, 24, D) a +2 leather armour of positive energy (51, 30, D) a +0 halberd (51, 36, D) a +3 flail of holy wrath (51, 37, D) an uncursed staff of wizardry (51, 41, D) a +2 long sword a +0 robe (52, 0, D) the +5 great mace of Greed {crush, rElec rF- MR- Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 1, D) the +2 robe "Woxt" {rElec rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. (52, 12, D) an uncursed staff of power (52, 13, D) a cursed ring of attention (52, 15, D) an arrow (52, 17, D) a +0 flail a +0 animal skin (52, 18, D) a +0 longbow a +0 spear 17 arrows (52, 24, D) the +3 plate armour "Yvuaghum" {-Cast rF++ Int+2} It affects your intelligence (+2). It greatly protects you from fire. It prevents spellcasting. (52, 25, D) a +4 quarterstaff of protection (52, 30, D) a +0 short sword (52, 36, D) a +0 quarterstaff of protection (52, 37, D) a +5 spear of pain (53, 0, D) an uncursed ring of protection from magic (53, 1, D) a +2 rapier of flaming (53, 12, D) a cursed +0 buckler a +0 flail of holy wrath (53, 13, D) a +2 helmet of see invisible (53, 18, D) a +2 quarterstaff of draining a +0 robe an uncursed amulet of regeneration (53, 19, D) a +1 demon whip of venom a cursed +0 robe a +0 buckler an uncursed amulet of guardian spirit a +0 robe a +2 rapier of freezing a +0 animal skin (53, 20, D) a +1 flail of draining a +0 robe a +0 buckler (53, 25, D) the +8 bardiche "Vajim" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). (53, 27, D) a +0 club (unseen) (53, 31, D) a +0 mace a cursed -2 robe (53, 36, D) a +1 long sword of holy wrath (53, 37, D) a +1 robe of magic resistance (54, 0, D) an uncursed ring of flight (54, 1, D) a +4 fustibalus of freezing (54, 24, D) an uncursed staff of cold (54, 25, D) the cursed +1 mace of Innocence {venom, +Inv} It poisons the flesh of those it strikes. It lets you turn invisible. It has a curse placed upon it. (55, 0, D) a +3 lajatang of protection (55, 1, D) the cursed +3 hunting sling "Boamor" {flame, *Slow rElec rPois Dex+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+9). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (55, 12, D) a +2 vampiric demon trident (55, 13, D) a +0 battleaxe of electrocution (55, 24, D) a +2 dagger of electrocution (59, 36, D) a fan of gales (59, 37, D) an uncursed staff of summoning (61, 8, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (61, 26, D) the +4 triple sword of Certain Death {drain, rC++ Int+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It greatly protects you from cold. It makes you less stealthy. (61, 36, D) a +3 leather armour of poison resistance (61, 37, D) an uncursed staff of cold (62, 0, D) the +7 shortbow "Ximp" {venom, rC++} It poisons the ammo it fires. It greatly protects you from cold. (62, 9, D) a phial of floods (62, 10, D) a +0 whip 3 silver boomerangs a +0 hand axe a +0 leather armour (62, 16, D) a +2 robe of the Archmagi (62, 20, D) a cursed +5 battleaxe a +0 robe (62, 26, D) an uncursed staff of air (62, 36, D) a +2 battleaxe of venom (62, 37, D) a lamp of fire (62, 43, D) a +0 giant club (unseen) (63, 0, D) an uncursed staff of poison (63, 10, D) a +0 trident a +0 leather armour (63, 11, D) a +0 hand axe (63, 16, D) a +4 dagger of holy wrath (63, 17, D) a phial of floods (63, 26, D) an uncursed staff of death (63, 27, D) a +0 war axe a +0 leather armour of cold resistance (63, 31, D) a +0 flail (63, 36, D) a +1 trident of venom (63, 37, D) a book of Minor Magic (63, 43, D) a +0 great sword of flaming (unseen) (63, 44, D) a cursed +0 giant spiked club (unseen) (64, 17, D) the +1 shortbow of Gloom {flame, rC+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. (64, 26, D) a scarf of spirit shield (65, 43, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (67, 0, D) an uncursed staff of earth (69, 0, D) a +2 leather armour of positive energy (70, 9, D) an uncursed staff of conjuration (70, 11, D) a +0 giant club (70, 12, D) a +0 troll leather armour (70, 42, D) a +1 whip of flaming (71, 12, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club (71, 16, D) an uncursed staff of poison (71, 17, D) an uncursed staff of summoning (71, 22, D) a +0 dagger a +0 robe (71, 26, D) a +2 falchion of holy wrath (71, 30, D) a +0 trident (unseen) (71, 36, D) an uncursed staff of wizardry (71, 37, D) a +4 great sword of electrocution (72, 9, D) the +2 robe of Beauty {rPois Regen+ Int+3 Dex-2} It affects your intelligence (+3). It affects your dexterity (-2). It protects you from poison. It increases your rate of regeneration. (72, 12, D) a +0 giant spiked club a +0 giant club (72, 22, D) a +0 short sword a cursed +0 robe a +0 buckler (72, 27, D) a +0 shortbow 20 arrows a +1 leather armour of positive energy (72, 29, D) a +2 trident of freezing 4 boomerangs (72, 32, D) 3 arrows (72, 36, D) a +0 rapier of speed (still there?) a +0 great sword of protection (still there?) (72, 37, D) an uncursed staff of summoning (72, 41, D) a +3 plate armour of magic resistance (73, 16, D) the +1 cloak of the First Friends {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (73, 17, D) a fan of gales (73, 26, D) the +9 fustibalus of Linearity {venom, +Fly rF+} It poisons the ammo it fires. It protects you from fire. It lets you fly. (73, 27, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (73, 37, D) a +5 glaive of freezing