Winsalot the Dungeon (2, 14, D) a +2 scale mail of fire resistance (2, 15, D) a book of Power (2, 16, D) a +0 whip of venom (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 robe (3, 15, D) a box of beasts (3, 16, D) a +3 great sword of holy wrath (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) the Guide on Enhancements and Flight Spells Type Level Known a - Infusion Charms 1 yes b - Swiftness Charms/Air 2 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Conjure Ball Lightning Conjuration/Air 6 no (4, 15, D) a book of Spatial Translocations (4, 16, D) an uncursed staff of cold (5, 14, D) a +5 scimitar of flaming (5, 15, D) a +3 morningstar of crushing (5, 16, D) a book of Maledictions (6, 14, D) a fan of gales (6, 15, D) a cursed -2 ring of evasion (6, 16, D) a +2 long sword of flaming (7, 14, D) a sack of spiders (7, 15, D) a phial of floods (7, 16, D) 4 scrolls of enchant armour (8, 14, D) a phial of floods (8, 15, D) a +2 vampiric morningstar (8, 16, D) a +2 fustibalus of flaming (9, 14, D) a +2 battleaxe of venom (9, 15, D) a book of Summonings (9, 16, D) 4 potions of haste (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a phial of floods (10, 15, D) the ring of Tension {Wiz *Slow Str+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It may slow you when you take damage. It makes you more stealthy. (10, 16, D) 4 potions of heal wounds (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +1 hunting sling of flaming (11, 15, D) an uncursed ring of stealth (11, 16, D) an uncursed staff of energy (12, 14, D) a phantom mirror (12, 15, D) an uncursed staff of cold (12, 16, D) a +2 spear of distortion (19, 0, D) an uncursed staff of cold (19, 1, D) a +0 hunting sling of freezing (19, 17, D) a +1 hand axe of holy wrath (19, 32, D) a +3 scimitar of holy wrath (20, 16, D) a +3 rapier of speed (20, 17, D) a cursed staff of power (20, 32, D) a +2 scale mail of fire resistance (20, 33, D) an uncursed ring of positive energy (21, 0, D) a +0 pair of boots of running (21, 1, D) an uncursed staff of summoning (21, 16, D) the +4 long sword of Arbitration {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (21, 17, D) a +3 hand axe of flaming (21, 32, D) a +2 shortbow of velocity (21, 33, D) a fan of gales (21, 34, D) the cursed +0 helmet of Purpose {rN+ Str-2 Int+3 SInv} It affects your strength (-2). It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (21, 36, D) a +0 dagger (unseen) (22, 1, D) a sack of spiders (22, 16, D) a +1 dagger of venom (22, 17, D) a +1 pair of boots of running (22, 32, D) a +0 rapier (still there?) the +3 scale mail of the Illusory Lives {-Cast rElec MP+9 Int-3} (still there?) It affects your intelligence (-3). It insulates you from electricity. It affects your magic capacity (+9). It prevents spellcasting. (22, 33, D) the +3 scale mail of the Spider Nest {+Inv Dex+2} It affects your dexterity (+2). It lets you turn invisible. (22, 34, D) the ring of Starshine {Wiz rF+ rC++ Str-4} [ring of wizardry] It improves your spell success rate. It affects your strength (-4). It protects you from fire. It greatly protects you from cold. (22, 37, D) a +3 short sword a +0 chain mail an elf corpse (23, 0, D) a +2 robe of magic resistance (23, 1, D) a +0 buckler of resistance (23, 18, D) a +2 falchion of protection (23, 24, D) a +0 long sword (unseen) (23, 32, D) a +1 ring mail of magic resistance (23, 33, D) a lightning rod (4/4) (23, 34, D) a +4 great sword of holy wrath (23, 35, D) a +0 dagger (unseen) (23, 37, D) a +1 trident of flaming (24, 0, D) a +2 spear of venom (24, 17, D) a cursed -3 ring of dexterity (24, 18, D) a +1 scale mail of cold resistance (24, 32, D) a +0 long sword a +0 triple sword of holy wrath (24, 33, D) an uncursed amulet of the gourmand (24, 34, D) a +2 morningstar of draining (24, 37, D) a +0 longbow (still there?) a +4 trident of piercing (still there?) (24, 38, D) a +3 flail of draining (25, 0, D) a lightning rod (4/4) (25, 1, D) a lightning rod (4/4) (25, 16, D) a lightning rod (4/4) (25, 17, D) a +4 mace a +0 robe an uncursed staff of wizardry (25, 18, D) a +0 centaur barding of stealth (25, 32, D) the +8 mace "Qiqeadot" {vamp, MR+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (25, 33, D) a +0 long sword a +4 hunting sling of freezing an elf corpse (25, 34, D) a +1 spear of distortion (25, 35, D) a +0 long sword (unseen) (25, 36, D) a cursed -1 longbow (unseen) (25, 37, D) a +0 short sword (unseen) (25, 39, D) a cursed +0 rapier (unseen) (26, 0, D) an uncursed staff of fire (26, 1, D) an uncursed ring of ice (26, 9, D) a +0 mace (unseen) (26, 17, D) a +6 bardiche of freezing (26, 32, D) the cursed +0 cloak of the Secret Runes {-Cast Regen+ Dex+7} It affects your dexterity (+7). It prevents spellcasting. It increases your rate of regeneration. It has a curse placed upon it. (26, 33, D) a +0 dagger of venom a +0 shortbow 23 arrows a +0 leather armour a +6 ring of strength (26, 34, D) the +0 staff of Battle (26, 36, D) a +0 scimitar (unseen) (26, 37, D) a cursed -3 short sword (unseen) (26, 38, D) a +0 rapier (unseen) (27, 1, D) an uncursed staff of power (27, 7, D) a cursed +0 great sword (unseen) (27, 16, D) an uncursed staff of energy (27, 33, D) a fan of gales (27, 34, D) a +0 short sword (still there?) an uncursed staff of poison (still there?) (27, 39, D) a +0 long sword (unseen) (27, 40, D) an arrow (28, 0, D) a lamp of fire (28, 1, D) an uncursed ring of ice (28, 8, D) a cursed +2 vampiric battleaxe (unseen) (28, 9, D) a +4 war axe (unseen) (28, 16, D) an uncursed staff of fire (28, 17, D) an uncursed staff of poison (28, 32, D) a +1 crystal plate armour (28, 35, D) a +0 long sword (29, 0, D) a +1 trident of protection (29, 1, D) an uncursed staff of power (29, 10, D) a +1 scythe of venom (29, 11, D) a hell hound corpse (29, 12, D) a hell hog corpse (29, 16, D) a +1 flail of crushing (29, 17, D) a +3 mace of holy wrath (29, 32, D) the amulet "Yhoigum" {+Rage +Fly rC+ Dex+4} [amulet of rage] It affects your dexterity (+4). It protects you from cold. It lets you fly. It lets you go berserk. an uncursed ring of see invisible (30, 10, D) a +2 scimitar of pain (unseen) (30, 11, D) a +3 scythe of venom (35, 14, D) a +2 robe of cold resistance (35, 15, D) a +3 ring mail of magic resistance (35, 28, D) a +4 whip of venom (35, 29, D) a +3 ring of protection a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (36, 0, D) the +10 dagger "Urixuc" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (36, 14, D) a +1 ring mail of magic resistance (36, 15, D) a +2 robe of magic resistance (36, 28, D) a +1 longbow of flaming (36, 29, D) an uncursed ring of magical power (37, 0, D) the +7 falchion of Xianwuf {elec, Fragile rC+ rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from negative energy. It will be destroyed if unequipped. (37, 1, D) a +0 ring mail of poison resistance (37, 14, D) an uncursed staff of power (37, 15, D) the +4 scale mail of Baldness {rPois} It protects you from poison. (37, 28, D) a +4 dagger of holy wrath (37, 29, D) the amulet "Peatz" {Acrobat *Drain Str+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+5). It causes draining when unequipped. (37, 34, D) an orb spider corpse (38, 0, D) a fan of gales (38, 5, D) a hippogriff corpse (skeletalised by now) (38, 8, D) a crocodile corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (38, 14, D) a sack of spiders (38, 15, D) a +2 shortbow of flaming a +0 long sword (38, 29, D) the +8 war axe "Yzxoer" {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (38, 31, D) a jumping spider corpse (38, 34, D) a wolf spider corpse (39, 1, D) the +1 pair of boots "Riuqukow" {Str+2} It affects your strength (+2). (39, 3, D) a basilisk corpse (skeletalised by now) (39, 7, D) a komodo dragon corpse (skeletalised by now) (39, 14, D) the cursed +1 dagger of the Doomed Warrior {pierce, Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you see invisible. It has a curse placed upon it. (39, 15, D) an uncursed ring of fire (39, 28, D) an uncursed staff of conjuration (39, 29, D) a +3 ring of protection (39, 35, D) (unseen) (40, 0, D) a scarf of spirit shield (40, 1, D) a +3 rapier of speed (40, 4, D) a crocodile corpse (skeletalised by now) (40, 15, D) a +2 whip of freezing (40, 28, D) a +2 amulet of reflection (40, 29, D) an uncursed staff of poison (40, 33, D) an orb spider corpse (41, 0, D) a fan of gales (41, 1, D) a +1 morningstar of pain (41, 15, D) a +0 great sword of venom (41, 28, D) a lightning rod (4/4) (41, 29, D) a +2 mace of holy wrath (42, 1, D) the +5 short sword of Insomnia {distort, rElec Int-5 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-5). It insulates you from electricity. It makes you more stealthy. (42, 28, D) a +0 spear of piercing (43, 7, D) a blink frog corpse (skeletalised by now) (43, 14, D) a +10 shortbow (43, 15, D) a +0 pair of gloves of archery (43, 28, D) an uncursed staff of poison (43, 29, D) a +4 plate armour of fire resistance (44, 28, D) a phial of floods (44, 38, D) a jumping spider corpse (49, 0, D) the +8 hand axe "Qisuluzo" {drain, rC+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from cold. (49, 19, D) a +0 mace (unseen) (49, 24, D) a +2 ring mail of poison resistance (49, 36, D) a +1 lajatang of protection (49, 37, D) an uncursed staff of fire (50, 0, D) a +2 flail of draining (50, 1, D) a lamp of fire (50, 12, D) an uncursed staff of wizardry (50, 13, D) a +2 robe of magic resistance (50, 24, D) an uncursed staff of fire (50, 25, D) a fan of gales (50, 33, D) a +0 demon whip (50, 36, D) a +1 naga barding of fire resistance (51, 1, D) a +3 dire flail of protection (51, 12, D) an uncursed staff of summoning (51, 13, D) an uncursed staff of fire (51, 25, D) a +0 helmet of intelligence (51, 31, D) a +0 trident (51, 32, D) a +1 demon whip of venom (51, 36, D) the +2 chain mail of the Trees {+Blink SInv} It lets you see invisible. It lets you blink. (51, 37, D) a cursed staff of wizardry (52, 0, D) an uncursed ring of poison resistance (52, 1, D) a +4 chain mail of fire resistance (52, 12, D) a cursed staff of air (52, 24, D) a +4 shortbow of freezing (52, 36, D) an uncursed staff of energy (53, 0, D) a +1 longbow of velocity (53, 1, D) the +4 hand crossbow of Prudence {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (53, 12, D) a +3 chain mail of positive energy (53, 13, D) a +0 broad axe of freezing (53, 24, D) a +0 great sword of electrocution (53, 25, D) a +3 hand crossbow of flaming (53, 36, D) the +2 robe of Repulsion {Int+4} It affects your intelligence (+4). (53, 37, D) a +0 battleaxe of chopping (54, 1, D) an uncursed staff of poison (54, 12, D) the +8 halberd of Prudence {flame, *Drain rF+ Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It protects you from fire. It causes draining when unequipped. (54, 13, D) a +2 short sword of distortion (54, 36, D) a +3 chain mail of cold resistance (55, 12, D) a lamp of fire (55, 13, D) an uncursed staff of energy (59, 36, D) the cursed +3 battleaxe of Esihar {vamp, Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It has a curse placed upon it. (59, 37, D) an uncursed staff of death (60, 36, D) a +1 morningstar of venom (60, 37, D) a +2 short sword of holy wrath (61, 0, D) a crystal ball of energy (61, 8, D) an uncursed staff of earth (61, 16, D) a crystal ball of energy (61, 26, D) a +1 shield of cold resistance (61, 37, D) a +0 long sword of holy wrath (61, 39, D) a +1 scythe of slicing (62, 9, D) a lightning rod (4/4) (62, 17, D) the +5 long sword "Poteph" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (62, 27, D) a +2 flail of protection (62, 31, D) a +0 long sword (unseen) (62, 32, D) a +0 short sword (62, 36, D) an uncursed staff of conjuration (63, 0, D) a +2 shield of fire resistance (63, 8, D) an uncursed staff of summoning (63, 16, D) a +2 morningstar of distortion (63, 27, D) the +6 battleaxe of the Aged Moons {chop, -Tele +Inv Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you turn invisible. It prevents most forms of teleportation. It makes you more stealthy. (63, 31, D) a +1 long sword of holy wrath (63, 36, D) an uncursed staff of summoning (63, 38, D) a +2 shield of protection a +0 shield (64, 17, D) the +6 dagger "Byops" {freeze, *Contam rPois rC+++ Dex+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+10). It renders you almost immune to cold. It protects you from poison. It causes magical contamination when unequipped. (64, 27, D) a +3 flail of crushing (64, 31, D) an arrow a +0 long sword a cursed +0 leather armour a +3 dagger of venom a +0 leather armour a +0 rapier a +0 leather armour (65, 26, D) an arrow a +0 short sword (66, 33, D) a +0 shortbow (unseen) (67, 0, D) a +2 crystal plate armour (69, 0, D) the cursed +0 rapier of Causality {flame, *Contam rPois Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (69, 36, D) an arrow (still there?) an uncursed staff of fire (still there?) (70, 8, D) a sack of spiders (70, 9, D) a +6 short sword of protection (70, 20, D) a cursed -2 trident (unseen) (70, 38, D) a +0 long sword (71, 20, D) a +0 trident (unseen) (71, 27, D) a +2 scale mail of magic resistance (71, 35, D) a +0 shortbow a +0 dagger 27 arrows a +0 leather armour (71, 36, D) a +0 long sword (71, 37, D) a +1 chain mail of cold resistance (72, 9, D) a +2 leather armour of cold resistance (72, 16, D) the cursed +1 chain mail of Muttered Phrases {+Inv Str-5 Int+7 Stlth+} It affects your strength (-5). It affects your intelligence (+7). It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (72, 17, D) +0 fire dragon scales (72, 19, D) a +0 shortbow 14 arrows (72, 20, D) a +0 trident (72, 22, D) 3 arrows (72, 27, D) an uncursed ring of flight (72, 36, D) a sack of spiders (72, 37, D) a +1 dagger of speed (72, 40, D) a +2 mace of crushing a +0 leather armour a +0 buckler (73, 16, D) a +2 scale mail of magic resistance (73, 17, D) a +2 cloak of poison resistance (73, 20, D) a +0 trident (unseen) (73, 36, D) a +0 rapier (73, 37, D) a +3 leather armour of positive energy (73, 39, D) a +1 short sword of venom (unseen) (74, 4, D) 3 arrows (74, 36, D) a +0 long sword (74, 38, D) an arrow (74, 39, D) a +0 long sword (unseen) (75, 1, D) a +0 shortbow a +0 dagger 26 arrows a +0 leather armour a +3 morningstar of holy wrath (75, 35, D) an arrow (75, 36, D) a +0 shortbow (unseen)